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Messages - fane

Pages: 1 [2]
16
General / Re: dude's quest help (spoilers)
« on: July 30, 2019, 03:21:57 pm »
Hint
Algebra

17
General / Re: Natives graveyard the second. (Spoilers)
« on: July 30, 2019, 07:18:31 am »
Six is not necessary he just knows more.
I am at my first Expeditions play myself lots of stuff i missed to.
I found out that Six knows more after i was done.
You can figure out things fill in the gaps yourself sppecialy if you go easy route.(someone really talks to much to the point is disappointing and ruins the fun if you go that way)
Lucky for me i solved the graveyard before finding the easy way felt so much better.
 

18
General / Re: Natives graveyard the second. (Spoilers)
« on: July 30, 2019, 05:26:29 am »
Hard way..go to main viking village..look for a clue i mean the pickled dudes had to be some extraordinary individuals that left a mark on the world.
Easy way...south of main viking village..(very disappointing for me)
As for what you get...your problem solver.
Edit. Six knows more about what you get ask him if you can.


19
General / Re: (Expeditions Spoiler)Need help locating an individual
« on: July 29, 2019, 03:10:02 pm »
Hah nice catch..
That got me thinking allegedly he blew himself up working with chemicals ?

Rich dude becoming a mutant ferrying mutans on the island...hmm
I wonder if hes around..the ferryman sees him from time to time.
To bad the mutants are dead in my first play.
Il try to find out more next one.

20
General / Re: Grey army spec ops armor?
« on: July 29, 2019, 08:10:22 am »
They come thru the north side big gates.
Dogs and few specs.
The alarm opens the gates.
Is not wrong timeline .

21
General / Re: Grey army spec ops armor?
« on: July 29, 2019, 07:47:32 am »
There should be 10 maybe more spec troopers  some get in after alarm is triggered.

22
General / Re: Grey army spec ops armor?
« on: July 29, 2019, 07:33:07 am »
NPC
There are many more then you can carry.
May be difficulty related.
If you cant find any push the alarm button..

23
General / Re: Grey army spec ops armor?
« on: July 29, 2019, 07:15:10 am »
Yes there is.
Armor and helmet.

24
General / (Expeditions Spoiler)Need help locating an individual
« on: July 29, 2019, 07:13:03 am »
The person ferried to the jaws monolith by SGS herrywoman Svana.
The only clues i have ,first name Hank,old man,seen in the Junkyard and driving jet ski.
IS he in the game?

25
General / Re: riftwalk locations
« on: July 28, 2019, 05:39:41 pm »
Il add

Core city derelict warehouse...outside black crawlers base that you fight alongside Gorsky

Core city..your house basement

SGS..agronomy and pens level in the storage room

Junkyard...in front of Elwood house the guy you steal the disk from for scrappers leader

Foundry... on the mayor map house rooftop where you get the sniper rifle

University..university metro station down the stairs into the passage

You dont have to be close to rifts to spot them ...they are on top of signs on the floor.
Just need to scan the map.

26
General / Re: Uniques (Spoilers for non expeditioners)
« on: July 28, 2019, 10:36:08 am »
Ethereal torch..combat utility.

Strange medallion...combat utility.

Edit: Rancor combat shotgun (deep caverns)

27
General / Re: [Spoiler] Medical Supplies For Mutants
« on: July 27, 2019, 07:02:41 pm »
I think the camp doctor is the only option and you have to do it then and there by radio.
I forgot about radio and went to the doctor in person. He had no dialog for supplies.
Got back to the mutant island and even if i ordered the supplies by radio i was not allowed to reenter the camp muties becoming hostile if i tried.
Maybe bug no idea.
Had to sneak in to go down .

28
Development Log / Re: Dev Log #63: Expedition DLC is Released!
« on: July 22, 2019, 08:05:39 pm »
Thank you Styg and Underrail team for making the best game i ever played.It went to nr.1 spot on all time favourite games since release and as i anxiously wait for expeditions to update i figured i should show my appreciation for your work. Dam i was waiting for a game like this since 2000.Yah i am that old.

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