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Builds / Crossbow, psi support, and point shot build. (Advice needed)
« on: November 21, 2019, 07:22:33 am »
So I started out going for a versatility/chem pistol/deadly snares build that used psi buffs that required almost no investment. I found out that I HATE chemical pistols but love electroshock pistols (that aimed shot crowd kill potential amiright)
So I decided to scrap that perused the wiki and decided to do the same build, drop chem pistols and go for crits and maximum actions per turn)
The core items of this build are the jkk tactful jacket, goggles of your choice, tabi boots (best you can buy) and the bolt quiver.
Starting stats are
S:3
D:2
A:7
C:3
P:10
W:3
I:7
core feats are
Aimed shot
Versatility
Point shot
Critical power
Both Psyco temporal feats
Psi empathy
Premeditaton (you can probobly ditch special tactics and take up electrokenisis instead)
I will be ignoring deadly snares and am not sure whether I should take opportunist as I dislike the playstyle.
As for skills
Guns to 25 for point shot then let versatility take care of the rest
Crossbows max out
Dodge and evasion as defensive stats
Mechanics and electronics are your core crafting stats
Both biology and chemestry are mildly important but probobly not essential.
Get temporal to 55 for the free ap and mp
Get psycokenisis to 30 or 45 for electrokenisis and electokinetic imprint respectively
Lockpicking and stealth as utility (it migt be possible to fit hacking and or mercantile idk)
As for throwing you know the drill.
I still need help filling in the rest of the build (for example, how reliable is ambush with the update changes)
And how do I get the most out of crit chance and is it worth pumping the specialization for recklessness?
So I decided to scrap that perused the wiki and decided to do the same build, drop chem pistols and go for crits and maximum actions per turn)
The core items of this build are the jkk tactful jacket, goggles of your choice, tabi boots (best you can buy) and the bolt quiver.
Starting stats are
S:3
D:2
A:7
C:3
P:10
W:3
I:7
core feats are
Aimed shot
Versatility
Point shot
Critical power
Both Psyco temporal feats
Psi empathy
Premeditaton (you can probobly ditch special tactics and take up electrokenisis instead)
I will be ignoring deadly snares and am not sure whether I should take opportunist as I dislike the playstyle.
As for skills
Guns to 25 for point shot then let versatility take care of the rest
Crossbows max out
Dodge and evasion as defensive stats
Mechanics and electronics are your core crafting stats
Both biology and chemestry are mildly important but probobly not essential.
Get temporal to 55 for the free ap and mp
Get psycokenisis to 30 or 45 for electrokenisis and electokinetic imprint respectively
Lockpicking and stealth as utility (it migt be possible to fit hacking and or mercantile idk)
As for throwing you know the drill.
I still need help filling in the rest of the build (for example, how reliable is ambush with the update changes)
And how do I get the most out of crit chance and is it worth pumping the specialization for recklessness?