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Messages - Gr8jak

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16
Builds / Re: How to make sniper rifles work?
« on: January 05, 2019, 07:02:12 pm »
I like them dead, not cced, ur choice.

17
Builds / Re: How to make sniper rifles work?
« on: January 05, 2019, 06:42:42 pm »
6 perception and blitz .. 1 pony trick shot every 10 rounds that leaves u immobile, vs 13 perception and full auto as constant. Hmmm 7 perception = around 37-39 percent more dmg and accuracy, more than 1 extra burst every round which u dont have with bllitz u have it every 10 rounds...

18
Builds / Re: How to make sniper rifles work?
« on: January 05, 2019, 06:34:38 pm »
Well first of use sturdy vest, in smg playthrough was being with 380 (232 + 148 sturdy vest quality) hp same con, now ar being superior to smgs, i doubt that, this is max dmg smg, i dont think 16 dex focus smg build outdamages this 1 (simple math 21 bullets and 4 more perception + reload in same turn vs 16 dex 20 bullets), but yes you lose juggernaut. Nimble and armor slooping, so i can move a little and have some kind of use of stealth and evasion + suppresive fire. And i like throwing to be reliable, only thing missing is 130 biology which i dislike crafting in dc. You have 112 chemistry and 100 biology with workbench, they arent random numbers. Only weakness to this is coil spiders and doppelgangers, everything else... not rly. But i think every build struggles with smth, specially those 2. Wth 3 smg bursts u can knockout 3-4+ ppl in round, without adrenaline, how much can u knockout with ar, dont know never tried ar mid - late game.
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Now your link, lacks imho every aspect of survivability, no skinner feat, 3 con, no dodge..., I mean my build doesnt have dodge, but is full metal.

19
Builds / Re: How to make sniper rifles work?
« on: January 05, 2019, 02:03:02 pm »
Ok i posted an smg build earlier and came to an idea of sniper build using smg, idea is using 8.6  steel cat and sniper, never played sniper so dunno is better spearhead + snipe and aimed shot, or 1 single mighty sniper for dominating difficulty. But on a note of smg u dont lose any dmg ,u actually  do same damage as 16 dex build or even more because of bigger perception and full auto + you are going to be using super steel because its awesome.

http://underrail.info.tm/build/?GQgIBgMMAwbCh0YAAADCh8KEACUAOMKHfE9BZwAAAAAACU8kJkU5OxYVSTcBNUsz

This is the build (for spearhead version), order of feats wasnt taken into account. And u can dump 1 dexterity if u feel like using eel sandwiches and put in perception ofcourse. 8 dexterity u will have 3 bursts of 8.6 + constant reload = 21 bullets, 16 dex steel cat 8.6, 4 bursts, 5 bullet each = 20 bullets. But u have snipers, super steel and 12 or 13 perception

20
General / Re: optimizing an SMG build any further?
« on: January 04, 2019, 01:06:44 pm »
I was just spaming feats and skills so people know what to choose, smg feats are imho no brainer in order. And quick tinkering... rly, ppl put that abillity on pedestal, used it maybe 4 times in game just so i use the feat, was rather useless. And guess where on poor carnifex, didnt even touch me. But op build, supersteel rly good, faceles camp no dmg, arke, scrap metal, doing 0 dmg, same as those poor tchortists, rather easy time once u get full super steel boots ad armor. Only problem are electric dmg bastards like coil spiders, wasnt crazy to carry galvanic super steel around, sturdy vest all the way.

You could even put in snipers in play with this build, feats to go as mentioned quick tinkering, three pointer, ambush, and dunno pick smth u find least usefull and put in snipe, sharpshooter, and that crit damage feat, aimed shot, maybe im missing smth, but would be fun to try out.

21
General / Re: optimizing an SMG build any further?
« on: January 03, 2019, 11:03:32 pm »
This would be my dominating difficulty smg build, 9 dex + 1 eel sandwich, wearing super steel ofcourse in combination with full auto for same bullet count as 16 dex builds but more perception. You could tweak it a bit, feats i found least usefull are quick tinkering, and maybe three pointer. you can go for hit and run, but will sacrifice 1 perception for that, or more recommendable, pack rathound so you can carry more stuff to dc.

http://underrail.info.tm/build/?GQgJBgMLAwbCh0YAAADCh8KEACUAOMKHfE9BZwAAAAAACU8kJjFFOTsWAhVJNzA-

10 mercantile just to have acces to kevin for more bullets in foundry, also recommend using  5mm smg jaguar and  8.6 steel cat, found it practical, more w2c bullets and easy combining for reload commando action points.

Khhhm the best smg build ofc.

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