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Messages - Reallyhairydave

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16
General / Re: Mechanics workbench
« on: January 07, 2019, 06:55:50 am »
I am at my PC again now, I will illustrate what I mean and point out the number of additional skill points gained using this method, first one is Destroyer's Assault Rifle Tin Can build, second is my revision to counter the junkyard surprise nerf:

http://underrail.info.tm/build/?AwGgjMDMKgTArCAHCa0LjSAbJxSAWGY0U8YWcleXUMDe0AdhSQE5zEzvixlwisPpBQEO8Dtg5NoTIkw5JEbFGzZA

http://underrail.info.tm/build/?GQgDAwoLAwjCh1QAAAAAAFtvOABgYERPXAAAAGEAQWMIATsVT0piSQ4xRVUm

17
General / Re: Mechanics workbench
« on: January 07, 2019, 06:38:29 am »
I think he means the upper requirements for crafting post junkyard surprise nerf, I don't have the numbers in front of me but I can tell you that the workbench gives you a 15% boost to your skills, you need to look at the threshold and work backwards (that's what I did). I think for mechanics, electronics and tailoring you need an effective skill of 128 but I'm not certain, I found transferring two points from one stat to intelligence works in lieu of junkyard surprise (albeit at a cost to combat efficiency)

18
Builds / Re: Beginner looking for advice regarding Psi/Sniper build
« on: January 06, 2019, 03:11:02 pm »
Further modifications have been made based on this info, everything past level 8 is currently negotiable though, I have reached Junkyard on this playthrough and am extremely efficient with resources compared to my other game (tin can assault), the basic sniper I picked up has the power to pretty much one shot most enemies (besides those gargantuan beetles) and my psi is crowd controlling and picking of weak ones. I am using the doctors belt as the cost reduction works really well with psi boosters, here is the latest revision:

http://underrail.info.tm/build/?GQUDAwMOCgjChwAAAAAAwocAADgAVmBHLVnChy3ChwAANCsBJj8UKjUKLiEzZ0sCJA

19
Builds / Re: Beginner looking for advice regarding Psi/Sniper build
« on: January 03, 2019, 03:35:30 pm »
Well after starting again with a hybrid of both builds (playing Dominating Classic) and after reading about the interactions of pyromaniac I have a revised build. It's full Psi, full Craft, no Traps, no Hacking/Lockpick:

http://underrail.info.tm/build/?GQUDAwMOCgjChwAAAAAAwocAADgAVmBIHlnChy3ChwAAQgEmPxQqNS4CITMKSUsxKw

20
Builds / Re: Beginner looking for advice regarding Psi/Sniper build
« on: December 26, 2018, 07:13:47 am »
Just started a playthrough with the full psi variant, haven't finished my first run but it's on a different computer. Liking psi so far

21
Since I saw the feat I've been trying to work out how best to use it, honestly it'd probably be better as a secondary weapon so my thoughts were primary sniper, secondary melee. That way you invest less points (snipers already have high strength) and get to waste less resources on almost dead opponents.

22
Builds / Re: Beginner looking for advice regarding Psi/Sniper build
« on: December 21, 2018, 06:17:34 pm »
Right, so first up we have the Locus of Control/mind control adaption of my first build, this time I have vetted the feats a bit: http://underrail.info.tm/build/?GQUDBgMNCgbChycAAAAAwoczRDgAY25TF2XChy0AAAAAASQ_FAIqNTchMyZJSysx

Next we have the full psi/sniper build losing crafting but gaining mercantile and traps (the 8 points in persuasion are to get the better gun at the start, I figured it was a small investment for a .44 hammerer): http://underrail.info.tm/build/?GQUDAwUOCgbChygAAAAAwodwcDhQAAAAAADChy3ChwgAVys7AT8UKgJKCEkhNTEzJg

23
Builds / Re: Beginner looking for advice regarding Psi/Sniper build
« on: December 21, 2018, 05:48:38 pm »
Something I just spotted, a feat called "versatility", level 1 Int 5 requirement, 60% effective skill of your highest skill (guns/xbow/melee) is applied to the others, sounds like wielding multiple weapon types might become easier in the expansion :)

24
Builds / Re: Beginner looking for advice regarding Psi/Sniper build
« on: December 21, 2018, 04:59:18 pm »
Cheers for the input guys, to be honest I hadn't really planned the feats properly, just took Destroyer's template and fiddled with the stats/skills. I might try rebuilding with feats in mind (although I know next to nothing about psi right now).

Pickpocketing has been making life really easy in my current run, still under 50 so not at the 'optimum' (as I understand it) but I'm able to grab bullets/money/useful items as and when I need right now.

Crafting I'm enjoying on my current playthrough so it's not essential but I am liking what I'm seeing so far

With the psi skills I'd love to have all 3 although Destroyer did have some interesting reasoning for the numbers used particularly in psychokinesis on the other thread.

I may create two separate builds to emphasise psi and crafting, it's a shame points are so tight or I'd be trying to work social in as well :p

25
Builds / Beginner looking for advice regarding Psi/Sniper build
« on: December 21, 2018, 11:01:16 am »
I didn't want to necro the other thread however this is a direct continuation, I have gone over the build Destroyer suggested and tweaked it based on the Junkyard Surprise change and my personal preference towards exploration (hack, lockpick, pickpocket).

Destroyer's origianal: http://underrail.info.tm/build/?AwGloJgVhGDYQHYQGYQEYFoelMXhhHoRq4yGECcAHBuqInTVRsBEQCwzlGHogODQR2iosdTh05ooAqLPhpEyqEA
My tweak: http://underrail.info.tm/build/?GQUGBwMOAwjChx4AAABewocuNSsAVmBIFVkALcKHAAAAARkkFgIKNTcmKjM_SUsr

I am not a total newbie but this will be for a second run, my first is an assault rifle tin can again based on Destroyer's suggested build but with the same adjustment for Junkyard Surprise and the addition of social skills (there were a lot of leftover points), I'm in Junkyard for that playthrough so far and I'm really enjoying it.

Any chance for some feedback? I know I've slashed evasion to achieve my goal which feels a bit like hamstringing myself but I wasn't sure what else to go with

Thanks in advance :)

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