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Messages - Mocade

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16
Suggestions / Opportunist
« on: November 25, 2021, 01:30:42 pm »
This feat feels cheap. Easy damage. Of course player will always take any advantage against the enemy whenever he is stunned, chilled or incapacitated, this is normal.

This feat should enhance really questionable content, maybe like 100% more loot from people you dare to attack via dialogue option.

17
Suggestions / Add more Death Stalkers and Crawlers
« on: November 20, 2021, 06:51:12 pm »
I've playing on dominating and i got bored, i just yell and i see everyone and make them die in the same turn. Please buff them, or add more of them.

18
Suggestions / Re: Don't unequip items newly equipped belt can hold.
« on: November 20, 2021, 09:55:56 am »
You know, usually, when you put the new belt on your jeans, everything attached to previous one stays there.
Game already doing you a favor to put off that item from belt and hiding it in inventory so be grateful about it.

19
General / Re: Gang war with no persuasion
« on: November 20, 2021, 07:44:27 am »
You can't.  You need 50 persuasion, and careful dialogue choice after that to make this happen.

20
Suggestions / Re: Random Ladelman Encounters
« on: November 20, 2021, 07:42:53 am »
Idea about ladleman itself isn't really important, since he is the charater that propably moves on with rest of the group. But it leaves a question about frome where did they come in the first place. Expedition i mean, with their massive long black wiry jet skies, full of stuff. Because they surely didnt arrive by train, so there must be some waterway in the lore. Like behind Core City fragment of sea where you have quest to find agent raul? Could be.

21
Suggestions / Re: A legal way to obtain a Protectorate Cruiser
« on: November 19, 2021, 07:32:05 pm »
Good idea.

22
Suggestions / Several unique Psi powers
« on: November 19, 2021, 07:31:21 pm »
But random, that you can find different one in different runs.

23
General / Re: Where is Infusion?
« on: November 19, 2021, 03:31:14 pm »
Is that possible to bring Cube to Tanner?

Yeah, you just take the cube and export your character, you start the game in another timeline, and follow main storyline until next cube is stolen by tchorts, then you descirpt its apperance to tanner and when he commands you to bring it to him, you have option that you already have it. He take it, and you have a cutscene when he walks into his room, locks the door behind him and this triggers secret time paradox ending, where Six is so angry that kills player on the spot.

24
Suggestions / Re: Biocorp Utility Outpost #6 [Spoilers]
« on: November 17, 2021, 07:42:04 pm »
Im diggin this up, this lad did crazy work and dedication to her idea.

25
General / Re: Where is Infusion?
« on: November 17, 2021, 06:00:15 pm »
Yeah, go for replayability, its still much things to do.
Nope.
I DONE IT ALL!

Did you bringed the cube to Tanner?
Did you killed whole team of masters in core city sewers?

26
Suggestions / Chemical Pistols
« on: November 17, 2021, 03:43:21 pm »
Could it be possible to switch regular chemical pistol sound to one that have XAL-001? The unique one is very satysfying to hear while regular is combination of chemical and classic firearm sound, which is quite unpleasant.

27
General / Re: Where is Infusion?
« on: November 16, 2021, 04:21:54 pm »
Yeah, go for replayability, its still much things to do.

28
General / Re: Where is Infusion?
« on: November 14, 2021, 12:03:04 pm »
^  Thats why relasing a modding tools is so important. Imagine Bethesda never did this. Or old doom.

29
Bugs / Aran
« on: November 14, 2021, 12:00:28 pm »
Someone ranted on steam that if we kill Aran in the player basement, his body will not disappear after the loot, dude asked about having a possibility to remove the body somehow, maybe via dialogue in the shop nearby.

30
Suggestions / Re: Metabolic Psi School
« on: November 14, 2021, 11:57:21 am »
Because it sounds like a weak school, those are too universal, thus game would be too simple. You have resistances in veteran feats with requirements for good reason.

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