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Messages - paulkirikawa

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61
"My energy pistal knifer on 1.0.3.20 DOMINATING got smashed after entering DC due to ran out of batteries."

Did you pick pack rathound ? It helps a lot for stocking a lot of batteries.

COncerning your build i don't really understand it : you mention cooked shot but it's not in your list ; what will be your melee weapon of choice : knife or punch ? Are you planning to use melee only against weak enemies or a lot (i'm wondering because you're not picking a lot of melee feats)

Same for range : energy or SMG ? You seem too spreadout or it's just that i didn't understand.

I've done SMG/punch and SMG/knife before current patch and it was good (punch was better), mainly because SMG were OP and punch is super good except against heavy armor. Not sure how good it is with the last version.

You're right, better dump that cooked brain idea. I used to prefer shock knife for weak foes (knife is good for crit, shocking is good for area damage), mostly light-armored human, spiders and spawns. But consider that spiders are immune to electricity, pneumatic infused glove shall be good, Fancy Footwork can be replaced by Combo.
If I pick Spec Ops and Grenadier, it would be better to concentrate on SMG with 10 AGI, take Commando instead of Execute, dunno whether the weakened burst still handy. W2C is powerful when dealing armored enemy but energy is super effective to almost all enemy on dominating. Maybe I should max guns, carry both SMG & plasma pistol and forget that Versatility thing.

62
Builds / Requesting dex based, versatility SMG/energy pistol/melee build
« on: December 23, 2018, 12:19:06 pm »
Hi folks.
It seems that new Versatility feat can be a good choice for classical knifer/punchers to do some ranged damage, even extra CC from xbow, only need to invest some point to hit the requirement of important feats. Personally I'm interested in the feasibility of max dex high agi&int energy pistol/melee build.
My energy pistol knifer on 1.0.3.20 DOMINATING got smashed after entering DC due to ran out of batteries. Fungi needs full 50AP to deal each: stealthed approaching-taser-plasma pistol execute, and tchortlings are real hell, abused crawler poison caltrop just to pass some area. Also made mistakes for having only 14 dex, thrown 2 point in per and feats mainly supporting pistols, maxed melee but no fancy footwork, no cheap shots or expose weakness...158 quality steel combat knife helps little 'cause only electro bypasses mechanical DR%/DT.
I really want to finish the DOMINATING run w/ energy build and versatility gave me hope. GFW banned the underrail.info so I can't visit that build simulator directly (if you have no idea what GFW is, meh, you are lucky). Posted my consideration as follow so you can give me some advice/help me to kill this fragile imagination.

-base ability-
STR 3  (dump it)
DEX 10++++++ (I will pick Grenadier for CC, plus three-pointer for extra ranged-damage)
AGI 6 or 7 (Spec Ops and Sprint, or Hit&Run)
CON 3 (dump it, infused pig leather are far more better on DOMINATING)
PER 6 (Aimed Shot, Point Shot, Ambush, add Cooked Shot maybe?)
WIL 3 (dump it, if I want some magical help, imprint and cryostasis are still ok with 3 WIL)
INT 8 or 9 (High-technicalities, high bonus for crafting)
Low PER and guns skill may force my character to make closed combat, for another option I will down INT to 5, make 10 AGI for Blitz, more speed, reliable stealth and lifesaving initiative, but damage from energy pistol would become much lower.

-skills-
Melee: max (I need it to boost guns and sometimes it's powerful too. At lv25 effective skill score with 17 dex is 284, guns will be brought up to 170)
Guns: 70 (in early game, 25 for Point Shot, 35 for Cooked Shot. Boost to 70 for Execute after I got powerful plasma gun)
Throwing: make 107 effective, or max w/ Three-Pointer.
Dodge: dump it (dunno if it's right, I already did this w/ last playthrough 'cause I always have QT and tons of beartrap)
Evasion: max (same question w/ dodge since too many foes can one-hit me on this difficulty)
Stealth: max
Lockpicking: make 100 effective, it seems fairly easy.
Hacking: make 120 effective with high INT or totally dump it.
Pickpocketing: invest 40 or dump it, depends on requirement.
Traps: make 100 effective (abusing traps after QT nerf might be a little inconvenient, but cover every tile w/ explosives is still handy. 100 provides a relatively long period for enemy to detect them)
5 crafting skills: always need at least 120 effective Electronics for my killing phasers, other branch depends on INT number and requirement.
3 psi schools: dump it or 45 PK for imprint/40 meta for cryostasis. Premeditation is also doable, you can never get enough for CC.
Social: make 105 effective merchantile (with high INT, dump the others)

-Feats-
1. Aimed Shot & Versatility
2. Opportunist or Sure Step or Sprint
4. Quick Tinkering or Grenadier
6. Ambush or Premeditation
8. Point Shot or Spec Ops or Three-Pointer
10. Dirty Kick or Blitz
12. High-technicalities (exchange w/ something above if got powerful energy gun) or Execute
14. Critical Power
16. Fancy footwork (when having Blitz) or Cheap Shots
18. Power Management
20. some missed feat above or Practical Physicist
22. some missed feat above or Psychostatic Electricity (when having Premeditation) or Weaponsmith/Skinner/Clothier
24. some missed feat above
Oh, does Rapid Fire work with energy pistols? Never tried this.

-Equipment-
Seeker NVG (burst fire won't be buffed by smart lens, and knife/energy guns highly rely on crit)
Infused Rathound Leather Overcoat (high crit chance and stealth bonus, mediocre defence)
Infused Pig Leather Boots (around 60-100 extra health, real lifesaving, 30 bonus carry capacity)
Utility Belt or Doctor's Pouch
Efficient Low/Medium Frequency Shield Emitter (1000 capacity at least)
Shock Supersteel Combat Knife
Pneumatic Reinforced Infused Ancient Rathound Leather Gloves (thanks to Ploluap's suggestion)
Smart Amplified Electroshock Pistol
Smart Amplified Plasma Pistol
Efficient Amplified Laser Pistol

63
General / Re: 1.0.4.15 foodstuff price puzzle
« on: December 23, 2018, 02:15:56 am »
Quote
Cost of food increase by an order of magnitude

I'm not on experimental yet, but if you are seeing a factor of 10 difference, this sounds exactly in line with the changelog.

Thanks, didn't noticed that in dev log. At least we have a chance to drain those narrow-harted chefs' charon.
I hope someday they might add some cooking recipes or even feats (if recipes are too convenient)

64
General / 1.0.4.15 foodstuff price puzzle
« on: December 22, 2018, 12:05:26 pm »
Playin psi-Xbower for the experimental version (after that significant QT nerf), everythin looks just fine until I arrived Junkyard and tried to barter with Kareem.
New foodstuff looks handy but prices a lot creepy - I got 29 effective merchantile, normal difficulty, and one kebab on sale for 428, which was, 15 charon. Other things are far more expensive, fried siphoner tongue values 1283 as the top notcher.
 :-\ Is this a willingly change, in order to prevent food abuse in early game? IIRC those commodities are approximately 1/10 price before, even without merchantile.

65
Suggestions / Re: Shops restocked notification
« on: December 22, 2018, 06:31:00 am »
to be lore-friendly, this thing probably could be made as a comm device merchandise/purchasing dialog like "Take these coins. Contact me immediately whenever you prepared those new stuff for trade", and restricted in controlled zone, since Underrail have few (possibly one) optional walkie-talkie that powerful enough to get through those concrete marbles.

66
General / To what extent your poor English disturbed you in Underrail?
« on: December 18, 2018, 11:54:19 am »
My first topic here, yea
I apology if this topic (mostly the title) offended you/already discussed before/shouldn't be in general section.
My poor vocabulary once was (occasionally it still be) a serious problem for me. For example... I didn't pay much attention in my first playthough early stage and got mistaken that the earthquake was caused by protagonist while activating the overwhelming psi power, until Tanner told me something before the Core City trip. What a shame :P
Additionally, I've seen some noob thought Quinton is a woman despite what stated in dialog at the first time you interact w\ him (futhermore you can choose the same portrait in male character customization), and they are 100% sure that Bisson was MINING outside SGS w\ telekinesis.
I'm severely curious about what happened to other non-native English users who play the game, so the question might be a little private. Did you ever got puzzled or made yourself a fool with it?

67
General / Re: The dreaded black crawlers.
« on: December 17, 2018, 11:33:49 am »
Why not Exothermic Aura or Aluminized Suit? Stand right in the center of scorched earth and they would stop by the edge of fire, waiting for the darkness returns. And, technically, invisibility of stealth couldn't last for 5 turns. Poor creature.
Show em a crit-guaranteed orb or double purple fist or an aimed shot combined w/ 12.7 W2C/anatomically-aware scope/corsair frame. This can be a lot of joy. :P

68
General / Re: Tchort
« on: December 17, 2018, 03:51:15 am »
I have to say the design is funny. kinda like "ghoti" when I tried to pronounce it back in high school.

69
Discussions / Re: ''From where do you hail?''
« on: December 17, 2018, 03:39:27 am »
Mainland China
(nevertheless I wanna be born as a Taiwanese

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