Fighting on jets is hard.
Fighting on jets while being a melee build is harder.
But it was time to get busy with the pirates' quest line.

The mates tank a few shots. There is a sniper on the boat - totally op. And there's nowhere to hide, as well. The only way to do this, I think, is to EMP the turrets, bomb the crew, then flashbang them. The escorts are still a problem, but once landed on the boat dealing with them is much easier. The Eels do join a few turns later on. This generally felt like a scrappy battle. I'd say it's quite hard, although a different build would fare better here, no doubt.

By the time the Eels came, Nerfed Old Man could use the Flashbangs, EMPs and explosive 'nades again. The Lemurian Blaster was the weapon of choice. It's the only one that has decent accuracy from jets and it's stacking crit chance is very nice with Focus Stim. I think some goggles for ranged crit chance would have been even better, but I didn't have them at the time. I took a sniper round earlier - of course, managed to survive because of the overcoat.
I must have been close to leveling up after that because next we see Nerfed Old Man dressed in 100% Bio/Acid resistance and hunting serpents in the marshes.

They do have Oddities to drop.
Same with these guys.
Dealing with them wasn't hard. With Adrenaline Shot and Psi Haste Nerfed Old Man punches the hives in a turn. Then bombs the bugs, and hides from the rest who come out at the sound of 'nades.

The Locusts do have lower engagement sight range so that makes life easier.
Going south to the Creeper Bay, Nerfed Old Man ogled that statue over there.

That's not entirely safe for work, I guess, but I am fine with it. That's how I like my games

.
Around here you'll find toxic clouds, as well as a fair number of spiders who do Bio damage. So going around with CAU armour is a nice choice.
He found a lone Naga Protector.

Spent a few bullets and an EMP to deal with that. I think it was because of the Oddities again.
After punching, blowing, and shooting his way through what felt like innumerable amounts of spiders...

...Nerfed Old Man found the Tesla Armour.

He quickly hatched a plan to use that for the next task at hand.
Namely - the Hospital of Horror.

No way out until we get to the bottom of this. Time to get busy.

After putting the floor in a state of alert, Nerfed Old Man observed the area and decided to work himself in that corner over there.

That way he could shoot only one robot and block the passage with enough space to not get attacked. Using the Acid Pistol here. Although the Strongman hurl a lot of things around the room

This looks really hairy, but it's also the time when an EMP MK III flew out and did a ton of damage. Cleaned the rest of the robots with the Tesla Armour's Shock aura plus some Shock Gloves I had crafted earlier. The Tesla Armour has a cool gimmick... but it mostly feels like that - just a gimmick. I think it's 85 % electric resistance is the best thing about it. Not sure, maybe it's just me.

Here's more horror for your coffee. Cheers.

The rest of the combat encounters weren't as hard as the first one. Generally just using the Acid Pistol/Advanced Catalyzing Belt for safe takedowns.

I implanted the microchip and gained a cool new perk for finishing the hospital.

At Pirateville I beat D'Flinger at flingin' for some cash.

And continued on with the quest line.

The Protectorate ship raid is really, really tough. If the first boat was hard, this is a tier above in every way. I don't think you will have an easy time if you approach the ship from any direction but the east. There is also an Initiative nerf of 10 here - that's a sniper round crit that came first thing in the turn. Again, survived because of the coat. I should have popped all the defensive medicine before entering the area... still, the Juggernaut and turrets don't move until after Nerfed Old Man, so he was able to bomb and shoot the sniper. After that he produced the biggest smelly block of blue cheese you've ever seen by hiding here:

That way nothing will shoot back. Razor totally got sent under

And Nerfed Old Man patiently continued bombing the ship.

Shot down the Juggernaut with the Lemurian Blaster.

And stopped by his favourite band of Zoners on his way back.

The last part of the quest line is the Rig. A wide space with a lot of lonely enemies - perfect for sneaky takedowns.
Nerfed Old Man was so happy to finally feel like an assassin...

...that he must have gone overzealous with the kills.

The pirates didn't want to raid the Rig together with him anymore. I must have screwed something.

We had to do it alone, then.
Getting back there and killing as much as he could all sneaky like, Nerfed Old Man had to openly engage them in the end.

There are snipers here, therefore this is already harder than most other combat encounters. The Rigmaster is no pushover, either. Nerfed Old Man did a 'nade, reduce cooldown, run, 'nade, flashbang, 'nade, Force Field, 'nade combo here. The Rigmaster is the last one left standing, but just like any other lone enemy - they're only punchbags.
That finished the pirates' quest line.

And I leveled to 23:
http://underrail.info.tm/build/?FwMPBQkDAwcAfQB9I1AkAAAAAGRkQVBkABkANwAASicvYRYgTgbCowcrDD4kS-KhkAPiopYC4rWuA9-_