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Messages - Azura_04

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61
General / Re: Nexus Save
« on: December 15, 2019, 12:30:01 pm »
To answer your question, this isn't legit.

62
General / Re: Nexus Save
« on: December 15, 2019, 12:29:25 pm »
Ahhhh...i see. Someone posted a cheated .char.

It's very simple. He or she maxed her/his level via CE, added her/himself enough feat, spec, base and normal points to max out.

It's a bit more complicated than this, but in a nutshell, its just that. Then he/she collected the PSI abilities and all blueprints.

If you want a more exotic char, then i could give you one. That has for example dread armor and weapons. Or someone with 500Q supersteel armor. ;P

63
General / Re: Community Share: Save File Spec
« on: December 15, 2019, 12:25:07 pm »
I might have a challange for you, could you open a .char and add it's loadout to a player.char?

If you can, then you are truly a master. And I'll clean your shoes every afternoon. :P

64
General / Did anyone find that?
« on: December 13, 2019, 09:48:43 pm »
Hey,

The Ferryman talks about some kind of miningmaschienes and gems when talking about the fetid marsh, I went there and didn't find anything, is it just a fairytale or is this real and I just didn't find it?

-Stella

65
General / Re: Community Share: Save File Spec
« on: December 13, 2019, 09:38:43 pm »
Interesting.

A question, do you offer services to edit the global.dat s?

66
General / Re: Expeditions spoiler Old Ib and few athers
« on: December 13, 2019, 10:49:59 am »
Hm...sry i mixed up the powerplant with the facility you mean.

67
General / Re: Fold m7 is there a use for this item?
« on: December 12, 2019, 10:05:45 am »
Hey,

You can give them to the pc freak from hexagon, he'll decode them and then you can read them on the monitor next to him.

It's only lore.

The same can be done with the slimy tablet.

-Stella

68
General / Re: Jack Quicksilver Issue (Triggering "Meet Azif")
« on: December 09, 2019, 10:09:24 pm »
Telling the foundry cell if he snitched them out or not doesn't matter. I can confirm it. I did the questline quite often and I always picked a random dialogue option if he snitched or not. Both work.

69
General / Re: Next expansion speculation thread
« on: December 08, 2019, 01:32:48 am »
My theory is that the guy who stole the cube from the faceless is in fact Underrail's main character after he or she lost his or her memories.

Interesting. What makes you think that?

Idk, but it isn't plausible, because Abram, Jack and Azif would recognize him/her upon seeing him/her.

70
General / Re: Next expansion speculation thread
« on: December 06, 2019, 05:46:52 pm »
Is it just me, or does south and north Underrail feel like west and east germany? And the faceless are just the soviets who build the wall/blockade the tunnel.

71
General / Re: Weapon/Item comissions
« on: December 05, 2019, 02:04:42 pm »
Well, ofcourse it still exists, but it's trash compared to the past. :/ Such a shame, was pretty fun.

72
General / Re: Weapon/Item comissions
« on: December 05, 2019, 09:23:42 am »
Ah, the on-hit effect can't be edited?

I can change the impact speed. But not the hit-effect. To do this I would need to dive deep into the game's files.

I can change the value of the damage itself but the overall dpt. (Damage per Turn.)

By changing the quality of the itemparts, or by increasing/decreasing the AP-cost.

Also to change the item name effectively I would also need to dive into the files.

RN for ex. we have Quake. I only have 5 characters I could put in there. If I rename it to : Powerhammer I would only see Power. And if I call it POW the last 2 slots are filled with "ke". From QuaKE. So I need to use spacebar to fill those 2 slots.

To cut this short, I can shorten and change the name, but I can't extend it....for now.

Until I maybe dive into the files, which won't happen in the near future, because I play other games rn like HOI4, Robocraft and Minecraft, + I got some upcomming exams in school. So I don't have much time for diving into Underrail files.

73
General / Re: Weapon/Item comissions
« on: December 04, 2019, 05:49:40 pm »
Maliel, I changed the capacity of the barrel shotgun from 10 to 20. Good enough?

74
General / Re: Weapon/Item comissions
« on: December 04, 2019, 05:48:24 pm »
cypherusuh so, i tried, but i weren't able to reduce it's dmg, but i changed the name and carry weight. Should i increase it's AP cost to make up for the higher dmg? https://prnt.sc/q67wwi

75
General / Re: Weapon/Item comissions
« on: December 04, 2019, 04:46:59 pm »
Sure, i can do that.

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