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Messages - HulkOSaurus

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256
Builds / A real Jack of All Trades, Master of None. Going Dominating.
« on: August 01, 2019, 02:14:58 pm »
Hello! How's it going!

Long time no see... aah, who am I kidding, you guys probably don't remember/know me. It's ok :D

Anyways. Expedition is out, and I really like how Underrail has developed with all the new additions. Now, I understand that jack-of-alls don't perform well in Underrail, but it has been on my mind for a very long time - pretty much since I started playing. I beat the game on Dominating last year with a pure Heavy Armour/Constitution/AR Burst/Crafting character who took a grand total of 3 AR bursts to finish the last boss. Yep - it was that crazy. But that character is also quite boring. I want to try something different. I just played the game on Oddity with a mostly Psi/Melee/Throwing build, and I may have botched Expedition as I was lazy to return to one of the camp defenses which resulted in a lot of coffins. For the next character I'd prefer to play Classic XP. Not that I dislike Oddity. I think it's a great game mode - I just don't feel like collecting all those items again.

So here's a complete, still work-in-progress Jack-of-All-Master-of-None build. The idea here is to have combat flow and constant answers to threats present, rather than have one magnificent skill that decides combat in a single go.

Ideas/Feedback welcomed.

So here's the build at lvl 1:

http://underrail.info.tm/build/?AQYHAwQGCAYPDwAAAAAAAAAAAA8ADw8ADw8AAAAADybCgyvfvw

Here's she is at lvl 8:

http://underrail.info.tm/build/?CAYHAwQHCQYyGQAAHgAAAAAAGR4eHhQUMiMAHgAAGSbCgys7MBQq378

At lvl 12:

http://underrail.info.tm/build/?DAYHAwQHCgZGLQAAHgAAAAAAGTIyKCMeRi0AKAAAHibCgys7MBQqFk7fvw

At lvl 16:

http://underrail.info.tm/build/?EAYHAwQICgZaNwAAHgAAAAAAGUFBNzcyWjcAMgAAIybCgys7MBQqFk4hSd-_

Lvl 20:

http://underrail.info.tm/build/?EAYHAwQICgZaNwAAHgAAAAAAGUFBNzcyWjcAMgAAIybCgys7MBQqFk4hSd-_

Lvl 24:

http://underrail.info.tm/build/?GAYHAwYICgbCgm4AAB4AAAAAABlpaTdVWn1aADcAACMmwoMrOzAUKhZOIUlKPk_Ch9-_

I still don't know how liberally I can put points into crafting considering I've never used benches in my playthroughs. But I know those exist, and I may have to use them here. Also, before hitting Deep Caverns we could put some points into Stealth and use crafting to buff it up. I think crafting alone easily gives 60ish stealth. MKIV grenades are available with chemistry of 69, if memory serves, so those will help a lot, although I will have to take grenade accuracy into consideration. AR burst will be available, but the build will not have to rely too often on it. Specialization points will probably go into Trigger Happy/ Locust of Control, and Root Soda will be the preferred food of choice. Here's a combo the build will be able to do - Psycho-Temporal Contraction, Psi Booster, Precognition, Locust of Control, Rage, MK4 Frag, Caltrops, Flashbang, Force Field, move, pass turn, reduce cooldowns, Mk4 Frag, shoot.

257
General / Re: Tchort
« on: November 05, 2018, 02:32:45 pm »
I believe that if you were to write Chort, that would be pronounced [kort] considering the established phonetics. In Slavic languages in general there is a designated letter for the sounds 'CH' as in 'chart', for 'CH' as in 'chorus' is 'k'. To distinguish that in English, T is put before 'CH' to force 'CH' as in 'chart.' Therefore Tchort.

258
General / Re: Tchort
« on: November 02, 2018, 04:28:34 pm »
Чёрт=devil in Russian.

259
Other Games / Re: What madness is this?!...
« on: October 31, 2018, 12:58:05 pm »
Sorry, bud.

Was too busy being dumbfounded.

260
Other Games / What madness is this?!...
« on: October 29, 2018, 08:44:49 pm »
https://www.youtube.com/watch?v=7zMIYZDXbQc


This is Fallout 76 Official Trailer.

261
A random encounter.

He is similar to that dude in the Arena... what was his name... Firestarter?

Wears that fire suit with lots of fire protection and uses fire gimmicks.

262
General / Re: Problem in endgame area
« on: October 11, 2018, 10:16:52 am »
Give him respec so he can fix the thing?

263
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 03, 2018, 09:02:10 pm »
One example I can give is a scenario against Lunatics where if you're immune to stun, you will get Bilocations cast on you immediately instead of Mental Breakdowns. The Mental Breakdown is preferable because it will waste their empower psi skill and there is always another mob after the one that used the Breakdown to put you out of the status. Even though a Psi build has the means to deal with the Bilocation clones, I don't think somebody would want to waste their AP on that, instead of just keep killing Loons.

Yes... there is an immunity for 3 turns, but after that you can still get poisoned and stunned.
Psi is actually extra strong against Lunatics and psi vs Lunatics is one of the places the power of psi is most apparent.  If you've got LoC and are fighting a group of Lunatics, you just pull them with a grenade, turtle up behind your Force Field, and when they're all nicely gathered up, you LoC+(something sneaky). You can LoC+Enrage and have them kill each other.  LoC+Bilocation if you have a way to trap them in place is decent.  LoC+Psicognitive Interruption is just borderline unfair.  LoC+Mental breakdown puts them all in incap so you can pick them off one at a time with TK Proxy doubling up your TK Punch or Implosion; find the middle of the group, put a ThermoD on it, and knock it out and it'll AoE two to three times its own health in damage, instakilling everyone around it.

For the most part, you don't hold LoC for the stun resist.  You pop it to break stuns (if necessary) and then AoE some monster Thought Control ability.

Maybe I'll try exactly that the next time I play :D...

Naah, I had me this idea about an Unoptimized build.

Thanks for the tips anyways.

264
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 03, 2018, 04:22:03 pm »
That's not always true, though...

Not having stun immunity still makes enemies use abilities to their disadvantage. One example I can give is a scenario against Lunatics where if you're immune to stun, you will get Bilocations cast on you immediately instead of Mental Breakdowns. The Mental Breakdown is preferable because it will waste their empower psi skill and there is always another mob after the one that used the Breakdown to put you out of the status. Even though a Psi build has the means to deal with the Bilocation clones, I don't think somebody would want to waste their AP on that, instead of just keep killing Loons.

Yes... there is an immunity for 3 turns, but after that you can still get poisoned and stunned.

265
General / Re: Post your experiences with the new Dominating difficulty!
« on: October 03, 2018, 01:10:53 pm »
Thick Skull is the first piece of the puzzle to make your DOMINATING run as easy as possible, imho.

I don't know how pure psi fares, but I hear it's quite the cheese. So I think you might be combining the two best things for the run x).

266
General / Re: I've played through the beginning so often
« on: September 29, 2018, 12:40:14 pm »
A one time respec sounds reasonable.

267
Other Games / Re: Encased
« on: September 27, 2018, 11:31:23 am »
Following on Steam.

Personally never put cash into kickstarts. Only buy product post release, preferably with some patches.

Looks good so far, though, thanks.

268
General / Re: Brown stuff on guns + plant life
« on: September 26, 2018, 03:13:35 pm »
Wood can survive for centuries if taken good care of. In one of the neighboring flats there is a proper antique desk, nothing like what you've seen.

Still, I get the impression that the timescales in Underrail are too long for wooden components to properly preserve. Probably they came up with some other shenanigans like the super tin and used them to make cheaper and sturdier weaponry.


...or is there something that Tchort is not telling us?...

269
How's it going.

Don't worry, somebody who knows more than me will post soon.

As far as the word goes, in simple layman terms, you always get the best weapons crafted by yourself.

270
General / Re: The surface
« on: September 24, 2018, 11:34:08 pm »
Hahahaha... good stuff...

Though, let me just add that I was only giving an example from Ultima about what the Space Fungi are. The plot of the book actually has very little to do with them, plus in the book they're actually something like Space Insects of some sort... and doesn't have anything to do with anything else I've written. In other words it's my own making and it's quite sci-fi, too. FYI, the CO2 part of it is slowly happening right now.

If I may allow myself this comment: I'd actually appreciate if people got creative about the topic :D... in their own original way.

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