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Messages - A_Clever_Monocle

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61
Considering how most unique weapons have a particular strong point I feel like the needler should make the ability passive so that you can use it soley for special bolts.

62
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 23, 2019, 03:47:18 am »
Just started a charicter and agi was bugged so I went for 4 and increased int to 8 I also decided to just take marksman at lvl 2 instead of sure step (man I hate depot a)

63
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 23, 2019, 03:43:16 am »
Dose fragmented chaos stack with critical power

64
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 23, 2019, 03:40:37 am »
Never considered it how are they if you decide to ignore feats

65
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 23, 2019, 12:50:35 am »
I get the feeling Depot A is going to suck for this build

66
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 23, 2019, 12:42:24 am »
I know about the build tool the problem is that I know very little abot crossbow and psi builds.

Never tried a pistol build either but the JKK vest made me consider the posibility. Seeker goggles for headgear get some decent tabi boots and dump tailoring.

Ive done stealth smg but the damadge is really underwhelming in the mid-late game and requires massive piles of w2c ammo (gets really heavy at 500-600 rounds) not to mention normal ammo and the fact that full auto is more or less mandatory.

I want a powerful stealth build that hits hard and fast before getting the heck outta dodge.

Basic tactic is something like this for small clustered groups of enimies.


use crossbow/sniper to kill straggler with snipe

Use Premeditation/Destabilization

follow up with aimed shot/point shot using electroshock pistol

If that does not kill use CC from whatever sources you have.



For large defensive battles use sniper with shooting spree and aimed/point shot/destabilization for group mop ups.

And forcefeild for cover


67
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 23, 2019, 12:06:03 am »
Looked at the cave wizard build steadfast aim looks tempting since a pistol will always be in use, and I can swich between a crossbow and sniper depending on the situation, IDK if crossbows will be worth a damn with the reductions that come from relying on versatility but the option is nice

. Pack rathound it tempting but becuase of the jet skis and their weight limit 5 str should be fine anyhow since I dont carry a massive ammount of ammo around or use traps.

Quick slots and grenades weight wont be an issue becuase destabilization replaces damaging grenades frees up the slot and space which is certainly worth the 50pts.

Opportunist is a no brainer due to all of the CC and is free damadge on whatever I dont kill.

Dunno If I should dump agility entirety or not but starting stat spread would be

S:5
D:7
A:5
C:3
P:10
I:7

Feats would be

1.Versatility/ Aimed shot
2.Sure Step (caltrops for defensive fights)
4. Point Shot
6. Snipe (can take later)
8. Premeditation
10. Opportunist
12. Psycotempral acceleration
14.Critical power (and start pumping that specialization come lvl 16)
16.Ambush
18. Shooting spree/Other (maybe marksman)
20. Steadfast aim
22.pyromaniac ? (Basically free molotovs with premed right)
24. Cryogenic induction. ?/ (is it redundant with opportunist and super high damadge I already have)
26. Scrutionous
28.Thermodynacity ?
30. Blindsiding/ Other

How am I doing? I see a massive potential problem with psi consumption on turn one as for ap temporal contraction and adrenaline should cover it.

68
Builds / Need a list of cutoff points for support skills
« on: November 22, 2019, 11:04:53 pm »
Trying to optomize my build an I want to know what the hoghest skill checks are for all of the respective lets just call them acess skills. (Hacking, lockpicking, mercantile, bio chem, mercantile ect.) Basically I want the ability to weigh the benifits of those skills I also have a post about a crossbow build on the forum but this topic feels like it should be seperate.

69
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 22, 2019, 10:41:46 pm »
Also HulkOSuarus The main reason I take crossbows is for a silent guerilla tactics spproach they offer what I want is a moblie charicter with a powerful alpha strike and a metric ton of CC to fall bakck on when that doesent kill everything initially I tried a deadly snares chem pistol build but found it to be a bit lacking and tight on perks I found that the electroshock pistol is a great alternative to the acid pistol (due to its high upfront damadge) and stun if there was a third pistol slot I would fit it in but as it stands I prefer to lill and/or CC everything on turn 1.

However looking at it now why the hell am I taking crossbows as my primary skill, will they be servicable if I use them as CC and in that case should I just take 15 for marksman and dump with versatility (bowyer doesent even require any investment in crossbows after all)

Is elemental bolts worth 75 if I use the crossbow with versatility and should I take the specialization in that case

70
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 22, 2019, 10:32:54 pm »
So for biology and chemestry what are my cutoff points for effective skill

Also with will higher perception for hit chance (due to versatility feat) be more important or should I focus on Intelligence/high technicalities

71
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 22, 2019, 09:44:04 pm »
Also the tactful vest is crazy with point shot I haven't gotten to craft a good electroshock pistol yet but the ability to fire a 44 forr 7 ap is amazing (even if the damadge is pretty underwhelming)

72
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 22, 2019, 07:08:59 pm »
Good to know, ive dumped dodge and also evasion (about 35 ps in each , crafting isint far from the bottleneck either i guess I will grab metamantics and then get mercantile to 100 effective skill for the high quality components (You absolutely have to tak jkk for this build anyhow and why mis ouy out on the near max quality crafting components that being said you should probably save buzzer as well or pray that constane gets a high quality circular wave amplifier at some point)

73
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 22, 2019, 12:41:26 am »
Is it worth the 50 points?

I know that metamantics has decent cc but this would have to be a late game investment I see it as a glorified grenade honestly is the explosive radius worth eriting home about?

74
Builds / Re: Crossbow, psi support, and point shot build. (Advice needed)
« on: November 21, 2019, 10:08:39 pm »
Yep its a typo I meant 7 for starting dex, yeah I think I can dump dodge in all honesty if a enemy gets that close Ive already lost with this build.

Does thermodynamic destabalization scale, (I ask becuase this buld relies almost exclusively on psi abilities where scaling doesent matter)

75
Suggestions / Pistol frame Sicaris (revolver/handcannon)
« on: November 21, 2019, 08:06:13 am »
The pistol frame is a revolver and the barrel size determines capacity in addition to ap cost.

7.62 holds 7, 44 holds 6, 12.7mm holds 5, and short shotgun barrel holds 3.

can use scopes but cannot use rapid reloaders or extended magazines.

Ap cost of reloading is doubled for this frame

Has a higher base damadge when compared to other pistols

Small damadge spread

Bonus to precision

110% crit damadge bonus

9-10% base critical chance



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