16
Development Log / Re: Dev Log #67: Version 1.1.2.0 - Waterways and Psi Update
« on: July 22, 2020, 01:08:13 am »You need 8 slots to be the reasonably attainable max, not 6. You've got 8 skills per psi school, and it isn't even thematically consistent to restrict beyond that. I get the mechanics for how you're limiting psi generalists - and who knows, maybe it'll end up being a fun new way to go instead of the mistake it looks like right now - but you aren't just controlling psi options with 6 innervated slots, you're limiting beyond mere single-school specialization.
New psi bar (reserves) - good, VERY good, now it is rly feel like self power, not bottomless well of some magick power. But no natural recover - is bad. It is just not logical, u can add some minor regen like 1-5 and it is will be enouth. Ppl will still use inhalant, but will be happy see some natural regen.
I'd say these two ideas are the best in the thread so far, and would go a long way in relaxing the extreme ruleset in its current implementation. I would definitely recommend implementing these two changes in a hotfix patch for experimentation.