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Builds / Re: Commando Build
« on: May 06, 2020, 11:00:36 pm »
Now that I'm playing around with reallocating points and stats, I found a few other good versions too.
Although I don't have much experience with throwing. Did not even use grenades that much to be honest despite having a lot of them. If I need to make a guess based on just gut feeling, I would say that throwing knives might not be the best option to take.
Actually I think there's nothing to fear from being noisy. You'll have an SMG, that is considered to be one of the best means of offense in the game and also able to hit multiple targets with a single attack, so you probably won't have to worry. Also, since riles are able to one-shot most enemies, I felt quite safe and comfortable with sniping from a distance despite it being loud, especially from the point I was able to shoot twice per round. And if I realized that the coming wave is more than what I could handle, I reloaded the quicksave before engaging and placed some traps or caltrops before my ambush from afar. Kneecap Shot also works wonders to slow enemies down.
Traps and mines I also found more useful than grenades, despite not being able to deploy them in combat (without Quick Tinkering). Usually I just kited the enemy with a rifle. Restealth when possible - which could result in them loosing track, but even just for the purpose of using Snipe again.
Although I don't have much experience with throwing. Did not even use grenades that much to be honest despite having a lot of them. If I need to make a guess based on just gut feeling, I would say that throwing knives might not be the best option to take.
Actually I think there's nothing to fear from being noisy. You'll have an SMG, that is considered to be one of the best means of offense in the game and also able to hit multiple targets with a single attack, so you probably won't have to worry. Also, since riles are able to one-shot most enemies, I felt quite safe and comfortable with sniping from a distance despite it being loud, especially from the point I was able to shoot twice per round. And if I realized that the coming wave is more than what I could handle, I reloaded the quicksave before engaging and placed some traps or caltrops before my ambush from afar. Kneecap Shot also works wonders to slow enemies down.
Traps and mines I also found more useful than grenades, despite not being able to deploy them in combat (without Quick Tinkering). Usually I just kited the enemy with a rifle. Restealth when possible - which could result in them loosing track, but even just for the purpose of using Snipe again.