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Bugs / Minor bug: Bug item at harlan inventory
« on: February 26, 2021, 08:37:15 pm »
It disappears when I try to buy it, so nothing really happens, it's just there.
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I've got a bit of a noob question about the tungsten tank hammerer:
I see lots of increased critical strike damage. But where is the critical strike chance coming from? I assume gear, but I am a bit of a noob and am not finding a large source of it.
My respect to Hammer Wizard!
How about Sledgehammer Magic in leater armor(abbreviated S&M Leatherman)? Take psi invulnerability combo from Force User(Force Wall)+Future Orientaton(Stasis+ spam Limited Temporal Increment); take Stoicism(5)+Morphine+Aegis. Throw away dodge-evasion, and face-to-face with sweet pain!
Also Condtioning 15% mech res+LiBe 5% res+ Ancient Rathound armor 5% and tabi 5%=30% mech res, but not that important.
Sprint replaced with Psycho-temporal Contraction.
Something like this http://underrail.info.tm/build/?Hg4DAwoDBwYALQDCoAAAwqAAAAAAWnlNWm4AwqAARkwATV8IK2kUKhIfwodjwohQS2IowrYAMeKhhgTiorUC4quGBd-_ Not sure in feats order, and maybe stealth replace with Hacking and Lockpicking
Can I make good use of grenades without 6 dex? I want some kind of ranged option, but I also want to actually be able to use Balor's Hammer.
Hey, wanna try your build (Tungsten Tank) but I don't understand how can I get 15 on Strenght, 10 on Con, 7 on Will, 6 on Agility and 5 on Intelligence, should I put extra points on Will at the beginning?
So I decided to try the heavy armor build but I went with grenades instead of psi since I've never done much with them before. I went with
9 str
9 cons
7 dex
6 agi
And 3 for everything else.
I made it to level 8 and spent my first 2 bonus attribute points on bringing both con and str to 10. Should I spend my next 2 building up int for expose weakness or focus on getting str as high as possible?
Also, I'd love it if you'd mention what the core skills we should be leveling are.
Hey, I just want to say that, as a complete noob to this game and having restarted multiple times because of build, I must say your tungsten can hammer wizard is the most beginner-friendly build I've tried. Unlike the Psion build which requires you to properly juggle all the tools at hand to achieve best result or the tin can AR build which kinda suck until you get a real AR and solve the early game ammo shortage, your build get online the moment I got a hand on a sledgehammer and only get better from there.>What do you think about adding temporal manipulation to the hammer wizard build?
What do you think about adding temporal manipulation to the hammer wizard build? Currently it is working out fantastically for me due to a combination of Sprint + Temporal Contraction eliminating almost all mobility issue for a few rounds. There is also Entropic Recurrence which I theorize will work great for echoing and amplifying the big boy crits, but I haven't been able to get much use out of it because I've been using a shockhammer. I plan to ditch the shock component eventually, but right now I'm not critting very often so they make up a pretty big part of my DPS.
Really nice guide. Thumps up!
I like the Berserker variant, though all 3 examples are interesting.
I wonder what Oligarch to support with these hammer guys?, Leaning towards JKK for the Berserker, and Praetorians for the other two.
Correct, Praetorians is always a choice for metal armor wearers because Lt. Straford also sells carrier vests, besides explosives and other goodies that, despite being a hammerer, you will still find Praetorian gun shop still good
And I was kinda at lost for my Berserker, I went JKK because I assumed it has good stealth stuff, and since JKK are quests mainly revolving Stealth, I went for them
Inspired by your guide, I have started the "Berserker" hammer variant, now lvl 11 having returned the drill parts. (Hard difficulty, Oddity mode)
So far, I love the combination of being a nimble, agile, dodgy character who rely on stealth and traps, and the ability to full berserk in hand-to-hand, drugged up and quite tanky.
I consider a decent traps skill important, in order to detect and not step on all the mines.
It is not that it hurts that much with 10+ CON, good evasion for the level and damage resistance, but the noise alert all the enemies on the map, wich is not cool. (Also you can recover a bunch of useful traps to set yourself, wich is very cool.)
Skill distribution is indeed very tough, I have so far sacrified all social skills, tailoring, throwing and electronics in order to have decent dodge, evasion, traps, stealth, biology and mechanics. Working on improving tailoring first.
Feat distribution/lvl:
1 - Sprint
1 - Nimble
2 - Doctor
4 - Interloper (+1 AGI)
6 - Conditioning
8 - Fast Metabolism (+1 STR)
10 - Thick Skull
Nice guide and good initiative, I went through it but not deeply. It will be good to see the builds in the character creator or indicate how to build them fully. You are offering a lot of possibilities, it may be good to narrow them to the most efficient ones based on your runs. It will be nice as well to have a short introduction on what hammer are good at and not good at
Few remarks/questions:
versatility does not increase throwing.
you do mention about critical damage on Tungsten build but not how to increase critical hit chances? And if it is or not a relevant way to build your sledgehammer.
for Nimble Leather build, it looks like you are maxing dodge and evasion, why not considering greater siphoner for max evasion and dodge? you could even reduce your con to reach 10 Agi.
with SS metal armor at 40 threshold and a low quality shield emitter, you will resist smgs, pistols, knife, most assault rifles. Most poison will also not reach you.
Really nice guide. Thumps up!
I like the Berserker variant, though all 3 examples are interesting.
I wonder what Oligarch to support with these hammer guys?, Leaning towards JKK for the Berserker, and Praetorians for the other two.