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« on: December 13, 2019, 01:48:09 pm »
I guess we saw it through different angle, Bruno.
I saw it as pistoleer which transition to sniper mid-game, while you saw it as sniper with pistol sidearm, and as Bruno said, versatility build is bad if you play sniper too early, while it's perfectly fine on higher level for very long ranged Snipe. Plus you get far better mileage on your pistol
As for Paranoia and Trigger Happy, I don't really like them on stealthy char, because Alpha Strike from stealth = bypassing initiation roll. The only important initiation roll afaik is very early on GMS compound and later on Arena vs Carnifex. With decent dex and agi, reload pre-fight and maybe with stuffed bat food will allow you to have a chance to win initiation without spending any feat. And with decent PER, I think your detection would be good enough for trap, and you could use Motion goggle for massive boost. Paranoia is less useful in practice imo.
As for tailoring, you could skip it altogether, because rathound regalia and phantom dancer is a very good unique light armor, and JKK is great for point shot. But you should check on Infused Leather wiki first. Some of them provides pretty dank bonus.
Also, increasing it for repair kit ain't worth it imo. Money is pretty easy to came by, and you could just buy loads of em on merchant, both normal and advanced repair kit, and armor rarely requires repair unless you somehow managed to tank a lot of enemies attack / grenade..... Unless you played on dominating, I guess