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Messages - cypherusuh

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151
Bugs / Re: Can't find any more Aegis Patrols for Grimm
« on: December 05, 2019, 12:27:28 pm »
Will it also fixed Aegis' scout on enemy activities? I murdered all the pirates but they still told me that the Pirate is "up to no good"

152
General / Re: Weapon/Item comissions
« on: December 05, 2019, 12:24:35 pm »
Bit off-topic, but robocraft still exist? I played the hell out of that game back in beta, but quits due to very grind process of obtaining each block. And back then, the matchmaking is pretty borked, you could meet with giga destroyer 9000 when you're still on default block

153
Builds / Re: Dirty kick for dex versatility builds (question)
« on: December 05, 2019, 08:17:19 am »
Dirty kick technically scale with STR, and it cant crit afaik

154
Suggestions / Self-driving module for Jet-ski
« on: December 05, 2019, 07:36:22 am »
You could buy it on Ray along with a remote control. It's use is automatically call jet-ski to nearby "port", so you don't have to walk all the way back whenever you explored an area.

155
Bugs / Failed to load zone when explosion is happening
« on: December 05, 2019, 07:30:36 am »
Not sure if it borked everywhere, but it's easily reproducible on Depot A through Scrapper, east warp zone near locked hacking chest, throw grenade on the mine then change zone

156
Builds / Re: Dirty kick for dex versatility builds (question)
« on: December 05, 2019, 07:27:25 am »
Taser and dirty kick sounds like overkill. You'd better throw flashbang and re-stealth

157
Bugs / Re: Can't find any more Aegis Patrols for Grimm
« on: December 05, 2019, 06:43:04 am »
I just ignore any genocide quest, since it's quite a chore to literally hunt every single one of them. Or even if it's possible to do so.
Expedition's end game is just exploring all the dungeons imo

158
Builds / Re: Dirty kick for dex versatility builds (question)
« on: December 05, 2019, 05:01:03 am »
They didn't.
Dirty kick is pretty bad feat, since you could just use Taser, which has less AP and cooldown
I tried rolling unarmed build, but the kick isn't that much better than punching with force emission, although I haven't found metal boots yet. Even then, seems like it worth less than tabi, which offers less AP attack and more stealth / dodge/eva

159
General / Re: Weapon/Item comissions
« on: December 04, 2019, 07:06:09 pm »
Ah, the on-hit effect can't be edited?

160
General / Re: Weapon/Item comissions
« on: December 04, 2019, 05:35:06 pm »
Can you do a short barrel shotgun that holds 20 shells?, you know like the fostech origin 12? please
That's some thicc-ass gun

161
Discussions / Re: Can anyone help me with a BSOD of hell issue?
« on: December 04, 2019, 02:44:14 pm »
https://www.pcgamer.com/uk/how-to-play-windows-games-in-linux/
Underrail seems to be works just fine through steam play (based gaben) while Des2 borked

162
Anybody saying energy pistols suck has no idea what they're talking about.  Easily the best weapon.
The only weapon choice when you want someone dead, really dead.

163
General / Re: Weapon/Item comissions
« on: December 04, 2019, 05:13:29 am »
Pow Hammer, Quake unique hammer but halfed damage, 3 STR minimum, 50% chance to stun, and 10% to daze

Also is it possible to mod 1p tungsten shell?

164
That mini guide is pretty damn useful. I never noticed that the XP is enough to get 35 lockpick that early. Is it classic?

165
Discussions / Re: Can anyone help me with a BSOD of hell issue?
« on: December 03, 2019, 11:41:05 pm »
If you have time to spare with the usual ship-and-break-again policy, go ahead. You could bit the bullet and use Ubuntu "permanently". If it did fixed your problem, then it's probably your driver messed up somewhere

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