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Messages - boi

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16
Bugs / Footlocker lacks label
« on: September 08, 2020, 05:43:58 pm »
A simple issue. This footlocker one screen east of the lower entrance to Core city lacks the label that pops up when pressing TAB.



Version 1.1.2.4 (Expedition) on GOG

17
Suggestions / Initiative text log
« on: August 21, 2020, 04:12:44 pm »
Hi,

I think it would make the UI easier to read if at the start of combat the order of the units entering combat would be ordered by their Initiative roll, rather than what appears to be arbitrary.

For example:


It's hard to determine the order of attacks at a glance.

18
Bugs / Re: Report spelling/grammar errors
« on: August 21, 2020, 10:38:13 am »
When speaking to Dan in the Foundry the green text reads:

"...picks up his rifle which was also placed against the fance and offers..."

Should probably be "fence".

19
Bugs / Re: Report spelling/grammar errors
« on: August 21, 2020, 09:54:15 am »
When speaking to Doctor Stevenson in the Foundry the green text reads:

"It is as if the coat reflects its owner, for he too invokes a clear image of someone who used to be young and full of spirit but has now shriveling up as the hardships of life..."

Should probably be "is" or "has shrivelled".

20
General / Re: underrail.info
« on: June 26, 2020, 01:29:50 am »
Thank you. I almost had a heart attack when I continued my old save and saw the site was gone.

21
Bugs / Re: Cannot loot corpse
« on: March 10, 2020, 03:54:49 pm »
Are you sure he's not interactable? I can barely see the corpse there, it is quite far below its name tag. You can increase Unobscuration Alpha in Options -> Interface to make obscured objects easier to see when highlighted.

Huh you're right. He was way off from the name tag.

22
Bugs / Re: Report spelling/grammar errors
« on: March 10, 2020, 01:35:19 am »
In the early quest with the mystery body in the medical ward the body was a man's, but one of the doctor's lines of dialogue referred to it as "her".

23
Bugs / Cannot loot corpse
« on: March 10, 2020, 01:34:35 am »
I killed an enemy (Thug) with a molotov cocktail. He was lit on fire and ran off screen. I did not get a log notification for his death (probably as he was outside my vision).

After the fight I tried to loot the body, but the corpse appears over an obstruction in the scenery, and no matter where I try to click the cursor doesn't change to the "interact" icon.

https://i.imgur.com/X9theBi.png

Latest GOG version with Expedition.

24
General / Re: Custom Portraits
« on: March 06, 2019, 08:27:11 pm »
I "made" (googled and cropped) this portrait for my character. The art style isn't quite the same as the rest of the game but I think it fits surprisingly well.




25
General / Re: Expedition release date.
« on: March 06, 2019, 08:19:35 pm »
Only question I have left is when you say "compatible" does that mean you can you access all expansion areas and content with an excisting save from base game or is it like a Civ thing where the game works but the "ruleset" is different depending on whether you started the save before or after the installation of the expansion?
You should go read the Devlogs.  Styg answers that in Devlog 47:

b. You will be able to use the new mechanics while doing the old content, yes. The DLC will be a seamless part of the existing world. You can also do the new DLC content after finishing the original campaign, as long as you don't trigger the actual end-game sequence.
I think it's pretty unreasonable to expect new players to read 50 pages of devlog in hopes that their question might be answered somewhere along the way but thank you for providing the conclusive answer to my question.

Great game by the way.

26
General / Re: Expedition release date.
« on: March 02, 2019, 08:03:21 pm »
When the DLC comes out you can jump into it on your current save.
Is there an official confirmation somewhere that the expansion will not require starting a new save? If so then that's great!

Does it count if I confirm it? Base game saves will be compatible with the expansion. But Qiox, as well others with purple forum "stars", are currently alpha testing the expansion, so you can take their word as semi-official confirmation.

That works for me. Only question I have left is when you say "compatible" does that mean you can you access all expansion areas and content with an excisting save from base game or is it like a Civ thing where the game works but the "ruleset" is different depending on whether you started the save before or after the installation of the expansion?

27
General / Re: Expedition release date.
« on: February 28, 2019, 07:56:47 pm »
When the DLC comes out you can jump into it on your current save.

Is there an official confirmation somewhere that the expansion will not require starting a new save? If so then that's great!

28
General / Re: Expedition release date.
« on: February 27, 2019, 07:08:28 pm »
So if I still haven't properly started my first playthrough (I had played through the tutorial just when I noticed the expansion announcement) should I wait until the expansion comes out or is it an entirely separate experience? I don't have that much time to play video games, so I doubt I'll do multiple playthroughs any time soon.

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