Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cypherusuh

Pages: 1 ... 6 7 [8] 9 10 ... 21
106
Builds / Re: Your favorite/best build?
« on: October 04, 2020, 03:35:55 am »
my favorite build is the same as any other game which allows me to create my own characters,
stealth ranged build.
in underrail case, crossbow trapper with beeg stealth.
its especially nice in underrail because you could just disregard any defense and put maximum offense, just rely on your tactical superiority (cheesing the game)

107
General / Re: Returning Player Question
« on: September 26, 2020, 02:24:27 am »
You're much better off with going a single Psi discipline now.

You can go multi, but for the first half of the game you might find it a bit too slow as you have to swap skills and drink mana potions :).
So I guess Psi is going to keep on that kind of directions :/

Played a psychosis build from start to finish, here's my take from a psychosis perspective:

1) Old time quad school is just a bad option now due to vastly increased psi cost. The optimal way to play is to take Temporal (stop at 70 base skill) + one other school early ~ mid game. I went Meta because it's a better fit than Psychokinesis for psychosis - spam-able cryokinesis sniping and Cryokinetic Orb crowd control. Once you have Psycho-neural flexibility tri school is now an option. I went with Thought control so my build have two modes: Meta for frontal assault and Thought for silent assassination.

2) Short answer, yes. Long answer, yes but not just for PTC because Stasis is a huge deal. It's a defensive + offensive tool in one. If you are not confident you could save it as a reliable panic button, LTI + Stasis = reset cool down and second chance at victory. I used it more as an offensive tool -> adrenaline + PTC, Stasis to extend the buffed AP for one more turn for maximum firepower. This is especially important since Force Field is now unreliable. I personally high recommend all pure psi build take 70 base Temporal. You can invest more to reduce the chance of PTC debuff to a minimum of 30% chance but I don't think it's worth it. On dominating difficulty you are doing something wrong if you can't end a fight within 1 ~ 3 turns. This is another reason for my assassination mode - thin out the crowd to guarantee all fights end within 1 ~ 3 turns.

3) Pure psi with no crafting is just objectively bad. School specific psi headbands are vital and made a night and day difference in damage output. If you don't craft as a psi, the whole game sucks and DC sucks even more.
1. kinda surprised you didnt go Psychokinesis for the good ol' 1-shot Mania setup. Is there any buff on Metathermics to handle robots? I remembered Psychokinesis is a staple for psi build mainly for dealing with robots.

2. yeah stasis is nice, but I usually just use it for cheese. lure on tight corner -> bear trap, shoot em. if its not dead, stasis -> quick tinkering trap -> pretty much dead anything.

3. I totally forgot about crafted psi headbands.

so I guess other build doesn't get impacted at all? stuff like melee, cutthroat rogue, crossbow, the SMG and AK, etc

108
Builds / Re: In search of sneaky crossbow/traps builds
« on: September 25, 2020, 12:29:32 pm »
New player here. I would like to enjoy this indie gem even if my free time is very limited.

@harperfan7

Thank you for posting this screenshot. This was exactly what I was searching for. A pure crossbow stealth build ("pure" here means no grenades or psi). With this build can someone craft and repair all the basics he is going to need, right? That's why all these points under "Technology"?

Also - if possible - could you kindly post this build at 1st level (and maybe at 10 level)?
not OP, but the general leveling is :
1. max your main weapon skill
2. pump hacking and lockpicking max early on, so you don't have to backtrack if you found locked anything
3. get 15 persuasion and merchantile if your character has it. there's multiple skill check which involves that very early in the game
4. you could get away with 0 crafting skills until you cleared 2nd town quest. but if you do want to craft, mechanic and tailoring early is good
5. early trap is amazing for 2nd town quest, but not necessary as long as you quicksave every 5-10 step

109
Bugs / Re: You can trap yourself in place with a fishing pole.
« on: September 25, 2020, 12:19:41 pm »
that looks really painful, too

110
General / Returning Player Question
« on: September 25, 2020, 12:17:01 pm »
tl;dr other than psi and Dragunov, does any build impacted badly?

Hi, I was a little old player, last time I played was around Core City Update.
I've been following the Psi update stuff, but everything sounds pretty shit back then, so I didn't play it.
after randomly suggested Underrail-related video from certain warlords in Africa, I checked all the changelog and it seems like its kinda good(?)
but I still couldn't grasp it completely. So, my question is:

  • is it still not viable to do old-times pure psi and get all 4 school? is it felt bad? or is it actually good now?
  • does Temporal Manipulation school still safe to pick on pretty much all build due to Psycho-temporal Contraction abuse?
  • does DC even more sucks for any psi user that doesn't craft?

111
Builds / Re: Guide - Sniper/Crossbow/Psi Hybrid Build
« on: September 25, 2020, 12:06:28 pm »

But after spending 3 hours of resetting the shops, Camp Hathor is probably the best place for a chance to buy it

Ressetting the shops? What do you mean? Is there a way to quickly reset the shops?
if you don't mind using (((cheat))), you could use cheat engine's speedhack and crank it up to 500x speed.
although there is actual CE table to reset the store somewhere, I forgot.

112
I've never used shotguns before. What kind of shotgun/components would work best for this build?
Tyranny w/ short barrel and either forward grip or tube extension
I think tube is better if you took Full-Auto. Although I'm not sure. Basically, pick tube extension if it's enough to get you additional burst without reload
Combat shotgun is the go-to, even for single shot attack

113
Builds / Re: Feedback on knife build for Dominating
« on: January 06, 2020, 07:21:08 am »
I just played Dom up to junkyard, but basically finished my knife build on hard
It's very viable on hard, but I'm not sure if it's viable on Dom tbh.
Persuasion and mercantile is a must early for  .44 hammerer sell and grenades + bear trap. Your knife won't be able to do anything against loads of psi beetles early on.

Ripper is amazing feat, but it only showed its strength quite late in the game when you already stack up lots of crit related feats. I prefer sprint than fancy footwork tbh, it's much more useful when you need it the most.
Overall in hard difficulty, knife is pretty strong when you want to play dirty with cutthroat + flashbang + bear trap abuse. I'd say that you have to have DLC to make it worthwhile thanks to Energy Edge mod

114
General / Re: Undocumented quest early on in the game that i can't finish.
« on: December 24, 2019, 12:58:37 pm »
Credit to Destroyor at Steam Discussion page
"I guess you already talked to the doctor and have permission to examine the corpse? You can talk to Malcolm (the door guard for mushroom cave exit) for a bit more info.

Once you finished GMS quest you can talk to Kareem, Junkyard food vendor and he'll tell you something about going south, which is pretty much the dungeon mentioned below:
https://rpgcodex.net/forums/index.php?threads/underrail-the-incline-awakens.105387/page-498#post-6464122

Once you beat the mini-boss there you'll get a gold ring w/ initial JR
 to conclude the quest, you need to wait for someone to show up drinking at Kareem's bar @ Junkyard. You can give or sell the gold ring to him.

115
Builds / Re: Noob looking for a 'Mad-Scientist' Build (NO PSI)
« on: December 24, 2019, 01:32:24 am »
I made high-tech build ~3 weeks ago and it's able to 1-shot anything since level 2 to level 18 (where I took a break since then). I'll edit it with build link once I'm back home. Or maybe I'll just write up some nice guide up to that point

116
Builds / Re: Advice for my sniper build
« on: December 24, 2019, 01:28:39 am »
Keep in mind that expertise is usually the opposite of crit build, which is the go-to for sniper rifle.
This means, you need to makes sure to not proc Ambush and not taking additional crit chance booster, like Reckless or Scrounger or whatever that veteran feat name is

117
Bugs / Re: Gray spec ops armor sledgehammer visual noise
« on: December 23, 2019, 03:53:46 am »
Screenshot would be much more helpful btw

118
Suggestions / Re: make damn skinny ladders easy to click
« on: December 23, 2019, 03:52:52 am »
Also buff Bear Trap hitbox

119
Builds / Re: Dodge/Evasion Psi Monk - Input appreciated
« on: December 19, 2019, 12:13:10 am »
I'm curious how you are distributing your Ability Points from leveling. Since the builds that have been posted are all lvl 30 I'm trying to determine where those abilities were spent.
The rule of thumb is maxing your offensive ability and/or core "build gimmick".  In this case, you maxed melee, Dodge, evasion, and psychokinesis. Then, you could increase stealth and/or crafting skills.

Rule of thumb for new player, always make manual save BEFORE leveled up. Saving up level until you find high enough quality items is a smart choice, too.

As for me, I usually started leveling my evasion after drill parts, since there's not many ranged enemies before that. And I could grind the animals side-route and foundry to capitalize my dodge while increasing evasion to tackle other area.

Speaking of foundry, your fist might not be good enough, so, as many light weapon build do, you should increase chemistry a bit and craft gas grenade while stocking up Burrower bear trap and caltrops

120
Builds / Re: Advice for my sniper build
« on: December 19, 2019, 12:04:52 am »
Expertise smg is good enough for very lightly armored guys. 5mm silenced won't be able to scratch tac vest guy, let alone tin cans. That's the retarded design of silencer, it reduced the average damage by ~20%. Around lv 18, expertise might carry you through enemies DT and probably able to kill 1 target in 3-4 burst.
Not sure about crit, but if you pick ambush (and you should as sniper), it should be good enough if you have decent crit chance.

Alternatively, just play crossbow. They're designed as silenced sniper. After level 14 (crit power) you basically 1-shotting people left and right without any noise. It's kinda boring afterwards tho

Pages: 1 ... 6 7 [8] 9 10 ... 21