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« on: December 03, 2019, 12:26:39 am »
An update
Unless you really Like energy pistols you might want to dump percerption down to 6 (for feats) and int down to 7 or 8
High technicalities isint worth it when your crit damadge is so high anyway.
Another note is that this build can easily be adjusted to fit Daggers (and machetes but I do not reccomend)
The reason you would do this would be to give your pistols and crossbows a swort of roundabout scaling from dexterity
More importantly energy pustols are considered light weapons and we will be using versatility anyhow. If we max dex with versatility we can acheive damadge comparable to a high perception charicter (and crossbows share that benefit so two birds one stone)
Your starting stat spread would look like this
S:6 (use all shotguns, snipers, and machetes)
D:10 (and take it every 4 levels)
A:4 (temporal contraction will keep you mobile)
C:3
P:6 (minimum requirement for some feats)
W:3 (you can also dump 1 point from Int/Str)
I:8 (requires 7 for feats the extra point bc this build is crafting heavy.)
The outline from here out would be the same as above
Minimum guns skill with this change would be 25 points for point shot.
Note early game this charicter will feel absolutely starved for points until you hit level 14 or so
at that time you should have reached all of the benchmarks for all of your psi skills, as well lockpicking and possibly mercantile.
Crafting will also be nearing the maximum worthwhile investment after a few point dumps before you reach 20
In the 20s you will be able to pick up hacking, tailoring or maybe persuasion as a dump stat. Depending on what you find to be worthwhile (note that hacking is Very useful in expedition)
Still you will probably feel the squeeze through all of depot A
The sweet spot for the guns skill is 25 where you get acess to a slew of pistol related perks.
If you decide you really like firearm pistols consider using your extra points to get guns to 50 and taking rapid fire
Also for specializations prioritize versatility, then critical power and or Premeditation cooldown.