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Messages - Maliel

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31
General / Re: So what improvements would benefit Underrail 2?
« on: August 26, 2019, 02:32:57 pm »
Lots of great suggestions here, but personally the only thing that I'd love to have is the ability to customize your playermodel, not just your portrait. I know it would take a hell of a lot of time due to the way how animations work in the game, but it would still be a nice feature to have.

I would love more char customization, but in a sprite based game that would involve reworking every single animation sprite for every possible char armor model, but maybe if the next game is in 3d that would be feasible, btw if we get enough sequels at some point we will have an underrail fps this is almost certain

32
General / Re: So what improvements would benefit Underrail 2?
« on: August 24, 2019, 02:31:49 pm »
I can't believe i just remembered this, more ways to solve quests, let's put those non combat skills to use when it comes to quest solving

33
General / Re: So what improvements would benefit Underrail 2?
« on: August 22, 2019, 02:15:04 pm »
Now that you mention it, more meaningful interactions with npcs sounds nice, since out of the hundreds of npcs in the game i care about maybe 4 of them, why does everyone in this game is an unlikable asshole?

34
Bugs / Re: Minor bug with Yahota during kidnapping
« on: August 21, 2019, 06:37:02 pm »
Yeah the same happened to me she is not a the top of the lighthouse, she just vanished

35
Bugs / Massive fps drop on certain maps
« on: August 21, 2019, 06:35:53 pm »
Is it normal for the fps to drop to 1 or less in areas like the rig or the last map of abyssal station zero? im playing on intel graphics by the way

36
General / Re: So what improvements would benefit Underrail 2?
« on: August 21, 2019, 06:13:05 pm »
I wonder if the game could be something else besides isometric, can you imagine this game as a low poly FPS like doom or quake?  cuz i would play that every day forever

37
General / Re: (Spoilers) Eternal Torch and shards
« on: August 21, 2019, 02:33:56 pm »
How does this bone crank look like? Where can it be found?


Upd: Found it  finally)

Where did you found it? do you have to check inside the graves or something?

38
Suggestions / Re: Super Steel refinement
« on: August 15, 2019, 10:13:40 pm »
I agree, getting high quality anything is a pain but then i found a 186 quality tungsten plate

39
General / Re: Need help with Expedition music puzzle? Try my Decipher.
« on: August 14, 2019, 02:13:01 pm »
Bless you

40
General / Re: So what improvements would benefit Underrail 2?
« on: August 13, 2019, 11:54:12 pm »
Wait, i got it... MODS!, like that other post apocalyptic game

41
Bugs / Destroy the sonar quest not completing
« on: August 12, 2019, 05:53:10 pm »
Just finish the sonar quest talk to the captain who says the sonar is no more but it never ended, no exp and the quest appears to be open still

42
General / Re: Expedition D.L.C Native alliance?
« on: August 12, 2019, 04:57:40 pm »
No, they don't even understand your language.
Well, time to slaughter some innocent old ladies then...

43
General / Re: So what improvements would benefit Underrail 2?
« on: August 12, 2019, 02:21:01 pm »
Less RNG when it comes to item quality, or at least a way to improve quality

44
General / Re: Are leading shot and barrel stare mutually exlcusive?
« on: August 07, 2019, 03:42:46 pm »
But that doesn't mean it can't be useful, if you nullified enemy's evasion somehow - stun/incapacitation/trap you don't need Leading Shot, and can use Barrel Stare. Or you can move from enemy close to you, thus you lose LS bonus anyway, but you have at least BS bonus that somehow compensate loss of accuracy. It's just it rarely useful.

Now that you mention it, i have failed attacks against stunned and trapped foes, sometines twice in a row, could that be a bug or just plain bad luck?

45
General / Are leading shot and barrel stare mutually exlcusive?
« on: August 06, 2019, 04:18:30 pm »
Barrel stare does extra damage against enemies in close melee range and leading shot says it works as long as there are no enemies in melee range, does that mean both feats can not activate at the same time?

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