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Messages - cypherusuh

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256
General / Re: How to get "Meet Azif"? (Spoilers)
« on: November 17, 2019, 03:11:47 am »
I don't even know that quest exist lol
You could just skip it, it's just small side quest that doesn't affect anything in the future.

257
If you have the strength, TiChrome armor might helps, since they have high heat/energy DR
EMP helps a little. Move on the east-most edge so you don't get bombarded by the west turret, or simply ride jet ski and disembark after you ran out of its movement points. Even junk jet should have enough movement speed to get you relatively close

258
General / Re: Riot Gear optimal usage
« on: November 13, 2019, 10:25:31 am »
I guess it's pretty much an alternative for STR 3 no dodge/Eva build. I think for sword, metal is usually better since it requires 7 STR anyways, and pistol with 5 str is kinda wasted stats, since they need both Dex and Per. Shield can't really works well enough, and Shield Arm, which helps a lot with shield, requires 8 STR at which point, SuperSteel should works at least similarly well.

Imo Iron Grip isn't worth it since it lowers damage output and spear guard works as good, or better than shield, especially when you could take Spear Guardian which makes block chance 100% with specialization. And it works much better alongside SS metal armor for more protection in general

It would be much better if RG shield also block ranged :/

259
General / Riot Gear optimal usage
« on: November 13, 2019, 02:27:39 am »
Is there any setup that makes riot gear performs better than tac vest / metal armor? It seems that RG w/ shield usually weight as much / more than metal armor w/ Armor Sloping. And the shield mod practically removed ~40% of weapon category due to 1handed limitation (unless I mistaken some weapons with 2handed animation is actually counts as 1h).

Is it better to think that RG w/o shield = Tac Vest but to counter wildlife, such as Stalker, while swapping to Tac Vest for human combat for more bullet absorption. and the shield mod as optional light tanker gimmick, rather than must have mod?
Also, what weapon would works great with RG? And does investing on additional block feat worth it? especially since it's quite easy to focus on non-stalker melee enemies before they attacked

260
Suggestions / Re: Luck stat
« on: November 13, 2019, 02:16:56 am »
Tbh even adding 1 more skill category (TM) kinda breaks the game balance, since now, you could just dump Agi, take Psi and all of its glory and enjoy free, much better sprint, for 55 TM points

261
General / Re: Where are the new Prot. and Freedrone Armors?
« on: November 13, 2019, 02:14:37 am »
Rip protectorate and free drones from the unnecessary genocide by random lad from the south #theydindunuffin

262
Tbh, it's fine to pick Psi Empathy from the start. Max psychokinesis up to 45 points and taking basic Cyrokinesis could carry you until Depot A. Especially Cyrokinesis. It helps a ton for reliable long-ranged attack (usually for hitting barrel and initiate combat) and it slows enemies. Although you'll delay your other feat, since it's quite necessary to auto pick Premeditation at level 6, since it's mega strong and allows you to have free stun from TK punch / electrokinesis

Although doing so, will makes you questioning if any build other than full psi is sub-optimal, since it's so OP early on

Also, depending on how you distribute early stats point, if you have 7 Str from the get-go, I recommend either buying, keeping or craft Sledgehammer and at least 8 DT Tac Vest (the more the better) to fully counter any robot and turrets early on

263
Oh right, didn't read the tin can part. Then it won't worked out. If you do tin can, makes sure you have 7 Con for Juggernaut and 6 Agi for sprint. Dump your dodge, evasion, and Nimble, it will be useless.
My previous comment still works well if you go light armor, though. Makes sure you have less than 15 armor penalty, that nimble bonus is needed to give additional push to dodge/Eva.

264
Idk much about sword in particular, since I hate the RNG-dependant of sword, but I'll comment in general
The feat seems good enough, other than Continuum Ripple. Even on pure psi, it's not that good, since there's other much better and more reliable option. 70 psychokinesis is fine for skill dump, although idk if it's worth it, since if you play it right, your sword alone should be enough without implosion. It's better to leave at 45 for Electrokinetic Imprint and divert the points somewhere else. Also, Static (TM 70) is actually not that good. I never really use it since, on hard run. It only gave you breathing room if you're 1v1 or fighting bosses, which is quite a few scenario

For crafting, you can cut back on Mechanic and Electronic, refer to in-depth FAQ on Steam Forum for its maximum requirement. I recommend putting them -10 from max, unless you' re willing to either use Cheat Engine to force-refresh merchant, or afk for hours until you found perfect quality.

If you want to further min-max, there's +2 INT drug on Expedition, which will helps you a lot. And don't forget +15% House crafting bonus, unless you want to craft your end-game gear on DC.

If you do decided to divert skill points, some suggestion is Biology 115 / 130 for regenerative mixture and supersoldier drug (makes sure to have effective skill without any buff, since it's DC crafting) and 112 Chemistry for Tier 5 explosives. 80 throwing skill is also good, you'll get 90% chance on 4-5 tile. Mercantile is also a good pick, even though you don't want to put any on Social. It indirectly helps your combat capabilites from much higher chance to find 150Q+ parts. 105 effective is the cap. It's practically free pick for me so far, due how extremely easy to find really high quality items, basically almost every refresh you could find it on oligarch shop vs 5-8 refresh outside of their special shop.

As for alternatives feat, Expose weakness is a must for any mechanic damage melee. Opportunist, Quick Tinkering, grenadier, Fast Metabolism (-1 Per, +1 CON). 4 Per won't give you anything. If you want to be a little bit more glass cannon, (-1 PER, - 1 CON, +2 AGI) and grab Uncanny Dodge is pretty good, and since you have both dodge and evasion maxed, high agi will gives you better mileage on it, since it requires all-in effort if you want to utilize it on DC (full infused great siphoner).

265
Suggestions / Re: Distraction tools
« on: November 12, 2019, 05:30:21 am »
Or the opposite, throw grenade and everyone, from upper underrail to the depth of Deep Cavern, suddenly ambushed out of nowhere

266
Suggestions / Distraction tools
« on: November 12, 2019, 02:44:02 am »
It would be nice if there's cheap option to "distract" enemies while hidden, it could be a non-damaging less-noisy timed firecracker/mines that only needs TNT and scrap metals with very low Chemistry. The main usage is for trapper and stealth playstyle, either to "ensnare" them to trap, or simply move the enemies to the side so it's easier to stealth through. It would also be better if it counts as tools instead of combat utilities

267
Builds / Re: crossbow/shotgun build advice
« on: November 12, 2019, 12:57:56 am »
Ah, mb
I wonder if vanishing powder can be abused (per turn: snipe >  aimed shot > vanishing > snipe > repeat)
Inb4 Styg nerfed Snipe CD to 10 turn, because no fun is allowed on offline-single player game

268
Bugs / Re: Can't get to meet Azif no matter how hard i try
« on: November 11, 2019, 05:30:42 pm »
I think hacking camera is the reason. I didn't do anything fancy on the base and I'm able to meet Azif. There's other guy in forum who can't meet with him, doing exactly the same as wiki, but he hacked the camera

269
Builds / Re: crossbow/shotgun build advice
« on: November 11, 2019, 05:28:05 pm »
Ye, but compared to sniper, it's far less useful for stealth killing. And I assumed vanishing grenade will works regardless of "alert" noise (or just flashbang them all once they're alerted
Ofc crossbow has less AP, but sniper should be able to reliably 1-shot enemies than crossbow

270
Builds / Re: crossbow/shotgun build advice
« on: November 11, 2019, 02:58:24 pm »
On hard, it's usually enough to just use TK punch / precog electro. I think so far, the only part that I feel crossbow usefulness is Burrower nest near junkyard, for incendiary bolt when my molotov and force field on CD.
Idk which other part will be difficult with shotgun which requires crossbow though, especially since there's lots of better psi option after that

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