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Builds / Re: Stealth Sword Rogue DOMINATING build and questions about next patch
« on: June 02, 2020, 08:43:42 am »How did light armour worked with swords? I always thought it would be more metal armour oriented since you want to be there connecting flurrys and using parry, what involves getting hit in the end.OP wanted to do a stealth sword and that's only acomplishable wearing light armor. But it's good. Basically he needs to play like a knife user. With enough Stealth, he should manage to surprise the enemy. Let's say against a group of Lurkers. If I think about it, knives don't have Red Dragon level uniques, but they have Cut-Throat which is a feat that might even be worth taking here too and carry one off-hand, just to open each fight with it and just totally erase one guy, then switch to a sword. Even if not, we just Dirty Kick someone, maybe straight up decapitate the low hp psi-user and start Flurrying the rest. It's important to leave the melee enemy last, since if it's not feared out of his mind yet, his attacks will be countered anyway. And with such an advanced Uncanny Dodge (good against special attacks too from crawlers or humans from stealth) and high DEX Parry, it should be enough to survive the enemy turn and finish the fight.
He definetly needs energy shields though to not feel helpless against ranged mobs, so I figured that high Electronics is mandatory. IN CASE the build does not use the Red Dragon but crafted weaponry, then 7 INT to gain more skill points we can pour to Mechanics and taking Power Management & Weaponsmith will probably be a good idea.
But if you plan on getting the Red Dragon ASAFP, then maybe it's better to hold off on Mechanics a bit and only increase it once you have something you want to make and THEN raise this skill to that level, so you're not end up wasting points. I know grenades require some, Infused armor too.
so I was scouting the forums for a build like this, although I don't have nearly enough hours like you 2 probably, I got curious on this build and was thinking of trying it as well (not on dominating difficulty though)That case, one has to increase INT to 7 at the cost of having 12 STR instead of 13. That way you can set every skill to the same amount, with a few points less in Throwing or Intimidation. Also: If we indeed take Nimble, then we can decrease Dodge to 131, so with the Nimble bonus we reach 150. Or raise it to 157 and get 180.
ok, so, I like the more points in str ideia but wouldn't it difficult skill allocation? or at least change it quite a bit? cause dex as a stat overall gives a lot more than str on skills, how would you make up for the skill bonuses that were lost?
Also, I want to emphasize again, that I never played a melee in this game so far, so what I say is not tried and tested info. I planned to make a knife user, but never got around to actually play it, so my suggestions are although with the best of intentions, is nowhere near from an expert:)
