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Suggestions / Ability to throw Syringes/Darts ie expanded throwing weapons
« on: March 03, 2021, 04:46:27 am »
Introduce a new item into the game, darts, they work the same as throwing knives and are affected by the same perks
the darts/ syringes can be filled with either chemicals or explosives
TnT (mk 1 and 2)
hexogen (mk 3, 4, and 5)
liquid nitrogen (mk1 and 2)
acid (mk1 and 2)
corrosive acid (mk 3, 4, and 5)
gasoline (fire mk1 and 2)
Napalm (fire Mk 3, 4, and 5)
midazolam (tranquilizer darts baby) MK1 and 2
and lastly magnisum which functions like a mini flashbang that only effects one target
darts would require a dart casing, pressure trigger, and 1- 2 chemical components in order to craft. darts are crafted in batches of 15 and they have a base mechanical damage of 15 that scales with throwing, elemental damage is purely derived from chemicals used)
the darts/ syringes can be filled with either chemicals or explosives
TnT (mk 1 and 2)
hexogen (mk 3, 4, and 5)
liquid nitrogen (mk1 and 2)
acid (mk1 and 2)
corrosive acid (mk 3, 4, and 5)
gasoline (fire mk1 and 2)
Napalm (fire Mk 3, 4, and 5)
midazolam (tranquilizer darts baby) MK1 and 2
and lastly magnisum which functions like a mini flashbang that only effects one target
darts would require a dart casing, pressure trigger, and 1- 2 chemical components in order to craft. darts are crafted in batches of 15 and they have a base mechanical damage of 15 that scales with throwing, elemental damage is purely derived from chemicals used)
, how have you made suppressed pistols viable or are they forever stuck in the novel but useless category like so many other things In underrail