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Messages - darkelf

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16
Bugs / Medicine for muties (DLC, Mutie Refuge)
« on: November 10, 2020, 03:03:23 pm »
Leaving refuge and returning back leads to missing persuation check in dialogue with Dr. Savage. (Only lines "because they need it" and etc.). Contacting with Savage right after receiving medicine list works fine.

17
General / Re: Unreachable box in Water Facility
« on: November 10, 2020, 01:40:17 pm »
Just bought a Devastator and tested - there are two unreachable places in Water Facility. Both not worth it. Buy yourself a Devastator for 18900 and get literally nothing. :D Even no Oddities.

18
General / Re: Water Facility transitions not accessible by Jet Ski
« on: November 10, 2020, 08:19:07 am »
I have a good jet (Shark), i just mssed that ramp.  ;)

19
General / Re: Unreachable box in Water Facility
« on: November 10, 2020, 07:13:33 am »
No, tried by foot also (Perception check?). 

20
General / Unreachable box in Water Facility
« on: November 10, 2020, 06:36:58 am »
See attachment below. Or maybe clearing debris is possible?

21
General / Water Facility transitions not accessible by Jet Ski
« on: November 10, 2020, 05:20:50 am »
How to get here?

22
General / Re: Otto's random quest
« on: November 09, 2020, 04:32:15 pm »
Underrail is a game you replay a lot
I definitely agree on that, but replayability is about builds and gameplay styles. I don't want to beat this game 10 times and get this quest only once when i really don't need it. The quest can be made acquirable through other alternative paths to reach Jet Eater (for example), maybe from other factions or other NPC's.

23
General / Re: Otto's random quest
« on: November 09, 2020, 01:29:05 pm »
The random quest system is the worst thing i saw in Underrail. Game is so time-consuming for such features. Why not just make a quest always available or at least optional (toggle random quests on/off in menu)? It feels like cut content. What is the purpose of doing this?

24
General / Re: Otto's random quest
« on: November 09, 2020, 12:48:05 pm »
So there is no way to find Jet Eater's lair and kill it?
I read somewhere that you can access and even talk to the Wyrm first. Is this true? Where to find it?

25
General / Otto's random quest
« on: November 08, 2020, 05:48:21 pm »
If Otto is missing near Ray's shop - can he reappear there after some time? Or does he appear only once per playthrough?

26
Bugs / Locust targeting bug
« on: November 08, 2020, 06:39:39 am »
Locusts can't be targeted when they are behind the destroyed hive.

27
General / Re: DLC components quality
« on: November 07, 2020, 01:50:12 pm »
Found 150+ kevlar cloth and blast cloth there, maybe i'm out of luck.

28
General / Re: DLC components quality
« on: November 07, 2020, 11:28:17 am »
How to get there? I've heard this is a new dungeon but haven't found it.

29
Bugs / Re: Crafting in combat mode
« on: November 07, 2020, 05:26:41 am »
I meant turn-based mode of course. But still feels like a cheat.

30
Bugs / Crafting in combat mode
« on: November 06, 2020, 07:32:19 pm »
I think it's a cheat and should be changed. Now if Hypercerebrix is used you have infinite time in combat mode ("Enter") for crafting items. But on the other side it gives you the ability to craft in DC when workbenches are not available. Tough decision.

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