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Messages - Apostrophe

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31
Builds / Re: 19DEX SMG build, dominating difficulty need advice
« on: October 12, 2019, 11:48:49 am »
Interloper is a huge QoL for stealth builds, I would take it sooner if I could. 
Blindsiding is a mediocre feat, but 15% more damage lingers for the whole first round of combat so it is useful in quickly dispatching priority targets.

Chemical pistols are great but I already have grenades, traps, psi, and melee as backup/cc options, also carry weight issues and two weapons slots. If you have any suggestions on chem pistol SMG build please post it.

32
Builds / Re: 19DEX SMG build, dominating difficulty need advice
« on: October 11, 2019, 04:08:01 pm »
After some testing and reloading I settled on this:
https://underrail.info.tm/build/?HgcQBwMDAwdQNwDCoAAAwqBMJgAuV2hTX1wASQA3AABMK08mORYqNxUSScKjGcKFMFPCs8KHHeKfogPip6oD4rWuCd-_

In my playthrough, I took Blindsiding and Versatility before Expose weakness thinking I can just go by with ap bullets, terrible mistake.

This build was really strong in the base game, didn't go to DC yet but with this stealth, mobility and burst damage I can't foresee any major problems. There were some really resource-intensive and expensive fights but overall really smooth and powerful. I don't take pickpocket so money is really a BIG issue especially early.

Expansion is another story, Jetski combat is a reload fest. Just started Expedition, think I reloaded more in B5 in Black Sea than the entire base game combined. If you cant initiate combat on your terms build is absolutely terrible.

33
General / Re: Damage and crafting calculations
« on: October 10, 2019, 02:03:49 pm »
Damage modifiers sit alone; if you have 30% special attack and 15% feat, it's (damage) x 1.3 x 1.15, not (damage) x 1.45.  The stacking arithmetic is why crits - especially plasma pistol crits - can be so ludicrously high.

Thanks, crafting is finally clear but for damage i still have doubts. Are all damage modifiers calulated like this, what about stacking "passive" damage modifiers from feats like Opportunist and Concentraded fire?

For example Executing stunned target from stealth is it >
a) BASE * Opportunist * Blindsiding * Execute * Some specialization points damage bonus * Crit * Special attack %

OR
b)BASE * (Opportunist + Blindsiding + Execute + Some spec points damage bonus) * Crit * Special attack %

OR
c)BASE * Execute * (Opportunist + Blindsiding + Some spec points damage bonus) * Crit * Special attack %

34
General / Damage and crafting calculations
« on: October 10, 2019, 11:13:03 am »
Still not exactly sure how damage calculations work. For example if i have 100 damage gun with 120% crit bonus, Blindsiding, Opportunist and Expertise feats, 200 effective weapon skill and 30% special attack >

"base" damage is 100 * (1+0.7*200/100) = 240, this is the damage displayed on offense page of combat stats windows

if i hit stunned target (25% Opportunist) from stealth (15%Blindsiding) damage is 240*1.4+20(Expertise)

if i crit the same target in same circumstances damage would be 240*1.4*2.2

if i hit it with Aimed Shot (special attack?) for guaranteed crit damage would be 240(base)*1.4(opportunist and blindsiding)*2.2(crit)*1.3(special attack bonus)? or 240*1.7(opportunist, blindsiding and 30% special attack bonus)*2.2(crit)??
Or does special attack only boost special attacks that have bonus damage, for example 250% Execute feat becomes 325% (or 280% ?) How would the formula look if i crit with Execute from stealth with Blindsiding feat and some special attack modifier?



Also for example if i try to make infused leather from 160q super steel and 60q leather what quality of leather can i expect? Also if i try to make leather armor from 120q leather, 150q padding and 175q black cloth how exactly is skill requirement calculated?

35
Builds / 19DEX SMG build, dominating difficulty need advice
« on: October 09, 2019, 01:09:08 pm »
Currently lvl 16, need advice on feats selection after level 16. Also will 45 points in Psychokinesis be enough for Electrokinesis and Electrokinetic Imprint later in the game?

http://underrail.info.tm/build/?HgcQBwMDAwZQNwDCoAAAwqBKJh4uWGhURmQALQBGAABMTzkrJhYqNxXCo0nChcKz4p-iA-KnqgPita4J378

I was planing to take Expose weakness on lvl 16 since i still use melee to kill low hp enemies etc. but i have stockpiled a lot of wc2 ammo and later in the game i will probably have 2 SMG equipped so it seemed like a waste, also was planning on taking Cut-Throat but now it seems its kinda late for that skill, i have no problems killing humans and better ways to CC.

It just feels kinda dumb to have 350 effective melee and no melee feats. Eviscerate? Or just take Expose weakness?

I also planned to take Nimble but since i will never go over 15-20% armor penalty also seems like a waste.

Quick thinkering? Seems overkill with forcefield and Electrokinetic Imprint , also no specialization points to spare to reduce cost.





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