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« on: November 23, 2019, 12:06:03 am »
Looked at the cave wizard build steadfast aim looks tempting since a pistol will always be in use, and I can swich between a crossbow and sniper depending on the situation, IDK if crossbows will be worth a damn with the reductions that come from relying on versatility but the option is nice
. Pack rathound it tempting but becuase of the jet skis and their weight limit 5 str should be fine anyhow since I dont carry a massive ammount of ammo around or use traps.
Quick slots and grenades weight wont be an issue becuase destabilization replaces damaging grenades frees up the slot and space which is certainly worth the 50pts.
Opportunist is a no brainer due to all of the CC and is free damadge on whatever I dont kill.
Dunno If I should dump agility entirety or not but starting stat spread would be
S:5
D:7
A:5
C:3
P:10
I:7
Feats would be
1.Versatility/ Aimed shot
2.Sure Step (caltrops for defensive fights)
4. Point Shot
6. Snipe (can take later)
8. Premeditation
10. Opportunist
12. Psycotempral acceleration
14.Critical power (and start pumping that specialization come lvl 16)
16.Ambush
18. Shooting spree/Other (maybe marksman)
20. Steadfast aim
22.pyromaniac ? (Basically free molotovs with premed right)
24. Cryogenic induction. ?/ (is it redundant with opportunist and super high damadge I already have)
26. Scrutionous
28.Thermodynacity ?
30. Blindsiding/ Other
How am I doing? I see a massive potential problem with psi consumption on turn one as for ap temporal contraction and adrenaline should cover it.