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Messages - tyrtix

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31
General / Re: Hinted features/lore (spoilers)
« on: September 25, 2019, 08:06:55 pm »
Tommy gun stock (and AK47) are made of an unknown substance: wood

Doc Pasquale have my name in RL, and the first two or three times i played the game i was very destabilized by this thing, since i was asking myself how the game picked up my name inside my pc.

32
General / Re: From real life to Underrail...
« on: September 25, 2019, 08:00:35 pm »
heh, there are many different drones and remote controlled robots now around, including ones that can use shotguns even while flying...

33
General / Re: From real life to Underrail...
« on: September 25, 2019, 11:18:17 am »
well, at least in the game they shoot flashbangs and not tear gas XD

34
General / From real life to Underrail...
« on: September 23, 2019, 04:55:57 pm »
Just found this on the net, from Portugal...


35
Suggestions / Fine tuning movement
« on: September 20, 2019, 12:17:15 am »
Hello, i know many ppl surely already wrote that, but the movement interface have a very clunky and annoying  way to make you savescum: too many times i had to reload because when clicking for movement i wrongly clicked to close a door, or too many times i moved a full tile away when i just needed a few steps.

Maybe pushing ctrl while moving, we could access a "fine tuning movement" option in wich the cursor moves only 1 pt at a time, and when you click, it sticks to the selected movement, then left click again and the character moves to the specified location.

Another annoying thing are the "blind corners" from where the enemy can see and shoot you, but you have to move to shoot him.

36
Suggestions / Re: Need achievement and achievement name suggestions
« on: May 08, 2019, 10:28:40 pm »
007: kill 30 enemies with silenced weapon
Stalker: kill 50 enemies with a shot from Ambush feat
Zyklon B: kill 30 enemies with gas grenade

37
General / Re: Pen and Paper Underail
« on: February 25, 2019, 02:31:02 pm »
I'm using partially the setting of Underrail (it's good but not even near to be enough for a pnp rpg), and also used a totally different, much more simple, freeform ruleset, as there's no need or no chance to make the videogame into an rpg ruleset useable by people.

38
General / Re: Pen and Paper Underail
« on: February 25, 2019, 02:33:45 am »
atm working on a tabletop rpg with much of underrail in it, old school style...may need some help to figure out some things in the future :p

39
General / Re: Assault rifles precision: am i missing something?
« on: October 31, 2018, 12:05:40 am »
well men, actually i tried normal difficulty and shooting range in sgs, wich is illuminated...

40
General / Re: I've played through the beginning so often
« on: October 29, 2018, 03:11:28 pm »
ah yes, that's true indeed, crafting feats will be abused by respec.

41
General / Re: I've played through the beginning so often
« on: October 29, 2018, 12:00:23 pm »
respec of a talent and a handful of skill points each level gained may be a good way to "fix" the build problems.

42
General / Re: Assault rifles precision: am i missing something?
« on: October 29, 2018, 11:01:00 am »
Thanks, i know that i can add scopes but they do not offset the decrease of precision due to the continuous increase in required skill: atm, with 10 perc and a <50ql rifle, maxed skill at 11th level, i often have from 30 to 50% chance to hit a target inside optimal range.

43
General / Re: Assault rifles precision: am i missing something?
« on: October 26, 2018, 06:44:15 pm »
Oh, cool, so i expect to have a better aim return as my skill grows up from AR then. This makes sense finally, thou from a game perspective was incredibly confusing :p Thanks

44
General / Re: Assault rifles precision: am i missing something?
« on: October 26, 2018, 12:34:32 pm »
Actually at shooting range the dropoff is the same at 10 and 5 yarde, wich should both be in optimal range, and i dunnow but i understood that AR have 40 guns  requirement, but that requirement should not have any impact over precision, or am i wrong in that and the requirement lowers down the actual guns level or something like that?

45
General / Re: Assault rifles precision: am i missing something?
« on: October 26, 2018, 12:01:59 pm »
Just checking at the shooting range: full repaired hammerer 44, jaguar 7.62 and marauder 8.6, at 10 yarde i have 67%, 66% and 59% chances respectively..uhmmm...
Drinking mushroom brew that removes 2 points of perception reduces chance to hit to 64%, 63% and 51%, so have a worse effect with AR... O_o

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