Nerfed Old Man found himself in this place.

Proceeded under stealth to the next area.

And scored a kill or two before the natives got alerted.
Magnar showed up pretty quickly.

He didn't manage to attack on his turn, so Nerfed Old Man tried stunning him instead. Spent quite a few AP doing that because Magnar's defences are superior. Nerfed Old Man had 50ish % to land a melee strike. He got lucky with a Cheapshots proc and spent the rest of the AP dealing with the entourage - stun the other guy, throw some Caltrops, block the choke with Napalm 'nade, ect.
The rest of the natives weren't too slow behind.

Nerfed Old Man applied Pneumatic Hammer proc to Magnar and started pelting the natives with SMG single fire, all the while keeping all the melee enemies stunned and the Psi users at range.
The next Napalm 'nade was huge.

He threw another one just in front of him without touching Magnar.

And dealt with the natives' stragglers by using the SMG.
When only Magnar was left alone, Nerfed Old Man trapped him with a Hunting Net...

...which has maximum accuracy when Magnar is stunned and lasts for a turn. That allowed him to permanently keep Magnar under Pneumatic Hammer proc while the flames were dying out. Nerfed Old Man also looted the bodies of the natives while in combat to replenish the Hunting Nets.
Once the fires died out, so did Magnar.

And Nerfed Old Man proceeded deeper into the throne chambers, looting everything he liked. He was in combat mode all the time because of the women, but he didn't kill any of them. He wanted to stay in combat mode to see if he could escape the chambers before the Magic Dust came.
That may have bitten him in the ass, though, because as he was making his way out he encountered four patches of Magic Death Dust.

The first time I did this fight there was only one of it, but now even the lights were going out.
Still, with Haste and Adrenaline Nerfed Old Man escaped the throne chambers without much of a problem.
Next he went to see the Ferryman and got him to move the Submarine to the Creeper's Bay.

He did learn some interesting lore concerning the natives from him this time around.
He hopped in the submarine...

...and arrived at Abyssal Station.
The whole area is quite rich in oddities. You better give it a good shake.

Nerfed Old Man convinced Todd to open the door.

And arrived at the Shadowlith.

You can clearly see that the cut piece is the one from the Black Rock Shrine. The lore from this area together with the one learned from Todd really explains who the natives are and how they came to be, as well as their brutal religion.
Nerfed Old Man grabbed the AconR...

...and ran from the additional Magic Death Dust balls that came to chase him.

He boarded the submarine. Todd was already inside, so they both escaped.

He spoke with the Ferryman about taking care of Todd and head to Pirateville.
He ended the Expedition's quest-line by speaking with Captain Grim.

In turn the Captain asked Nerfed Old Man to join him to see the Professor.


The Captain revealed some interesting lore here.


He then released the Professor.

Katya reacted to Serpent Eyes being dead.

After that Nerfed Old Man boarded his Cruiser and head back to Core City. Expedition was done.

He met with Aran who swore that he'd be his mortal enemy now.

And then gave the AconR to Azif, who reveals what the AconR actually is.

Nerfed Old Man gave Underrail one last shopping trip and loaded as many supplies into his inventory as he could carry.

With that he head back to the Institute.
Didn't lvl up during this run.