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Messages - Stavrophore

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46
The zoom changes would be good with more environmental clues missions like the one of dude missions. I dislike the limit of psi abilities, good thing you can atleast change it with consumable. And RIP to builds that base on criticals.

47
New experimental patch nerfs the critical power, so the build will definitely not one shot enemies now :(

48
General / Re: Psi crab coak is not worth it.
« on: July 21, 2020, 12:54:15 am »
Problem is, it doesn't pay off. The percentage decrease of psi cost is better than +2 Regen.

49
Ok, sorry ive omitted stealth by accident. So with rathound armor you get 27 movement points? Any other armor recommendation or uniques? Let's say you don't kill a group, how do you escape? Pop a forcefield? With small amount of movement points, without sprint you can't really move much, you get 57mp with haste.

50
Three agility on dominating? No stealth i presume? Unless you kill all enemies on sight as they appear, you will get toasted.

51
Suggestions / Add night vision goggles toggle hotkey
« on: July 20, 2020, 01:44:35 pm »
Its annoying especially for characters that switch goggles[detection goggles vs critical chance], you sometimes forget about placing them on quick access bar. Its also QoL change -less clicking.

52
Its so incredible annoying playing as chemical pistol build. Either make the npc navigate around your puddle or stop turning them hostile. Im now at free drones SRO assault and im just friggin mad. Had to use different, less effective weapon because of that...

53
Suggestions / Re: Body Weight Training and Armor Penalty
« on: July 20, 2020, 01:00:27 pm »
If they've added just 5 more points it could make for interesting player builds. A metal armor with armor sloping, nimble and body weight training having zero armor penalty, enabling you to get bonuses to evasion and dodge.   

54
Bugs / Burrowers can climb ladders in underrail?
« on: July 16, 2020, 09:56:05 pm »
That fella behind me, climbed that ladder xD
https://i.imgur.com/gOzxANA.png

55
Suggestions / Re: Dialog log?
« on: July 16, 2020, 02:14:05 pm »
Its not a true dialog log. If you want to see how dialog log should be done, look at Beautiful Desolation.

56
As in title. The hour glass will endlessly whirl.

57
Bugs / Mine skill bug
« on: July 16, 2020, 01:37:37 pm »
Recipes should be switchable i think, after all they produce same thing.



58
Bugs / Re: Can't click on statue at Black Sea entrance?
« on: July 16, 2020, 01:27:46 pm »
Ive reached the top from the pirate base, in the place there's an eye icon and you can watch black sea from there. Still can't click there.

59
Suggestions / Make separate character profiles for savegames
« on: July 16, 2020, 01:26:21 pm »
Currently savegames from different characters mix together when you try to load the game. Just add a separate tab with each character.

Second recommendation -prevent arena allies to turn hostile when step on your own acid puddles.
Third, give us option to end pyrokinetic stream before running out of either ap or psi points.

60
Suggestions / Re: Mutagen puzzle -allow placing all mutagens for scan
« on: July 13, 2020, 11:41:59 am »
Its a matter of just adding a loop to a container that reads property of each ingredient, then another loop to display it in dialog box with continue option, since dialogs can't be scrolled in underrail.

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