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Messages - Azura_04

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136
General / Re: So what improvements would benefit Underrail 2?
« on: August 27, 2019, 04:52:05 pm »
I think you would break your fist, because he is like Six, and he got a metal face.

-Azura

137
Bugs / Re: Briggs missing?
« on: August 27, 2019, 04:48:50 pm »
For now i would recomment to load a save before the prof. was kidnapped.

Thanks for reporting that bug. But i think closer infos would be better for Styg and his team. But thats their job now.

-Azura

138
Bugs / Re: Briggs missing?
« on: August 25, 2019, 05:16:59 pm »
Could you post a screenshot?

-Azura

139
Bugs / Re: Briggs missing?
« on: August 24, 2019, 09:51:09 pm »
Hey,

There should be a blue transition zone next to the soldier. He is on the other side of the transition zone. :)

-Azura

140
General / Re: [Spoilers] Where to find the super health hypo ???
« on: August 20, 2019, 08:07:21 pm »
I stole it from the arena surgeon. (Not the gladiator.)

141
Hey,

Thanks. I guess I won't need to invest any further in intimidation. Though I was hoping that intimidation boosting items would make the chance more likely. I think with thought control the effective skill makes abilities like frighten and mental breakdown harder to resist.

Thought control skill only increases your damage and allows you to learn new abilities. Like enrage etc.
You could still invest a bit in intimidation to pass some intimidation skill checks.

-Azura

142
Hey,

Resolve and fortitude will determine if they resist fear. I have "maxed" out intimidation and still 3/10 resist fear.

If your enemy has high a fortitude/resolve he/she will resist it pretty often. You can lower the resolve with "mental subversion" which is applied if you cast a thought control spell on them. (Like men. breakdown or a simple neur. overload.) And have the "mental subversion" feat.

-Azura

143
General / Re: Expeditions spoiler Old Ib and few athers
« on: August 15, 2019, 08:05:59 am »
Hey,


"Depressed Barry will always to quote someone "rearrange his face" jumping over the elevator fence into the deep caverns ?"

You can find his corpse next to the 3rd elevator. (There are 3 elevators. The Institute one, the south one and a broken north one. You can find his corpse next to the north one.)


"Is it possible to use the radio with the pirates after siding with them ? (got a frequency for them but i was just told to get lost)"

No. I completed all pirate quests but there was no option to use the radio. But there is another use for it IF you go down the aegis path.


"Caves west of Old Ib, utility bot opens the door into a room is it the end of it?"

Yes, but you can destroy it. (It's stunned forever.) It will give you the classic "wheeled bot" items.


"Ib"

Who is Ib? Please write a full name. :(


-Azura

144
General / Re: How do you get the coordinates for towing the sub?
« on: August 15, 2019, 07:58:30 am »
Hey,

So...you can't dive? Or do you want it to be town somewhere else than L2? I don't get your question.

The Ferryman can only tow it to L2.

You can find the docking coordinates in the Joint Security Headquarters.

-Azura

145
General / Re: So what improvements would benefit Underrail 2?
« on: August 14, 2019, 06:20:50 am »
+1 for MODS

You can still quite mod the game a bit.

If you have to know how to understand hex, you can mod the files, after you unpacked them with the unpacker. (But i don't have the link. :( )

You can mess a bit with the cheatengine. There are some tables that allow you to edit items. (I made some cool items with the editor.)

We could ask Styg about the moddingtools  because now that the dlc is complete, they should have quite some time to create the modding tools.

But like someone else said, with every time someone buys the game or the dlc, they have more money. More money = more recources they can use.

-Azura

146
General / Re: Convincing Todd (Expedition)
« on: August 14, 2019, 06:12:42 am »
Hey,

You should get some labtest results about him. Then you can convince his mother.

-Azura

147
General / Re: Convincing Todd (Expedition)
« on: August 13, 2019, 08:21:47 pm »
Hey,

There are 4 ways to get past that gate.

1. Kill him and take his arm. And open the door.
2. Tell hin that you are part of biocorp and scare him. Then talk with him again and then you can drag him to the console (needs a certain amount of strengh) or hit him in the lets call it...weak spot of boys/men and drag him to the console (you need less strengh but also dirty kick) or wrestle with him and bring him to the console. (you need the feat wrestling for this to work.)
3. Talk with him a bit then talk with him again and say that he has to open the console, he'll refuse and you can pick one of those options i provided in 2.
4. The most time consuming one : you can convince the other familymembers that he should open the door. But it takes so much time and it's not really worth it.  Because you won't really return to abyssal station zero. But he can tell you a bit of lore but thats all.

I can recomment the first 3 options but if you want to do the 4. one, then it's your choice.

-Azura

148
Bugs / Re: Ending won't activate.
« on: August 13, 2019, 12:58:36 pm »
Shouldn't it have been fixed during the closed alpha/beta?

149
Bugs / Re: Ending won't activate.
« on: August 13, 2019, 12:23:08 pm »
1.10.9 (I know it's a outdated version.)

Do you need my savefile?

-Azura

150
General / Re: So what improvements would benefit Underrail 2?
« on: August 13, 2019, 12:15:27 pm »
Has underrail 2 been confirmed? I figured we'd get 1 or 2 more dlc campaigns before there was a need for a new game.

As far as i know, they planned to make more DLCs (about north underrail (maybe even the dc with the faceless capital) etc.) instead of a Underrail 2.
I don't think they will create an second game anytime soon. They'll just make new dlcs to expand the story and content. You'll just need to wait 3-4 years till a new DLC comes out. ;)

-Azura

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