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Messages - brobotics

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16
While we're on the topic of UI, do any of you know how to replicate the fullbright & fully-revealed maps as seen in the trailers? I'm aware of F2 hiding the overlay, but this is still a limited method when trying to record things without the player character being visible.

Exciting hint about the coming update there, Styg. Upscale like that would definitely come in handy!!

17
Development Log / Re: Dev Log #65: Codename Infusion
« on: March 13, 2020, 10:22:32 pm »
looks more like insulation than mattresses
true

18
Development Log / Re: Dev Log #65: Codename Infusion
« on: March 13, 2020, 01:06:27 am »
I wonder what that screenshot could be though? Faceless City? Hmmm ...  ???
I'd like to think the Faceless with all their snazzy tech wouldn't be so slovenly as to let things moss over and get so disheveled.

Yeah, that's what's confusing me about this screenshot too. Would the Faceless really have dirty mattresses?



Also... Six!



Pretty obvious connection but this area is likely deep underground judging by this pattern on the wall... Perhaps at Deep Caverns or AS0 depth
Or it could simply be symbolism from a Descending civilization... ie one of the other supercorps






19
Development Log / Re: Dev Log #65: Codename Infusion
« on: March 12, 2020, 10:08:57 pm »
Looks amazing, keep up the superb work guys.

I wonder what that screenshot could be though? Faceless City? Hmmm ...  ???

20
General / Re: I dont trust the Protecterate much anymore....
« on: March 06, 2020, 03:08:30 am »
VERY interesting connection I hadn't considered - thank you for posting this

Perhaps another Leviathan is trying to push its way through the Praetorians?



"There are more subtle ways in which they creep in, and your world is soaked in them."

21
General / Re: Characters with 200 psi
« on: March 06, 2020, 03:01:27 am »
The psi numbers on NPCs seem somewhat arbitrary and, from what I can gather, are mostly there for lore comparisons. I don't want to spoil anything by naming specific characters, but just pay attention to psi regen on important NPCs and you will begin to see a pattern emerge.

Like Gortsby said, psi characters are quite powerful without any modding... buuuuut there are consumables and items you can equip that affect psi regen - would that let you find its address? I've only ever done the CE tutorial  :P

22
Suggestions / Re: Deep Caves & Final Battle re-design suggestions.
« on: February 29, 2020, 02:44:32 am »
4. I have two theories as well, as why Tchort doesn't let you leave. It makes sense if he wanted Six, he would let you leave so Six or the faceless would have to come to him themselves. My first theory is; is that Six was masquerading his presence on top of yours. Simply put, Tchort didn't know it was a normal human that fought their way to him until you enter the chamber, as he comments his was expecting the high one to come himself. This makes sense because when you are in DC, Six only talks to you face to face, never over radio, never using psionics or anything else. This means Tchort could never tell your presences apart because Six never gave them a way too. I also think this is a possible reason why Six doesn't assist directly during the events of DC. But I believe he was watching and putting his presence on you as an indirect form of assistance. The other theory, which is extremely unlikely, is that Tchort was afraid other God Men being able to come down after knowing what was going on via your character returning from DC. So Tanner, or maybe Dude (who i'm convinced is a god man). But that's way less likely to to be the case.

Your post is backed up pretty well by dialogue with the Faceless Commander. Although I dont think the Faceless would ever let themselves be captured alive ... It would be in-character for them to self terminate rather than let Tchort peek into their hive mind and everything they collectively know.

Interesting point about Tchort thinking Six was the one turning on the power at Arke and opening the gates. I'd never though of it that way.

I am still confused by the line, "It is Shadow we expected" though. Some have made the connection between Shadow and Rahm-Umbra, yet we are not Six, the one Tchort supposedly expected, confirmed by the "mangy railrat" line soon after.  The English in UnderRail has improved alot over the years, and Tchort's monologue has even been rewritten a few times, so I don't think "It is Shadow we expected" can be written off as dodgy translation.  Maybe epeli has some theory explaining that, having seen all the iterations of that fight since release.

The other thing I wonder is the status of the third Godman. Did he get integrated into Tchort? It would explain Tchort's knowledge of High Ones & the Cube, as well as why Six knows it must be destroyed (could also have Cube knowledge from Biocorp technocrats though). And since Expedition, we know killing fully fledged Leviathans is not impossible for non-Godmen. Or maybe Tanner's "crime" was murder? I had thought the third Godman would be revealed during Expedition, but they are maybe saving the reveal for some place in the West or East? Who knows.

Anyway, enough rambling for now.   ;D

23
Suggestions / Re: Deep Caves & Final Battle re-design suggestions.
« on: February 27, 2020, 06:32:41 pm »
Six's vagueness in Tchort is intentional and makes finding clues about it elsewhere enjoyable. It sounds like you guys want Six to come out and explain everything to you in detail upon reaching Deep Caverns, but I think that would totally destroy the fun of piecing it together yourself.

Even the Faceless Commander doesnt have all the answers and has a hard time comprehending Tchort. Six has a working understanding of Tchort, but like Azif, does not want to influence your interpretation too heavily.

Yeah, I get it, its a technique to leave possibilities open for future expansions, but the Tchort lore has been pretty fleshed out after Expedition. We know way more about Leviathans and Biocorp mutagen that we did pre-Expedition.

Styg has said UnderRail is a game that expects the player to pay close attention. I think that design philosophy goes for both gameplay and plot.

24
General / Re: Calling all psionics
« on: February 15, 2020, 09:52:36 pm »
https://www.dropbox.com/sh/hrri60ksir9ihzm/AABRtHKEYsNdZdgObzJsKhX5a?dl=0

Here's my lvl 28 tranq character,  all schools except TM

Please go easy with the nerfs  :'(

25
Suggestions / Re: umm...cooking?
« on: February 06, 2020, 06:32:22 pm »
yeah i think the inclusion of Shrimp in the fishing table is strange given you cant do anything with it besides sell it as Foodstuff

26
Suggestions / Re: Trap Expert feat improvement: halve carry weight of traps
« on: February 06, 2020, 06:31:27 pm »
I think thatd make it the obvious choice over QT at level 4 for trap characters

QoL like that would be awesome but it might make Trap Expert look OP with three modifiers attached to it

27
General / Re: Need mutagen puzzle solution
« on: February 03, 2020, 08:26:08 am »


Current reagents: Echo-2, Solis-2, Helicon-3, Solis-1, Solis-2

Current compound: [ZP, UA, ML, I5, GS, PN, G9, XA, HH]

Target sequence: [ZP, UA, ML, I5, GS, PN, G9, XA, HH]


28
Builds / Re: A blind laser pistol build (aka Stormtrooper)
« on: February 01, 2020, 09:49:58 pm »
I'm really loving that work-around for survival instincts, gave me a good laugh when I fully understood what you were doing

Keep it up  :)

29
Suggestions / Re: Biology Skill Check to Examine Faceless Corpses
« on: January 31, 2020, 06:31:16 pm »
Dude says they hide their faces because of rocks sticking out of them. Also explains why they always reclaim their dead. The Stygian team definitely has ideas for explaining whats beneath the mask and it wouldn't be so farfetched for them to write something like that considering Expedition's writing.

Or maybe they just want to keep it mysterious and let your imagination fill in the blanks. Dude's explanation is plenty for me, honestly

30
I dont know anything about melee builds but I would highly recommend Trap Expert if you intend to use traps in any major capacity. For me, setting up more than 3 traps without it is painful just because it takes so damn long. May be controversial but I'd even take it over Quick Tinkering.

Of course getting both would be ideal, but I don't know what the feat order looks like in your build. Sometimes you get this slowdown in builds where from levels 8 to 14 you have to choose a few decent feats instead of the outstanding ones youre working towards. Always tricky min/maxing those levels in my experience

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