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Builds / Re: Dodge/Evasion Psi Monk - Input appreciated
« on: November 26, 2019, 06:10:07 pm »
"Cold Weapons" means any non-firearm source. Serrated blades and bear trap works for that. It helps increasing your damage around end-game, also negates most of the healer. Keep in mind that later, the enemies will use advanced hypo, which usually heals them back to full.
Grenadier is amazing if you pick hybrid. With Limited Temporal Increment, your grenade only has 1 turn cool down! It's basically guaranteed kill for grouped enemies, since grenade with appropriate tier usually damages at least 50% of their hp. Lure them, wait in corner with Force Field (3 turn with Force User!), everyone waiting outside of FF, back up, throw grenade + flashbang + LTI, throw grenade next turn. It's basically the ultimate cheese way to kill anything.
I would honestly pick CON. 60 evasion is not that good. You could get up to 65 Eva/dodge from high quality infused great siphoner. The reason I was recommending expert sprint, is because of evasion and dodge. You have to do that if you wanna rely on it, and there's a lot more better option (such as utilizing FF which negate any hit opportunity altogether).
I always run on 3 CON unless I missed being a tank. With proper armor, you'll rarely got "1-shotted". Ofc it's very possible, almost guaranteed to, getting killed in 1 turn if you don't "gitgud" on combat strategy. But as long as you're often pressing that F5 button, it should be fine. And if it's impossible, you could retreat pre-combat and return after gearing up.
Tanky build also has its disadvantages, it's quite expensive to heal up to max. Very bothersome if you have OCD seen your health in 84% or waiting minutes to get it regen from 90%. I usually pick Doctor on high CON build, waiting 1 minute for hypo cooldown on hard+ sucks, better just eat some bandages after battle.
As for your new build plan, everything seems good. If you wanna min-max a bit, 62 effective persuasion + Jkk uniform + Heartbreaker boots + underpie could get you to 110 at DC check. Persuasion sometimes requires 4-5 points to break certain number, so it might helps. I also recommend not to max evasion from the start. Prioritize crafting first, then put evasion if you have leftover.
Grenadier is amazing if you pick hybrid. With Limited Temporal Increment, your grenade only has 1 turn cool down! It's basically guaranteed kill for grouped enemies, since grenade with appropriate tier usually damages at least 50% of their hp. Lure them, wait in corner with Force Field (3 turn with Force User!), everyone waiting outside of FF, back up, throw grenade + flashbang + LTI, throw grenade next turn. It's basically the ultimate cheese way to kill anything.
I would honestly pick CON. 60 evasion is not that good. You could get up to 65 Eva/dodge from high quality infused great siphoner. The reason I was recommending expert sprint, is because of evasion and dodge. You have to do that if you wanna rely on it, and there's a lot more better option (such as utilizing FF which negate any hit opportunity altogether).
I always run on 3 CON unless I missed being a tank. With proper armor, you'll rarely got "1-shotted". Ofc it's very possible, almost guaranteed to, getting killed in 1 turn if you don't "gitgud" on combat strategy. But as long as you're often pressing that F5 button, it should be fine. And if it's impossible, you could retreat pre-combat and return after gearing up.
Tanky build also has its disadvantages, it's quite expensive to heal up to max. Very bothersome if you have OCD seen your health in 84% or waiting minutes to get it regen from 90%. I usually pick Doctor on high CON build, waiting 1 minute for hypo cooldown on hard+ sucks, better just eat some bandages after battle.
As for your new build plan, everything seems good. If you wanna min-max a bit, 62 effective persuasion + Jkk uniform + Heartbreaker boots + underpie could get you to 110 at DC check. Persuasion sometimes requires 4-5 points to break certain number, so it might helps. I also recommend not to max evasion from the start. Prioritize crafting first, then put evasion if you have leftover.