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Messages - cypherusuh

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46
General / where the hell is throwing gloves?
« on: March 03, 2021, 12:43:28 pm »
I've been searching it on most place in base game and on any store, including JKK, Coretech, and Occulus, nobody sell them.
Is this weapon supposedly an unique item on DC?

47
General / Re: are silenced pistols useless
« on: March 03, 2021, 12:40:45 pm »
its fairly useful for Hard and below, because Execute could 1-shot stuff, especially if you pick DEX-18, max melee, versatility, and Gun-Fu.
I dont think you could 1-shot many things on DOMINATING, outside of very low level bandits and rathound

48
Bugs / Re: Crafting Bug - Grenade MK IV
« on: March 03, 2021, 10:29:52 am »
a bit bump, it also happens on Mine recipe.
not, mine mine, but the exploding mine thing.

49
Builds / Re: Porcupine - Throwing knife build on Dominating
« on: March 03, 2021, 12:13:36 am »
Any updates in regards to this build after the recent patch?

It's MUCH stronger vs non-robot non-metal armor character. I dipped to 480 something crit on Alpha Rathound at level 14 with the Surgical thingy feat.

I still can't find throwing knife glove nor shock shuriken, tho :/
I wonder if it's Expedition-only

EDIT : throwing knife gloves rarely shows up on any weapon merchant, roughly 15% chance per reset. it looks almost identical to combat glove.
Shock Shuriken shows up on "high-level electronics merchant", such as JKK, Coretech, Oculus, and Expedition shop.

Also, due to the nerf on higher DR/DT penalty and reduced base damage, its completely SUCKS at expedition. You'll ends up wasting LOADS of shock shuriken since it only deals flat amount of damage, and the only better solution is Plasma Grenade MKIII for Nagas, and MKII for psi crabs. Which is extremely expensive and time consuming to gather. You're probably looking at 70-120 grenade for entire expedition with some stealth bypass on some encounter.
Poison w/ hypertoxicity still works on crab, but only through Caltrops. You'll rarely able to pierce through with throwing knife unless you're like, level 26+

50
Builds / Re: First Time Player Help(Shotgun/Firearm Pistols)
« on: March 03, 2021, 12:11:41 am »
Imo shotgun and firearm doesn't mix that well. Both requires pretty substantial feats, and you generally pump DEX w/ versatility on firearm, and PER for Shotgun.

As for Psi, yeah, it's still possible to mix things up, but you can only pick 2 school max for non "pure psi" build. It's somewhat difficult because you usually can only put 8 INT max, so you're limited to 6 innervated skill between 2 school.
But for many build, picking TM is still viable, with a catch. It's recommended to have as close to 166 effective skill so you'll have soft-cap lowest chance of PTC whiplash, since that combined with Adrenaline will cripple you to death.

51
Builds / Re: The Claw WIP Build
« on: March 01, 2021, 12:13:56 am »
For The Claw, taste for blood is a must.
Check on Dexterity wiki page to see how many dex you need for 4 AP.
Search "fist", and pick all the feat from search result. Remember that UNARMED feats specifically only works for UNARMED, not FIST.
All in all, its not a complicated build as long as you have decent stealth for Alpha Strike.

Also, don't worry about Psychokinesis feats, in case you need more stats and have to scrap Will entirely. And even INT stats is better for innervation purpose.

52
Builds / Re: Chemical Pistol / Scientist Build
« on: March 01, 2021, 12:09:18 am »
Move cooked shot as early as you can, and move Energy Management as late as possible.
Execute is bad idea due to splash damage, escape artist only good if you're planned to use unique weapon, which I think it's worse than Mad Scientist self-made Chem pistol.
Your crafting skill is too much. Check "crafting bonus" on Misc tab. If you want to go min-max, put +2 int for hypercerebrix (requires 70 Bio to craft). You need to see the (###) number, that's your effective skills. 170 bio is WAY too much since highest drugs requirement is 130. And picking it for poison sac ain't worth it unless you're thrower poison build.
30 dodge won't do anything for you so scrap em.
You picked practical physicist, so is it going to be hybrid Chem / energy pistol?

53
Builds / Re: First time, Shotgun - Psi non stealh
« on: February 28, 2021, 11:58:21 pm »
Tbh hybrid on shotgun is kinda sus, especially when you're picking metathermics for your psi school.
You need Sixth Shot and Leading Shot for shotgun, don't pick Perfect Scattering, it's shit. The rest of shotgun feats are for Burst playstyle, with 7 STR and decent PER for accuracy.

For your build right now, I don't think it'll be a fun shotgun experience tbh. You can use it for triggering ThermoDestabilization, but the accuracy and damage spike won't be as good as sniper rifle, especially without leading shot and low PER.
Conditioning and Stoicism is also noob trap, because it applies AFTER armor reduction. And armor reduction at mid-end game is fairly high, and if you played glass cannon, both feat won't be able to help you with 1-shotted scenario.
You can actually salvage it into Sniper/Meta hybrid and it'll actually do fairly decently. Up your PER to 8, 8 int, and rest on will and it should be good enough for hard.
You might struggle, but it's doable.

Oh also, you can search feats by typing (stats #), for example, Will 10, to see what's a good sweet spot for your non-primary attributes. In case of Con, sweet spot are 9 for Survival Instinct as crit build. 9 con 30% HP is somewhat similar to 3 con 90% HP. It's very doable to stay at 30% HP, but it's annoying because you can't use bandages and you stuck with 9 turn / 50 seconds cooldown per hypo if you dropped too low.

54
Builds / Re: Totally not Jhon wick (WIP) a build for the new update
« on: February 28, 2021, 11:44:55 pm »
I was testing pistol build up to level 12 but becomes confused between crit or expertise build.
In one way, you can do high AP high caliber crit build, but still less reliable due to only 90-100% crit damage, or low caliber 4 AP 5mm pistol with expertise.
All in all, firearm still felt okay after the buff, but still not as good as other guns.
And bullet time requires at least 2 spec to decrease the AP cost by another 1 most of the time. I think it's enough unless you used .44 hammerer for example.

55
General / Re: Something you wish was different or added to the game?
« on: February 28, 2021, 02:07:07 am »
Hmmm i always play dominating/oddity, often without any point in hacking nor pickpocket, and have no problem to level up. Do you have a list of oddities which are locked behind those skills ? As for pickpocketting isn't it only jkk pen and praetorian insigna ?

It is more so that out of all oddities you find, a portion of them (probably a small portion) are behind hacking and lockpicking so unless you are confident in the game you (like me when I started) might feel obligated to pick lockpicking, hacking and pickpocketing to make sure you aren't missing out. Since then I play on normal with oddity without any lockpicking or pickpocketing and have no issues. But it still hurts to know that I could be missing oddities in the early game.

As for the list, can't you get one of your no hacking, pickpocket or lockpicking characters and check which oddities you are missing and what level you are?
Although what he said might just exist early game and not late game.

yeah, the problem is pre-Depot A, where a level or two means a lot on some build progression. Oddities simply limits XP you could get before that point. after unlocking the entire map, its no longer a problem and only limited on how lazy you are on exploring the entire place before continuing finishing your quests.

56
General / Re: When can we expect the next big update?
« on: February 28, 2021, 02:04:57 am »
Styg has mentioned Underrail: Infusion a couple times, so there probably won't be any BIG updates until then. Unless you count the recent one as a big update.
I didnt expect he released new moderately sized update tbh. He was saying he wont release new content in Underrail and only bug fixes while pumping Infusion to the max

57
Development Log / Re: Dev Log #69: Crossing the Styx
« on: February 27, 2021, 03:16:43 am »
>AI Scrambler and Hypno Goggle value will now scale with their effective level
Just in time when I just finished planning for JKK agent roleplay build

>Added a toggle on the right side of the action bar that, when turned on, will prevent you from interacting with all containers and other usables while in turn-based mode; The main purpose of this feature is to prevent you from misclicking enemy remains, but it will also help with the doors.
This "small" feature might be the most important thing across the whole patch note. Now please fix the Bear Trap hitbox so player wont accidentally step on it while trying to disarm it.

>Supersteel sledgehammer action point cost reduced by 2
In the grand scheme of things, does this matters at all? I guess you could throw grenade while on adrenaline / PTC, but I assumed that Ti-Chrome is still the better choice for 4x attack. The rest of SS weaponry seems really good tho, especially Machete.

>Pistol changes
Now this, this is good. Gun-Fu will increased Versatility bonus even more (although im not sure how it applies after Versatility), and Bullet Time could push the AP cost even further down. Adrenaline + PTC will be deadly.

>Throwing Knives
As a throwing enthusiast, I'm not sure about the base damage reduction AND more armor penalty. It'll make Bladelings and Metal Armor people a lot more annoying to handle and requires grenade throw to handle instead of with throwing knife. The glove is nice addition tho. And I remembered ranting about shock throwing knife 2-3 years ago, so its nice that I'm still alive to see the day Styg finally adds it. Now please adds Serrated Throwing Knife

>Added a small cooldown to playing sounds that should, hopefully, prevent volume stacking
Hopefully this fixed that REALLY loud TK punch sound at early SGS.

>Pyrokinetic stream will now properly apply Thermodynamicity when the invocation ends
RIP The Dragon pure metathermics build 2021-2021

58
Builds / Re: Build Help for a new player
« on: February 19, 2021, 08:41:05 am »
Open underrail.info, check character builder, and see what feats you like. Check on forums for general spear build and asks there if you got confused.

Do keep in mind that Spear and Sword build is less straightforward, because it requires both STR and DEX investment.

59
bumping the thread in case anyone looking for tin can AR build, I've updated the link n stuff.

60
Discussions / Re: Does styg hate cats ?
« on: February 13, 2021, 02:43:44 pm »
If Styg hates cats he hates dogs just as much
At least it's not as bad as Araki's way treating dogs

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