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Builds / A real Jack of All Trades, Master of None. Going Dominating.
« on: August 01, 2019, 02:14:58 pm »
Hello! How's it going!
Long time no see... aah, who am I kidding, you guys probably don't remember/know me. It's ok
Anyways. Expedition is out, and I really like how Underrail has developed with all the new additions. Now, I understand that jack-of-alls don't perform well in Underrail, but it has been on my mind for a very long time - pretty much since I started playing. I beat the game on Dominating last year with a pure Heavy Armour/Constitution/AR Burst/Crafting character who took a grand total of 3 AR bursts to finish the last boss. Yep - it was that crazy. But that character is also quite boring. I want to try something different. I just played the game on Oddity with a mostly Psi/Melee/Throwing build, and I may have botched Expedition as I was lazy to return to one of the camp defenses which resulted in a lot of coffins. For the next character I'd prefer to play Classic XP. Not that I dislike Oddity. I think it's a great game mode - I just don't feel like collecting all those items again.
So here's a complete, still work-in-progress Jack-of-All-Master-of-None build. The idea here is to have combat flow and constant answers to threats present, rather than have one magnificent skill that decides combat in a single go.
Ideas/Feedback welcomed.
So here's the build at lvl 1:
http://underrail.info.tm/build/?AQYHAwQGCAYPDwAAAAAAAAAAAA8ADw8ADw8AAAAADybCgyvfvw
Here's she is at lvl 8:
http://underrail.info.tm/build/?CAYHAwQHCQYyGQAAHgAAAAAAGR4eHhQUMiMAHgAAGSbCgys7MBQq378
At lvl 12:
http://underrail.info.tm/build/?DAYHAwQHCgZGLQAAHgAAAAAAGTIyKCMeRi0AKAAAHibCgys7MBQqFk7fvw
At lvl 16:
http://underrail.info.tm/build/?EAYHAwQICgZaNwAAHgAAAAAAGUFBNzcyWjcAMgAAIybCgys7MBQqFk4hSd-_
Lvl 20:
http://underrail.info.tm/build/?EAYHAwQICgZaNwAAHgAAAAAAGUFBNzcyWjcAMgAAIybCgys7MBQqFk4hSd-_
Lvl 24:
http://underrail.info.tm/build/?GAYHAwYICgbCgm4AAB4AAAAAABlpaTdVWn1aADcAACMmwoMrOzAUKhZOIUlKPk_Ch9-_
I still don't know how liberally I can put points into crafting considering I've never used benches in my playthroughs. But I know those exist, and I may have to use them here. Also, before hitting Deep Caverns we could put some points into Stealth and use crafting to buff it up. I think crafting alone easily gives 60ish stealth. MKIV grenades are available with chemistry of 69, if memory serves, so those will help a lot, although I will have to take grenade accuracy into consideration. AR burst will be available, but the build will not have to rely too often on it. Specialization points will probably go into Trigger Happy/ Locust of Control, and Root Soda will be the preferred food of choice. Here's a combo the build will be able to do - Psycho-Temporal Contraction, Psi Booster, Precognition, Locust of Control, Rage, MK4 Frag, Caltrops, Flashbang, Force Field, move, pass turn, reduce cooldowns, Mk4 Frag, shoot.
Long time no see... aah, who am I kidding, you guys probably don't remember/know me. It's ok
Anyways. Expedition is out, and I really like how Underrail has developed with all the new additions. Now, I understand that jack-of-alls don't perform well in Underrail, but it has been on my mind for a very long time - pretty much since I started playing. I beat the game on Dominating last year with a pure Heavy Armour/Constitution/AR Burst/Crafting character who took a grand total of 3 AR bursts to finish the last boss. Yep - it was that crazy. But that character is also quite boring. I want to try something different. I just played the game on Oddity with a mostly Psi/Melee/Throwing build, and I may have botched Expedition as I was lazy to return to one of the camp defenses which resulted in a lot of coffins. For the next character I'd prefer to play Classic XP. Not that I dislike Oddity. I think it's a great game mode - I just don't feel like collecting all those items again.
So here's a complete, still work-in-progress Jack-of-All-Master-of-None build. The idea here is to have combat flow and constant answers to threats present, rather than have one magnificent skill that decides combat in a single go.
Ideas/Feedback welcomed.
So here's the build at lvl 1:
http://underrail.info.tm/build/?AQYHAwQGCAYPDwAAAAAAAAAAAA8ADw8ADw8AAAAADybCgyvfvw
Here's she is at lvl 8:
http://underrail.info.tm/build/?CAYHAwQHCQYyGQAAHgAAAAAAGR4eHhQUMiMAHgAAGSbCgys7MBQq378
At lvl 12:
http://underrail.info.tm/build/?DAYHAwQHCgZGLQAAHgAAAAAAGTIyKCMeRi0AKAAAHibCgys7MBQqFk7fvw
At lvl 16:
http://underrail.info.tm/build/?EAYHAwQICgZaNwAAHgAAAAAAGUFBNzcyWjcAMgAAIybCgys7MBQqFk4hSd-_
Lvl 20:
http://underrail.info.tm/build/?EAYHAwQICgZaNwAAHgAAAAAAGUFBNzcyWjcAMgAAIybCgys7MBQqFk4hSd-_
Lvl 24:
http://underrail.info.tm/build/?GAYHAwYICgbCgm4AAB4AAAAAABlpaTdVWn1aADcAACMmwoMrOzAUKhZOIUlKPk_Ch9-_
I still don't know how liberally I can put points into crafting considering I've never used benches in my playthroughs. But I know those exist, and I may have to use them here. Also, before hitting Deep Caverns we could put some points into Stealth and use crafting to buff it up. I think crafting alone easily gives 60ish stealth. MKIV grenades are available with chemistry of 69, if memory serves, so those will help a lot, although I will have to take grenade accuracy into consideration. AR burst will be available, but the build will not have to rely too often on it. Specialization points will probably go into Trigger Happy/ Locust of Control, and Root Soda will be the preferred food of choice. Here's a combo the build will be able to do - Psycho-Temporal Contraction, Psi Booster, Precognition, Locust of Control, Rage, MK4 Frag, Caltrops, Flashbang, Force Field, move, pass turn, reduce cooldowns, Mk4 Frag, shoot.