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Messages - brobotics

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61
General / Re: What actually is/are the Gray Army?
« on: September 20, 2019, 12:04:51 am »
I thought they were from the Fatherland ("far to the West") that Kokoschka talks about

62
General / Re: Where to find Hypercerebrix Blueprint?
« on: September 16, 2019, 04:18:33 am »
Wiki says the blueprint for Hypercerebrix is rarely sold by Phyllis. I've checked her inventory like 4 or 5 times, no Hypercerebrix.

Is it somewhere in Lemurian ruins? I didn't pick up every Expedition blueprint so I may have missed it, but now I need Hypercerebrix to progress the Sormirbaeren storyline on my 8 INT character.

If you have no luck with Phyllis, try to investigate Nexus of Technology. It is a fixed location for this blueprint. It's inside the table in one of the rooms.

Thank you!! just found it on Level 4 of the Nexus (Biology and Medicine)

63
General / Re: Aran and where to find him
« on: September 14, 2019, 03:59:06 am »
Yeah I can't find him. Its the bar with Dave right?

Correct,

if hes not there then he probably only appears after Expedition

64
General / Re: Aran and where to find him
« on: September 14, 2019, 12:56:27 am »
If he's not in the bar all the way east past the player-owned house, then he might not appear until you finish the Expedition. I know he appeared there before the DLC, but he might not show up until after you acquire something now.

65
General / Re: give me a gint about jetski
« on: September 13, 2019, 08:03:37 pm »
You get the Aegis Patroller part-way through the Aegis Inc questline... not exactly an opening quest but it'll probably be the first big upgrade you can get legally.

66
General / Where to find Hypercerebrix Blueprint?
« on: September 13, 2019, 07:59:23 pm »
Wiki says the blueprint for Hypercerebrix is rarely sold by Phyllis. I've checked her inventory like 4 or 5 times, no Hypercerebrix.

Is it somewhere in Lemurian ruins? I didn't pick up every Expedition blueprint so I may have missed it, but now I need Hypercerebrix to progress the Sormirbaeren storyline on my 8 INT character.

67
General / Re: Stealing from Ray's Shop
« on: September 05, 2019, 08:00:56 pm »
Port Zenith is the place where you get the energy shield emitter for him. You have already been there before. Note that there is a zone transition on the west.

oh the back area has been fleshed out? niiiice

68
General / Re: New Faceless group near Core City?
« on: September 04, 2019, 06:27:37 pm »
oh damn. how did i never think to walk north of merchants?

sorry lol

69
General / New Faceless group near Core City?
« on: September 04, 2019, 03:39:43 am »
What's this all about?

70
Discussions / Re: Does styg hate cats ?
« on: September 02, 2019, 06:13:26 pm »
DO NOT OVERCHARGE THE CATS

71
General / Re: How to start quest involving Yngwar and the Ferryman's story?
« on: September 02, 2019, 06:11:27 pm »
I have also 100+ Intimidation and 6+2 INT.

I can talk to Yngwar with no problems but i dont get the sketch somehow.

I tried all dialogue options for 2 hours now but i dont get the sketch?
What can be wrong?

EDIT: Do i need to bring him the right food?

pretty sure you need 9 effective INT to pass Yngwar's last check regarding the Glowing Canine and obtain the sketch.

72
General / Re: (Spoiler) Expedition Spoiler Request (Lemuria health center)
« on: September 02, 2019, 06:08:42 pm »
Body Horror feat which I think grants some crit bonus against critters and monsters but reduces your Resolve by ~30%.

The description was something along the lines of "After what you've experienced, you'll never see flesh the same way again."

What did I lose?
Not much as far as I can tell.

73
General / Re: [ Spoiler ] Acorn
« on: September 01, 2019, 05:34:52 am »
did you find any Lemurian computers with anything of substance to say about Acorns? the only ones i remember are the military commanders ordering it to be moved from location to location, implying its importance.

an Acorn being used to create the Underrail is a very interesting idea i hadn't considered.



On the subject of lore...
i still dont entirely "get" how Expedition fits into the base game's lore yet, although i haven't been able to complete the Sormirbaeren questline quite yet...

but Flottsormir changes the way i see Six's relationship with Tchort. before I thought Six was all cranky about Tchort mainly because it was part Leviathan (with the Cube being another instance of Tanner "committing a crime") ... but now it seems like Six can handle being on a planet with Leviathans. I don't know. really puts some holes in those theories about Six being a 4-D entity worried about what Tchort would become etc etc...

also just noticed Six is everywhere even more with the Six Supercorporations... "Go to Core City, look at the ground. Six!"

also I would like to know how Flottsormir (undoubtably a Leviathan) got into Earth in the first place. i got the impression that Leviathans "orbited stars" and "consumed them" ... instead of swimming around a cave and exerting psionic powers... idk

74
General / Re: Dude question
« on: August 27, 2019, 08:51:00 pm »
Ask Dude for the recipe and he will reluctantly give it to you.

"I am the Juice supplier, man"

75
General / Re: So what improvements would benefit Underrail 2?
« on: August 26, 2019, 03:55:56 pm »
Lots of great suggestions here, but personally the only thing that I'd love to have is the ability to customize your playermodel, not just your portrait. I know it would take a hell of a lot of time due to the way how animations work in the game, but it would still be a nice feature to have.

I would love more char customization, but in a sprite based game that would involve reworking every single animation sprite for every possible char armor model, but maybe if the next game is in 3d that would be feasible, btw if we get enough sequels at some point we will have an underrail fps this is almost certain

isnt there some freaky lore reasoning to explain the single character model being an average-looking pale guy? something about the one who infiltrated the Faceless being entirely unremarkable

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