Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - darkelf

Pages: 1 2 [3] 4
31
Bugs / Locust hives
« on: November 06, 2020, 05:47:57 pm »
Locust hives are immune to crits. Is this intended?

32
General / Re: DLC components quality
« on: November 06, 2020, 10:40:19 am »
I totally forgot about Kiro. Does he sell HQ items?
Also, Ezra sometimes sells arond 150+ quality parts.

33
General / DLC components quality
« on: November 06, 2020, 06:16:43 am »
Is it possible to find 160+ components in DLC? Currently looking for stealth and electronics components, because i chose Protectorate and Praetorian for my AR/Sniper.
Constantine sometimes has 150+ or maybe higher, but i think i went wrong with Praetorian, Coretech was a better choice. Where to find HQ black cloth and soft padding? Damn, i hate this game.

34
General / Re: Mercantile skill
« on: November 05, 2020, 04:05:42 pm »
So can i use hypercerebrix for 105 mercantile (to pass a dialogue check) and just unlock Hanna's Tier 2?   

35
General / Mercantile skill
« on: November 05, 2020, 06:13:33 am »
Does the mercantile skill also increase the quality of items sold by vendors?
Does the mercantile check passes ONCE in dialogue only? For example, when Hypercerebrix used and requirements met. 

36
Bugs / Re: Enemies respawning
« on: November 03, 2020, 04:10:05 am »
I also thought it was a time factor. By the way you can go straight north form Dude's place and up (using rocks) to Foundry, skipping lurkers.
I was curious why the amount of spawning enemies was exactly the same as it was, not less.

37
Bugs / Enemies respawning
« on: November 02, 2020, 06:01:45 pm »
After completing Dude's other quest all the enemies respawn in upper caves. Is this intended? Killing death stalkers again is a bit frustrating.

38
Bugs / Dude's Quest
« on: November 01, 2020, 08:05:12 pm »
When Dude is asking to find ingredients for Juice, quest immediately marks as completed.

39
Bugs / Kill Balor quest
« on: October 31, 2020, 07:35:53 pm »
If you won't initiate the dialogue line about Balor ("I'll kill Balor") it won't appear in quest menu (notes) even when you bring cybernetic eye and complete the quest.

40
Bugs / Rathound King quest
« on: October 31, 2020, 01:32:50 pm »
If you convince Rathound King instead of killing him, second quest (bring his head) becomes failed. Is this intended?

41
General / AI Scrambler
« on: October 30, 2020, 04:33:09 am »
Can this item be aquired elsewhere besides Coretech?

42
Bugs / Protectorate warehouse
« on: October 27, 2020, 04:43:03 am »
Sometimes if you are spotted in Protectorate warehouse and dialogue is initiated, you can't close it and the game hangs.

43
Bugs / Port Zenith Security Pass
« on: October 26, 2020, 06:28:14 pm »
When dragging Port Zenith Security Pass to quick access panel in inventory, icon is missing in horizontal bar. 

44
Bugs / Re: "Camera problems" quest
« on: October 26, 2020, 06:12:48 pm »
He didn't ask for anything, just talked to him and quest became finished. I think if you find only Stalker first and talk to Harland right away, he may tell you about the bot. But if you also visit a smuggler cave with plasma sentries and also tell him about smugglers, the quest ends. In other words, if you tell him all info at once (Stalker/smugglers) he will thank you and wil not give you a task with bot.

45
Bugs / "Camera problems" quest
« on: October 24, 2020, 06:06:00 am »
After informing Harland about smugglers and Stalker the quest ends. But the info here says the quest should contain an explorer bot part. Has this quest been changed?

Pages: 1 2 [3] 4