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Builds / Re: An Average Explanation of Outstanding Psi Builds
« on: August 19, 2019, 08:54:16 pm »
Great guide-make some more! I learned a lot with the details this contains!
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The metal armor will keep you alive longer versus bullets, since while the two armors will have similar damage threshold, the metal armor will have higher damage resistance to protect against aimed shots. The metal armor will also protect better against energy weapons and grenades due to providing energy (and possibly heat) resistance.Thanks-I took Armor Sloping to start so not quite as bad for Steel Plates if crafted. Not sure how much I am relying on Mobility-Machete Build from Nerd Commando I'm trying and yes just like level 6-7
The riot gear will keep you alive longer versus melee attacks as it has similar damage resistance and threshold against mechanical melee damage compared to the metal armor, but, also has a chance to block melee damage.
Based on the stats you posted, I assume you are early in your playthrough, so the metal armor may have significantly higher armor penalty than the riot gear. If you rely heavily on mobility or stealth, and aren't regularly dying to bullets, I would recommend the riot gear. But it all depends on your build and where you are at in the game.
Suppressive Fire is still an awesome way to set up enemies to take advantage of Opportunist. It's not the only way to get that Opportunist benefit, but as AR you're going to be bursting a lot anyway - so why not make it even easier for you to get more bonus damage? The SF debuff also is pretty nice - it lets you worry a bit less about ranged enemies so you can focus on anyone getting too close, and the AP debuff may mean enemies get fewer attacks than they otherwise would.
Get both Opportunist and Suppressive Fire if you can fit them in your build. They go well together, and are highly reliable.