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Messages - Azura_04

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16
Suggestions / World Generation Options
« on: July 26, 2021, 04:05:33 pm »
With the increasing number of random encounters, npcs, quests and dungeons, a system to control the generation as a player would be very useful.

For example there could be 4 options for random quests and dungeons.

1. Random (Selected by default.)
2. All quests and dungeons.
3. No quests or dungeons at all.
4. Custom (A new menu pops up where you can checkmark those quests and dungeons you would want to appear in your game.)

For random encounters I would recommend a slide bar. Like for example the sound options have.

Like pushing the slider to 0% will fully disable the random encounters. While setting it to 1000% for example will result in a 10 times higher spawn rate of those encounters.

That‘s my idea. Just a way to customize those random factors.

17
Suggestions / Re: Add a Master Key to Grey Army Base lockers
« on: July 16, 2021, 01:44:40 am »
Burglar + Huxkey. All I'm going to say.

18
General / Re: [Spoilers sort of] Anyone know what Flottsørmir is?
« on: July 09, 2021, 10:17:59 pm »
Also, Godmen did not like Flottsomir so they installed Glowing Canine at the entrance to black sea. It doesn't allow to spread his influence.

Scientific proof: it glows. Shadowlith is dark. Light disperse shadows. Cosmic logic, it is unbeatable.

Natives are under Flottsomir influence, therefore when they go near Glowing Canine it zaps them and they die.


Plus.
Spoilers :
It would also explain that a shard from the canine can turn into a weapon against these shadow creatures. Also Six confirmes that this canine is from his kin. So it the shard and the weapon.

19
Suggestions / Biocorp Utility Outpost #6 [Spoilers]
« on: July 09, 2021, 09:56:40 pm »
Hey hey people.

I come back to the forum with a suggestion that is related to the new Utility tower.

Alright. I'll be quick. once you reach the top floor of the utility tower and walk to the outside, you will encounter a new ladder.


https://imgur.com/a/5PmwOkF

Once you climb this ladder you will encounter this skill check.

https://imgur.com/a/uclU2Nh

You either require 8 will or 10 constitution to pass this check. If you don't have any of the required skills, you will be forced to give up and return to the bottom of the ladder.

If you pass the check, you will find yourself in this powerplant like room with heavy security in it.

https://imgur.com/a/YWunSGx

Here is a description version :

https://imgur.com/a/6h4sOjc

and here a sentry path version for development purposes. In case this idea makes it. Which I really doubt.

https://imgur.com/a/IOGbZDn

You will find a unique energy pistol there.

Phase Rifle.

A sniper that deals energy damage instead of mechanical damage and also disperses 100 shield points on hit. Has a base AP cost of 40. The base damage lies at 75-125.

Back to the level. Shall we? During the entire area, both this lower powerplant and the upper outpost, you will constantly have to deal with a 45 stack of frigit environment and take 10 cold damage and 1 chilled stack every 2 turns/10 seconds.

Once you beat the turrets and enter the elevator, you will find yourself in this area :

https://imgur.com/a/QWqxvNK

Here is a description version :

https://imgur.com/a/pJDG7BB

and here a sentry path version for development purposes. In case this idea makes it. Which I really doubt.

https://imgur.com/a/RUzhEZ6

As you see, there is a console. With multiple dialogue options. You will see them all in the following screenshots.

When you encounter the console for the first time : https://imgur.com/a/DyfqvIj

Main menu : https://imgur.com/a/X25vT36

Hacking fail : https://imgur.com/a/i9AE8ZB

Hacking success (Requires a effective hacking of 100.) : https://imgur.com/a/sbssqTw

surface scan : https://imgur.com/a/m3EkZMo

Open doors : https://imgur.com/a/VXrLJC2

Heating system activation : https://imgur.com/a/nuJmaq9 (Made a typo there...)

What does hacking the security systems do? It deactivates the turrets and cameras.

What does opening the doors do? Nothing.

What does the surface scan do? Provide you some information about the surface. What it's current status is, etc. Just lore. And potentially new dialogue options for people like Tanner, Eiden, Cathard, Azif, etc.

What does the heating system activation do? It gives you the warmed up effect and negates the passive frigid environment and chill stacking. Only counts for the outpost and the basement. The utility tower itself will still freeze your *ss off.


Well...this was my idea...hope it's alright. Please don't be too harsh on the proposed maps. They were a pain to make. Trust me. They were.


20
Suggestions / Re: If the Ferryman moves in the mean time :D...
« on: September 03, 2020, 04:19:09 pm »
How about taking a swim?

21
Development Log / Re: Dev Log #3: Real-time 3D Models
« on: August 26, 2020, 02:51:51 pm »
Aaaayyyyy!

Sweet models.

Pretty exited ngl.

Though a question pops up in my head.

Character customization.

Is it a planned feature? It would be certainly possible now that you guys are planning on those new models.

Well uhm...I still have 3 more questions about this.

Which program do you guys use to make those models?

And will the NPCs be reworked with those models or will it be player-only?

And last but not least.

Will it affect the base game when you have the DLC?
Because it would kinda feel like a different game if those are Infusion only. You know? Smooth animations and models in a side story for Underrail but pre-rendered images for the main game would feel a bit...off.

This is all from my side.

I wish ya'll good luck! Keep it going.

Have a nice day. Cya!

-Azura

22
General / Re: Cheesy cheaty question | Restricted feats
« on: August 25, 2020, 10:50:28 am »
Well. It doesn't have both sides of the restricted feats.

23
General / Cheesy cheaty question | Restricted feats
« on: August 24, 2020, 05:11:00 pm »
Heya!

I'll make it quick.

Is it somehow possible to cheat it so you can have for ex. the feats Increased strengh and Increased agility or Transquility or (That other psi feat which blocks out Transquility if you pick it.) ?

That would be all.

-Azura

24
General / Re: Any possible way to raise the level cap?
« on: August 24, 2020, 05:01:51 pm »
No. It's not possible to increase it via cheat engine.

The only way to increase it is by buying Expedition which sets the cap to 30.

But you don't get any more base ability points in those 5 levels.

Only skill points. Feat points (For special post level 25 feats.) and more spec. points.


25
General / The Rig. Questions 'n' Spoilers.
« on: August 24, 2020, 04:55:27 pm »
Heya.

It's me again. (And yes I'm still alive. Just not here.)

So. I have a couple questions regarding the rig.

First off :

Does allying with the Black eels change ANYTHING on the rig?

Or does nobody care there that you made it possible and helped to destroy the Scrappers?

Second :

Is it even possible to destroy the sonar without pissing the crew off?

You can't attack in stealth without de-stealthing. Making it impossible to destroy the sonar with attacks. And destroying the sonar via the laptop won't work too since it destealths you too. Since it initiates a dialouge with the laptop. Making a stealth approach impossible.

And full on assault solo (Or with the pirates.) is the exact opposite of what I want to do. I don't wanna kill like half of the Rig.

So is there any way to destroy it without killing those poor fools?

Third : Is maybe convincing Kaya to try mend relations with her brother (The Rig master.) a way secret way to get legal access to the gang-only area?

Fourth : Does the Rig floatie talkie do anything?

Those would be my questions regarding the Rig.

Cya.

-Azura

26
Sweeeet!

27
General / Re: GUI Mod for Underrail [WIP!]
« on: June 19, 2020, 12:59:01 pm »
Small update with possibly bad news.

Basically, everything works. Except the font color. Which is unfortunaly hard-coded.

So unless tools to properly edit the color without diving deep into the .exe it's not possible for me to finish this. Since the .exe often gets updated (Or replaced when edited.) it would even only work for 1 patch.

28
General / Re: GUI Mod for Underrail [WIP!]
« on: June 18, 2020, 10:04:20 pm »
While this mod has been dead for a long time I managed to crack open the .xnb files. I might be able to finish it all.

29
Development Log / Re: Dev Log #66: Shiny Particles
« on: May 15, 2020, 10:59:39 pm »
Cool. This should add some flavor to the game.

30
General / Re: Question re:final area (spoilers)
« on: April 09, 2020, 01:02:23 pm »
I did it the other way round  :-X

Weeeeeell, time for you to load a save. Bc this makes the Dc much easier.

Bc then only the complex is hostile, but the faceless side is save.

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