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« on: February 12, 2019, 07:27:43 am »
Hi there, relatively new to Underrail but enjoying the game thoroughly. Anyway, I want to ask if there are any notable breakpoints or "good enough" values for skills, in particular I wonder about Traps, Throwing and crafting skills, but any others would be good to know.
Since throwing just modifies how likely a grenade is to land on the target cell it doesn't seem like it needs to be pumped that high, it even seems like you could manage with next to none if you simply aimed far enough away that there was no risk of being caught in the AoE, since it will always land within 3 cells of the target cell anyway, so the only other consideration would be feat requirements.
As for traps I'm playing a "Spec Ops" build that I found in a video that sneaks around then rapidly obliterates foes with SMG burst fire and Grenades, but have been noticing good positions I could place traps, but I'm not sure if it would be a good idea to put some points into them or not. Is it the kind of skill that needs maxed to prevent enemies detecting your traps all the time or can you manage with a moderate amount?
And finally for stats, are there any breakpoints besides feat requirements, e.g. diminishing returns or levels at which a stat is just excessive?