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Messages - Duskmare

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31
General / Re: Implosion doesn't do as it says in the description...
« on: June 14, 2019, 01:04:38 am »
It deals mechanical damage and does *not* bypass mechanical resistance.

So, the final boss does actually have 66% mechanical resistance then? I didn't really expect it to be so high.

32
Suggestions / Sequel Suggestion
« on: June 06, 2019, 03:35:33 am »
So, north underrail is going to be highly anticipated by previous fans but I've seen quite a few people hoping that the player character won't have to start from scratch. There's a couple of ways you could deal with this.

Personally, I would like to see a 'Mass Effect' system where it analyses your save game from Underrail and carries across important choices. For example, if you sided with the free drones then the northern underrail free-drones know about you and invite you to join them without having to do pre-requisite things. The protectorate will likewise start with a negative disposition toward you, though perhaps not fully hostile, since I imagine their presence will be much more pronounced in north underrail.
However I wouldn't like to see characters being copied across, or at least an option for your choices to be carried without your character also being carried. Building a character up through the game is a lot of fun and I wouldn't want to miss out on that just to keep my old guy. Plus, I'm not sure how my old build would do in a new world.

Another option is to carry across characters and equipped gear from the first game and have the game balanced so that your old stuff seems really weak compared to new gear. That and the level cap gets doubled. I think this would be a more difficult option from a game balancing point of view. I suppose you could always balance the game for new starts and allow people to export and import their characters like in Underrail.

A third option could be something like your train crashes at the start of the game. Your character gets amnesia and you basically have to start again but later in the game you can hunt down groups of scavengers that stole your old equipment and pay a memory expert to recover your lost abilities/psi powers. That way you could get your awesome stuff from the first game back without it making you overpowered for the start of the game.

33
Suggestions / Re: Spare money
« on: June 06, 2019, 03:23:16 am »
Would have liked to see a 'custom order' option. People like Blaine do talk about having things brought in specifically at customer request. So perhaps there could be an option for custom ordering specific crafting parts, weapons, armour, etc. With more rare or high quality items costing more. There's certainly scope for it and non-crafting characters would probably benefit most since the majority of spawned items don't have nearly as many effects as crafted armours. Would probably make grinding a bit easier on crafters too. Instead of having to visit every merchant and wait for restocks to get that one thing at quality 130+ they could just put in an order for that item at an ultra high quality and get one between 140-160 for 10000 charons.

Would have also have liked the option for a player store. Maybe you buy it for 20,000 or so and then can dump everything you want to sell in the shop inventory and it sells for half the price a merchant would give you. Easier, no sell cap but less money per item and over time.
You could even make it a sort of pawn shop and have people wait in the shop with offers to sell you specific items. Might be another way to get better armour and weapons when not crafting, or to get better crafting materials. Though it would still be pretty random.

34
General / Implosion doesn't do as it says in the description...
« on: June 06, 2019, 01:51:24 am »
So, I've used implosion a few times and it's great. It's a real killer against any enemy with a large health pool. However, I have noticed that when it says it will do "75% of target's current health" as damage, it doesn't. For example, fighting the final boss. They have 2000 HP on normal mode. Implosion only does 500. That's 25%, not 75%.

Is there something I'm missing? I doubt even the final boss has mechanical damage threshold of 1000 and that it took that from implosion's damage... Or does it perhaps have 66% mechanical resistance? That second one seems much more likely.

35
Fairly annoying because it's my 'go-to' move for dealing heavy damage. Sadly doesn't work on the deep worms and I think most of their programming was copied for the final boss's minions. Posting this here so hopefully Styg will see and either justify why not, if it was intentional, or stick it on the 'bugs to be squashed' list.

Edit: the boss himself was also immune. Sad times. Though I did still manage to beat him without noticing the mutagen tanks... Oups. Mostly thanks to implosion and a kinetic proxy, haha.

36
General / Re: Expedition alpha testing
« on: May 31, 2019, 07:33:12 pm »
Late to the party but I'd like to help with beta testing!

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