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Messages - Tamior

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91
General / Re: Proof for chief Briggs
« on: July 31, 2019, 08:07:51 pm »
Finishing Core City corporation quest line worked for me.

I've also heard that killing Balor is sufficient.

92
the nerf could be "can not reduce the same cooldown more than once until refreshed".
The actually sounds REALLY good.

93
I hope Styg eventually nerfs pure psi rather than all the weaker builds getting smaller benefits from temporal manipulation.
Yes, I feel Temporal+ other stuff builds aren't OP, but Temporal+Full Mage gets disgusting.
Eh, you can still LTI quick tinkering to get effectively infinite choke-point. Or LTI flashbangs, etc.

94
That's just how it is. Balance everything tightly around cooldowns, then add temporal manipulation. Only one thing can happen.

I hope Styg eventually nerfs pure psi rather than all the weaker builds getting smaller benefits from temporal manipulation.
I've done a permadeath pure psion run on dominating without using thermoD and force field all the way to getting house in Core City. So quite a few nerfs would be necessary before it even becomes noticeable.

95
Yes it's good, with grenadier too it's pretty insane.

Though in your case it's probably the least OP thing in your whole build :)
The thing is, LTI is a force-multiplier.
Locus of Control once every 15 turns is strong, but CAN be beaten by attacking during the cooldown.
Locus of Control once every 7-8 turns is on a whole different level as for the first 3-4 turns the CC from the first LoC is still in play, and then psion simply walls off (with force-field or whatever) for another 4 turns.

Psi Booster once every 3 turns is +33 psi per turn. Once every two turns it's now +50 psi per turn.
Etc,etc.

96
It's ok but hardly critical. I finish most battles on dominating with my cave wizard without even remembering that I have that ability unlocked.
You are technically 100% correct, however, "most battles" are easy to begin with. 
And when it comes to "difficult" battles LTI essentially makes it so that you can not lose (as long as you aren't ambushed and killed before you've got an action).

97
Enjoyed that telekinetic proxy running over all of you? Here, let me make it do that again.
Psi booster with 2 turns cooldown? Yes, please.
Consumables have cooldowns much longer than their effect? No longer the case.
Force field that is active 6-7 turns out of each 8? Sign me up!
Locus of Cotrol -> Enrage spam every 7-ish turns? Don't mind if I do.
Etc, etc.

98
General / Re: Did I miss something with The Beast fight?
« on: July 29, 2019, 08:41:04 am »
To be fair, on a pure psion those guys are more harm than good.
If you don't contain those bladelings to their initial pit, your "allies" run into the thick of bladelings and effectively prevent you from using AOE abilities.

99
General / Re: No more regeneration @ 85% + HP?
« on: July 25, 2019, 10:46:43 am »
Care to post a screenshot or something?

100
General / Re: No more regeneration @ 85% + HP?
« on: July 25, 2019, 10:32:36 am »
Works fine for me.
Just remember that you have to be above 85% (so 86% or more) and be out of combat.

101
Expedition has finally arrived, starting a new (blind) run with DLC enabled right now:
https://www.twitch.tv/ouroboroses

102
General / So when exactly will Expediton be released?
« on: July 21, 2019, 08:49:23 pm »
Midnight tonight?
Noon tomorrow?
Midnight tomorrow?

103
Builds / Re: What will be your first build in Expedition and why?
« on: July 21, 2019, 04:21:14 am »
Anyway, as far as I understand, if you have fully specced cryogenic induction, target will shatter if you deal 30%+ of remaining health. So a 70% implosion will shatter anyone with mech resistance <58%. Is that correct, or is there anything I'm missing here?
Seems to be the case. Hopped in the game and checked it out; since i don't use CE or any file mods I can't tightly control things but post-DR hits around 33-35% of total target health were shattering the heavily armored Praetorian Enforcers in Core City.  Seems reliable.

I'm not confident it's a trick I'd use all that terribly often. On lower difficulty levels, direct damage will kill most anything; on higher difficulty levels, I suspect I'll continue to find real value in AoE like LoC+ability or fireball/iceball/ThermoD.  But, especially for psi builds that also pick up Expose Weakness, you may have a highly reliable way to handle like Industrial Bots (edit: if they can be cryostasis'ed with CI; I really don't remember) and Balor very quickly, with a 4/4 CI spec.  I don't normally use CI; thanks for making me think about it =)
But wait, there's  more!
Namely: does Entropic Recurrence deal the same TYPE of damage as original damage?
If it does, would it be possible to go implosion-> Entropic Recurrence for 200%+-> Cryostasis with 4/4 CI?
And thus shatter anything with mech resistance of <82%?

104
Builds / Re: What will be your first build in Expedition and why?
« on: July 20, 2019, 12:36:53 pm »
[can you deal 70% of HP via implosion, and then buff it to 200%+ of that via Entropic Recurrence on the spot? So basically anything with mech resistance <60% will just insta-die no-matter-what?
No. ER is an end-of-turn DoT, and the damage is smeared pretty wide (it was originally far too powerful and was brought back into the realm of reason - it *used to be possible* to do as you describe, but no longer).  Still, if you ER a good heavy Implosion/TK Punch you certainly can put a lethal DoT on the target, then just go run away and let them die off on their own.  For one-turn kills, you're still probably better off with a Proxied Implosion on your main target, then maybe a ThermoD from a secondary target or if your main target is alone, use that Proxy again for a TK Punch.

EDIT: Let me make an amendment, here, but leave the original post since I don't hide my mistakes :P  If you can get a *single* Implosion to do over 50% (second edit: not 40, 50 - typo) of the target health, and you proxy the Implosion, and ER that, then the target should die at the end of their following turn, so if you would call that insta-die then absolutely yes, and I was wrong to say no.

OK, I'm tired enough that I'm confusing myself.  Basically, ER will kill an enemy after they've taken their turn.  It will not apply damage at the end of the turn when you apply it, so if ER is going to kill an enemy they will always get a turn before they die, no matter what.  I'm going to take a nap before I confuse anyone else - myself included - any further  :P
You are being pretty clear, don't worry.

Anyway, as far as I understand, if you have fully specced cryogenic induction, target will shatter if you deal 30%+ of remaining health. So a 70% implosion will shatter anyone with mech resistance <58%. Is that correct, or is there anything I'm missing here?

105
Builds / Re: What will be your first build in Expedition and why?
« on: July 20, 2019, 11:59:29 am »
(Yes, I know you can also use TR on high mech resist to effectively set up an Implosion echo but I never even on DOMINATING was able to keep a boss alive long enough for that to work - not even Balor who's pretty tanky)
Speaking of this, can you deal 70% of HP via implosion, and then buff it to 200%+ of that via Entropic Recurrence on the spot? So basically anything with mech resistance <60% will just insta-die no-matter-what?

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