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Messages - paulkirikawa

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46
Builds / Re: Skills for Chem/Bio Crossbow Build?
« on: December 30, 2018, 01:33:26 pm »
I believe smart goggles do not affect special bolt attacks (or other "utilities")?

This is an interesting build, but taking psi powers with 3 con is rather risky. One shot or a grenade hit point blank and you are toast.

Thanks for reminding me. Gotta make a new goggle.
I've been playing Psi-Xbower on normal, 5 DEX/10 AGI, dump Traps, QT→Premeditation, Evasive Maneuver→Blitz, Deadly Snares→Ambush. It works fine for me and I'm nearly in DC -- believe me, Force Field is the best active defense in whole Underrail (well, with some help from the wall).
Only savescummed in some scene like Lurker base (you know, bastards can shoot you with their SR from 13+ tiles away and you can't even see them). Otherwise, prepare a high-end infused pig leather armor is also doable.

47
hey you're right i'll do that, wanted to wait for sure step but maybe not after all :)

If i remember correctly you can reveal the door after talking to his neighbors even with low perception. Don't know about the perception check

Thanks, helped me a lot. Metal boots make you immune to caltrop, that's better than pick a feat.

48
Builds / Re: Skills for Chem/Bio Crossbow Build?
« on: December 30, 2018, 07:07:40 am »
- If you're going to play normal, 90 effective traps is enough. If you want some DOMINATING experience, have it 120.

- Most ranged build are okay with 0 dodge, plus all NVG and some headband have serious 1/4 penalty to it. Meanwhile, 110 effective steath is far away from "high', especially in Lv20 combat scenes. You can just combine high-end stealth leather armor (50 bonus) + balaclava (15 bonus) + Cloaker (45 bonus) to get extra 110, if you dump balaclava/leather armor you can still use powerful cloakers for 60+ bonus, with extremely high electronic it could be very easy for you. But, with stealth lower than 200, sensitive enemy like Lunatics, spiders, would found you out in seconds even 5~10 tiles away (depends on difficulty). There's also bonus damage for Snipe through increasing your stealth. Not to mention you'll suffer strong penalty from Creeping Dread/The Eye of Tchort in DC.
Also 5 CON and 5 AGI is strange, you didn't pick any feat which related to this certain stat score. My suggestion is tweak to 3 CON and 8 AGI (7+1 at Lv8), pick Evasive Maneuver in early game instead of Kneecap Shot/Power Management. Eat Jumping Bean before you activate it. Additionally, 7 INT for Bowyer is enough, you can take 15 PER for reliable Crossbows skill, otherwise you'll found it very hard to actually hit those nasty tchortlings while some strange thing weakening you in all trades.

- As a xbower you are already starved for utility slots, at least 3 mandatory slots (shock for stun, incendiary for extra CC chance, taser for melee range defense) so Throwing is not good. If you have trouble with CC, invest 45 telekinesis and 25 metathermics for imprint/cryostasis. Seeker googles is not a good choice because you always critically hit those trapped foes with deadly snares. Smart ones affect both skill attack and special bolts. Edit: I've tested and I believe it was my mistake. Smart Googles don't bonus special bolts.

- With 110 chem skill you can craft powerful MKIII blobtrap for practical battle and high-end chemgun for money, it's still okay (tho I think it's better to have both mediocre Tailoring/Chemistry). But 110 bio doesn't make any sense, you can only create Regen Mixture with crafting bonus (you can't use it while in DC), but SS drug? Pass. IMO it might be better to boost your bio skill to 130 effective after entering DC around Lv18~20, before that, 80 for bullhead is enough for most part of Underrail.

My personal tweak:




P.S. Cut Merchantile to 50 if you want something much better, and get Huxkey.

49
Yes that's my build for now and it's not bad but quite harder than my others playthrough where i used either fists, smgs, energy and chemical weapons. I can't clear the corretech warehouse in dominating for now for example (lvl 16 on oddity system), never had this issue before.


Dayum, I have even saw Blaine sells shield emitter blueprint before I entered Depot A. Have you seen it on previous versions?

Not sure for Blaine but i had some runs in previous versions where i'd been able to craft a shield before depot A so i don't think it's new.

Thanks for the answer. Try fill every possible passing tile with caltrop, beartrap, create death fog (you know what I mean), cryo fog and fireplace at the gate, like the traditional way dealing Beast's minions on dominating.
Plus question, do you know the minimal PER requirement to discover Bogdan's hideout?

50
Yes Knife always feels a bit underwhelming compared to other weapons.

Currently trying a pure knife/throwing build and it's quite hard, i'll probably pick sure step and quick pocket (already have packrathound) so i'll be able to use more special tactics.

Btw you are playing the last experimental version ? Which means SMG are still good after the "smart" nerf ?

It's still good (it used to be overwhelming) because W2C/JHP is good for any situation.
I'm playing on classic EXP mode, savescummed to loot decent SMG (to be honest, reach 20 chem/bio to assassinate Mordre, he always carries some real high-end gear, like a SMG that requires 60 guns skill) and reach Lv6 ASAP (for Expose Weakness). Once I saw W2C blueprint in Blaine's shop I know it's show time. You can collect tons of Tungsten and Graphite in Junkyard, but with 25% selling price, manage some stashes to catch all possible trading chance is mandatory.
Dayum, I have even saw Blaine sells shield emitter blueprint before I entered Depot A. Have you seen it on previous versions?

51
Well, feeling good with current build, just dominated arena and can't wait to kill some cultists. Gave up ambush 'cause I need to do closed quarter shooting.
Expose Weakness is good, Root Soda is super GOOD and Quick Tinkering is simply God. First turn (usually started on my side), get enough CC through melee and throwing. Second, deal devastating damage through tungsten (or JHP) storm. Third (if combat have been keeping), rinse and repeat or run to next corner and drop a bear trap.
Micro-sharpnel is not as good as I thought, and Eviscerate is no match for Commando due to knife's poor base damage. Maybe I should get Cut-throat instead, for next playthrough.
Since I invested 80 point in guns, Versatility shall be picked only when effective melee score beyonds 166, around lv20 or 22?

52
I wanna know how these people are even still alive. According to Occulus, Hollow Earth went to shit 150-200 years ago, and 'Old Biocorp' dissolved 100 years ago (even though it got reformed under Protectorate in the North). Operation Banishment only happened like 30 years ago, since Archibald Knight was there and presumably doesnt have any Biocorp life-extention necromancy shit going for him.

So was Anton Mateev AKA Ezra working with Biocorp at the same time as Wit Nosek or much later? If he was really associated with the real 'Old Biocorp', then he's gotta be 100+ if not 150+. My guess is that Wit Nosek is like 200+ years when he finally kicks the bucket. Also, I think Mordre is much younger than Ezra and was never involved with hardcore Biocorp, just the remnants of it post-Hollow Earth.

So how the hell is Ezra still alive? Has he got Project Ark tech keeping him alive or something else? His mutant-like appearance reminds me of Gunter Vasilica who you can find in the vents of Caerus Residential. Gunter has been living in there as a mutant for fucking 200+ years, depending on where you date the Hollow Earth Incident to, of course. Did Ezra harness some mutagen tech more carefully or something? Idk

Regardless Im positive Ezra is a very significant character in the lore. Styg using his portrait is a big hint.

I wonder if there are some kinds of "perfect mutation" that own unbelieveable immunity and relatively immortality (I mean, they can be killed by direct damage)
Some in-game facts:
1.Wyatt still alive.
2.Wyatt's contemporaries all dead (at least in his vision).
3.Wyatt is immune to stun and critical hit.
4.Grown psimorph is immune to critical hit.
4.Detritus' family all dead, due to the Drop Zone plague.
4.Detritus has never been ill in his life.

Maybe Anton tried some genetic trick to make himself a perfect one, but partly succeed (partly faied)? And, obviously, Institute of Tchorts' investigators want to mock some old Biocorp miracle, but I'm not sure it's the reason for Detritus' transformation.

53
Mm-hmm, decided to try a SMG knifer.
7.62 micro-sharpnel w/ eviscerate seems promising against living boss enemies.

-base ability-
STR 3 
DEX 10++++++
AGI 10
CON 3
PER 6
WIL 3
INT 5

-skills-
Melee: max (Essential)
Guns: 50 (or 80 for commando)
Throwing: make 107 effective, or max w/ Three-Pointer.
Dodge & Evasion & Stealth: max
Lockpicking: make 100 effective, might suffer a little shortage.
Dump hacking and pickpocketing.
Traps: make 120 effective (on Normal you can disarm anyone's trap w/ 90 effective skill, but same skill on DOMINATING you could even trigger em)
5 crafting skills: 120 effective mechanics & tailoring for decent SMG and armor, 100 electronics for shield and cloaker, 45 chem for cryogas grenade (or 69 for Frag 'nade MKIV) and 50 bio for Focus Stim (or 80 for Bullhead)
Give up psi and social skill.

-Feats-
1. Sprint (or Opportunist) & Suppresive Fire
2. Interloper or Opportunist
4. Quick Tinkering or Grenadier
6. Cheap Shots or Ambush or Expose Weakness
8. Spec Ops
10. Versatility
12. Blitz
14. Eviscerate
16. Taste for Blood
18. Critical Power
20. Expertise or Commando
22. Fancy Footwork or Recklessness
24. Three-Pointer or some missed feat above

-Equipment-
Seeker NVG (maybe Shaded Supersteel Helmet)
Infused Rathound Leather Overcoat (high crit chance and stealth bonus, mediocre defence) and Infused Siphoner Leather Overcoat (high defense & stealth bonus)
Infused Antient Rathound Leather Tabi Boots (for MP and defense, reduce melee AP cost)
Bullet Strap Belt or Doctor's Pouch
Efficient Low/Medium Frequency Shield Emitter (600 capacity at least)
Shock Serrated Supersteel Knife
Ripper's Glove (When it's hard to hit with SMG)
7.62mm Muzzled Jaguar Tactical with Micro-sharpnel Rounds (more landed shot, more bleeding wounds)
K&H MP6 (spamming 9mm acid & W2C bullets on heavy armored enemy)

54
General / Re: Random encounter: what's in the box?
« on: December 24, 2018, 04:55:14 am »
nothing.
4 kamikaze bot spawn around the box immediately after you open it.
(this result came from DOMINATING. dunno whether difficulty influence the loots)

What you are referring to is a different random event from the OP. A box with 135 hacking requirement with dead bodies surrounding it will have 99 flares inside of it like harperfan7 said. If there's just a box, bots might come out of it n one instance.

thanks, not so familiar with that.

55
Looks like somebody hired oculus to whack my last post. 

Better delete your last one too.

Not oculite works, I removed the earlier topic myself 'cause I forgot there's "modify" button at that moment.
According to Oculus terminal info, Anton Matveev/Wight matches Ezra perfectly, and I doubt that there's any chance to track Kirill Gavrilyuk/Vovin.
Wyatt said the other one is "skinny, face burnt", seems no one fit such traits in actual game. Maybe Ezra covered his companion with his ability and this one is just Quinton/Bisson?

(update) Dayum, I spotted the one you refer to. If Ezra's old companion works for Oculus at game time, I'd eat a iron ban for this crazy idea.

56
Order a hit on ezra?  Consider who the other guy wyatt describes looks like, and where that guy comes from.

Recall that I've seen some hints about Biocorp apex technocrat Wight and Vovin, they might be the two guys Wyatt mentioned. Will do some reading in residential block, thanks.

57
Apologize for keep generating low-quality topics. Anyway I found this forum is apex!
So far I haven't seen Styg and Corp's attitude towards fanmade fiction or other products based on Underrail, so if there was restrictions plz contact me and I'll remove this topic.

 -SPOILERS AHEAD-
As we've seen in the game, Wyatt's description of that "plasma cell" guy suits Ezra so perfect. After joining Oculus the player character could get information about Occulite's action, specifically, their service. Even Tanner asked for their help. (Consider that Godmen always use minions to reach their goals, this might be an ordinary fact)
Let me get this straight: it has been promising for ended-game player character to order an inside-assault from occulites, neutralizing & capturing Ezra and prepare for an interrogation, expose tons of secrets. I don't know what kind of payment they want 'cause you can't order a Oculus service in actual game, if it's charon, things would be easy. Otherwise maybe you can share your knowledge of Deep Caverns, combat, old Biocorp or even supersteel, based on your preference.
According to the background and game lore, if you choose to retire at SGS you have entered council and took the place previously belongs to Tanner. As game intro displayed, you are in charge of testing new applicant managing to join SGS. It's relatively easy for you to help occulites infiltrate this society, hence many chance for them to reach Ezra without suspicion.
Based on in-game mechanics, Ezra is not immune for stun and incapacitation, but not sure whether he have LoC and once it's positive, it might result something really bad. Additionally, he is the only one who wields secret thought control tricks in south (or all) Underrail. E.g. creating illusion spaces to trap people, (presumably) projecting pseudo item for another shape. Khazum Morakht whisperers are the best choice for kidnapping Ezra (with powerful thought control skills, especially psi inhibition) but I seriously doubt whether it's possible because these warriors are obliged to protect Oculus, not doing some Occulite task, so maybe the character need some northerner help. Not to mention if the preparition was all done, more than one psionic joining SGS would trigger suspicion from Pasquale (since every outsider have to pass physical examination before entering SGS).
Despite those troubles, once the kidnapping was done, you should choose a proper location for later movements. Cause a really bad blackout (with high hacking skill and full access in whole station), make Harold worry about recovery, then head to Junkyard with jet ski (better avoid Svana). I think if you've been keeping a good relationship with Scrappers they will let you carry some sensitive cargo into Depot A, or with the aid of some charon, and Wyatt is an important witness. Gorsky (if you helped him forming Silver Hands) might help if you tell him all the truth (selectively) but the trip to Core City is much longer.
Give me advice and more crazy ideas!

58
General / Re: Random encounter: what's in the box?
« on: December 24, 2018, 02:00:50 am »
(this result came from DOMINATING. dunno whether difficulty influence the loots)

Mine was dominating as well; it must be a random result.

Good to hear, I'll try to open it next time. Hope I can found the cube inside this.  :P

59
General / Re: Random encounter: what's in the box?
« on: December 24, 2018, 12:39:10 am »
nothing.
4 kamikaze bot spawn around the box immediately after you open it.
(this result came from DOMINATING. dunno whether difficulty influence the loots)


look down

60
Since I saw the feat I've been trying to work out how best to use it, honestly it'd probably be better as a secondary weapon so my thoughts were primary sniper, secondary melee. That way you invest less points (snipers already have high strength) and get to waste less resources on almost dead opponents.
Oh, but sniper rifles suffer a heavy closed quarter penalty. Their optimal range seems mutually exclusive.

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