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Messages - Raven

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16
Suggestions / Re: Shopping Rounds Take Too Long
« on: July 18, 2019, 12:02:28 pm »
Can't say I agree to this.

1)How you gonna explain this for lore? Magical caravans between traders? Or teleportation system? This game is a story about surviving groups of people in tunnels. with monsters/bandits between them.

2)Managing your inventory and weight is the part of the game. What to take, what to scrap, etc.

3)The "searching for needed parts" is annoying yes, I posted suggestion about adding "order" button for merchants to get 1 item per restock and the restock clock in their menu to see how long it will take for new stuff, so I can agree with you about that.

4)The mini game of "I'm going to that merchant so I gonna take this items for sale" will be gone. It gives some flavour and uniqueness to buy/sell mechanics

17
Suggestions / Re: Dissambling
« on: July 17, 2019, 12:25:52 am »
This is an old topic, but the problem with this feat is still here...that it's useless. Yes you can get some rare add-ons, but it's not worth the feat point for minor convenience.
It's much better than that.

First, when you disassemble and reassemble something, it's fixed.  That means its value, if you're selling it, can jump by potentially a huge amount.
Second, when you disassemble something like, say, a 5mm Hawker with a XM, you can put that on a .44 or a 8.6 Steel Cat and drastically increase the value of that XM.  Since the best-selling items have an increasing value multiplier based on the number of attached mods, going from a cheap crappy frame with 1 mod to an expensive frame with 2 mods is a huge deal.
Third, many of the items that you're really interested in don't have a quality value and don't suffer from the 10% hit.
Fourth, there may be a way to mitigate that 10% on the way.

Disassemble is the one feat that can most significantly increase the amount of money in the game.  If you're playing on the easier difficulty levels, that doesn't matter to you, but on Hard or DOMINATING, the economy is tweaked so that there's not infinite money any more.  Since there are, at a minimum, three big money sinks in the game, it can be quite nice to be able to afford all the optional stuff.  So, in effect, Disassemble makes opportunities available that a player otherwise wouldn't have.  That's a big impact for a single feat.

The feat most certainly isn't dead; it's merely specialized.  That's just fine.
Well I see your points, but I can't agree to many of them.
1)The repair kits are quite easy to craft, since there are a lot cheap melee weapons to scrap/ leather armors to make and scrap. Plus even if it's fixed, the losing of 10% quality makes a big dent in final price for item.
2)Add-ons are the only things, that this feat is good for, but rare ones you want use for yourself and to take this feat for the useless ones for recraft and sale is a bit of a waste.
3)Well this is true, but if you are somewhat lucky you can buy and hoard many of them to craft future items. So in this case again this feat is lacking.
4)Not sure, what are you talking about? Is it skinner/clother feats bonuses?

I prefer to play on standard mode in any game, since this is the original setting for the game, or how the game supposed to be played. Inflated difficulty is just a broken design/waste of time usually. There are exceptions, but usually it's like this. And so skills/feats/perks/etc should be balanced around standard mode.

I still don't see the reason, why this feat can't give 100% items back. Since this game has one of the most stupidest designs for add-ons I ever saw. Why scope/ammo mag/bipod can't be taken off/put on on a built gun? They are NOT the main part of the gun, so you don't need to disassemble it to change/move/remove/etc them. So if this style is coded in game at least give us ability to do such simple things, that present as base in other games....

If you say, that it can be abused to repair for free - make it, that you can disassemble ONLY fully repaired ones.


18
Suggestions / Re: Dissambling
« on: July 15, 2019, 08:33:47 pm »
This is an old topic, but the problem with this feat is still here...that it's useless. Yes you can get some rare add-ons, but it's not worth the feat point for minor convenience.

The logic with this feat is a fail too, since you are the one who assembled this gun/armor/device, so it's natural, that you can reverse it. Anyway here is a small ideas:

1)Maybe give us integrated ability to disassemble items with -10% quality, or you will lose 1 component totally? Since this feat is almost dead, why not integrate it in core mechanics?
2)Just make this feat a 100% up from 90%. Then it will be a good one for any heavy crafting builds. You can recraft on a go your items if you found a better part.
3)Another option is to left this feat as is, but add extra function: "swapping" this will be a new entry in crafting menu where you can drag and swap component with similar (scope with scope) ones. This will give us option to break item for parts, or upgrade our equipment.

I think boosting it to 100% is the most simple and best solution.

19
Suggestions / Re: Simple Gun Nut Change
« on: July 11, 2019, 03:47:59 pm »
Gonna give my 50 cents  ;)

I think "gun nut" feat should not give +15% max dmg, but +25-30% lower dmg.
This turns extra potential damage feat with more RNG to a more stable less RNG damage feat. Since it will shrink the dmg roll and cut off 25-30% rng.

This game has too much RNG as it is, so why not have feats to reduce that?

20
Just to clarify: do you suggest that only components can be ordered, or finished items as well?
Because if you can orders finished items, crafting becomes effectively redundant.
Only components like scopes, reloader, gun frame etc from gunsmith, or cloth, plates etc from armorsmith.
Imagine you almost got everything for sniper rifle, but none has anatomical scope, so you just wasting time waiting for a random chance next reset, or craft subpar item.

The mercantile level can be used to get components with higher quality. This way there maybe will be a point raise this skill over 105. I'm not sure if it's game breaking and maybe after 100Q the skill will give less bonus for spent points. (till 100 mercantile = quality, after 100 +5 mercantile = +1 quality, so you gonna need 200 mercantile to get 120 quality?)
This idea was to help a player to gear up with less RNG at the start and then slowly make it obsolete.

21
Suggestions / The mercantile skill extra feature and merchant's clock
« on: July 10, 2019, 10:01:03 pm »
First of all underrail is a great game, got it and love it. The crafting is good (could be better) but it has a big problem - it's hard to find needed items to craft. It gets much worse with long REAL time stock reset for merchants. Specially at the start, when you don't have too much traders, so some builds are screwed for HOURS of real time, before you can get/craft needed items (like sniper rifle)

I suggest 2 things, that can make gameplay much smoother:

1)Option to "order" items from merchants based on your mercantile skill. It can be double price,but the quality of item will be identical to mercantile level (or what's best for ballance)
You can order only 1 item per merchant and you will have to wait restock to order again (so no spamming/getting everything)
Item type have to match merchant's speciality (weapon dealer will provide gun parts etc)
With this you are not spending hours waiting, running/reloading to check every trader for the last needed part, or cursing bad RNG/luck

2)Put a countdown clock in merchant's menu to see, when it will reset. I had so many infuriating moments, when I didn't had enough money, or skill - went fast to level up/get some quest - return to see all reset to a new stock with needed items gone.

The gameplay is great, but after restarting many times (new ideas for build/screw some builds/etc) I got many times this invisible wall of "can't progress properly with this build, cause I can't craft @@@ item" And the point of this game is to make a specialist, which is crippled until RNG bless you with needed parts. A sniper build without sniper rifle, or heavy melee build without metal armor, etc.

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