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Messages - redgoesfastfastfastfast

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106
Suggestions / Add oddities to Black Crawler and Azuridae Goliath
« on: July 14, 2021, 11:26:44 pm »
Maybe to Rathound Alpha as well? A single 2 xp oddity would be fine, maybe a 3 xp for the Black Crawler and 3 2 xps for the goliaths, at the moment there is little reason not to just sneak past or avoid goliaths.

107
General / Random useful tips you've learned?
« on: July 13, 2021, 10:37:09 am »
Hoddurform gives when held in one of your weapon slots (not neccesarily equipped) a shadow which can activate ambush

If you invest 5 points into throwing you can have 95% throwing accuracy on a stunned guy instead of 70%

You don't have to fight the plasma sentry in Elwoods room, if you have adrenaline you can just tase it, open the footlocker then run away and close the door.

You can use snipers in melee range if the enemy isn't hostile yet

Gort and Fixer can sell advanced catalyzing belts.

You can kill some of the protectorate soldiers in the prison and severely weaken the plasma sentries using burrower caltrops by standing in front of the cameras and letting them go back and forth.

You can kill JKK without turning core city hostile (Their armor is pretty good)

With future orientation, flashbangs a taser and some nets you can keep a dude immobile permanently

108
Title, I shot them with the putrefying bolt and they only dropped a heart.

109
Suggestions / Add a Master Key to Grey Army Base lockers
« on: July 12, 2021, 06:15:54 am »
Does the game expect you to pick all these lockers? Would probably take like 5 minutes.

It should be behind a high lockpicking check footlocker, maybe 100 lockpick?

110
Suggestions / Re: Better geared enemies on higher difficulties
« on: July 12, 2021, 01:05:06 am »
It wouldn't make crafting less viable, you can still make way better gear. Also on my build which is strapped for points (two weapon skills along with hacking lockpicking and pickpocketing) I was still able to craft ~q130 stuff by level 16 so it shouldn't affect player gear quality by too much.

111
Suggestions / Better geared enemies on higher difficulties
« on: July 09, 2021, 11:57:35 pm »
On Hard+ post Depot A enemies in optional areas should be able to rarely spawn with better gear like ~Q120+ gear, armor piercing rounds, sturdy vests, anatomically aware scopes, and energy edge emitters (I don't mean electroshock) with a higher chance for higher difficulties.

112
I know MKI grenades exist (and are fairly cheap) but it would be nice if I could just shoot a wall instead to attract people to my location.

My problem with the current system is that throwing a MKI puts your grenades on cooldown.

113
Bugs / Black Eel assault lowers initiative
« on: July 09, 2021, 02:22:55 am »
At the start of the assault on the Scrapper base during the quest for Silas you lose 10 initiative.

114
Suggestions / Re: Crafting Recipe: Unload Ammo
« on: July 08, 2021, 11:36:26 am »
I'm currently playing a pistol build using 7mm and .44, shortly post junkyard I have only obtained enough casings to make ammo three times

115
Builds / Re: Casino Underrail - a .44 Hammerer build
« on: July 08, 2021, 02:09:49 am »
Why critical power? Hammerer only has 125% crit damage and afaik no way to increase it

116
Suggestions / Re: Idea for a INT 10 feat: Focused Mind
« on: July 08, 2021, 01:57:55 am »
I know it was intended to be a INT 10 feat, but after some thinking what if it was a third option along with tranquility and psychosis? Perhaps increase the buff to 4% as well and make the specialization 5 levels for 0.2% each.

117
Suggestions / Crafting Recipe: Unload Ammo
« on: July 08, 2021, 01:55:07 am »
Seriously, wasting ammo on a target to get casings is ridiculous, why hasn't anyone suggested this yet?

118
Suggestions / Idea for a INT 10 feat: Focused Mind
« on: July 07, 2021, 08:22:43 am »
Focused Mind

For each empty innervation slot reduces psi ability action point cost and psi cost by 3.5%.

Requirements
+Any psi skill 75
+Intelligence 10

Specializations
+Focused Mind (5 levels) Further reduces action point and psi cost by 0.3% for each specialization point.

119
Bugs / Grey Army Spec Ops do not respond to camera
« on: October 31, 2020, 08:17:37 am »
Walking in front and breaking em both do nothing.

Intended behavior I would assume is them immediately going to the cameras location.

120
General / Solution to the maze in "The Gauntlet"
« on: October 29, 2020, 10:11:08 am »
Noticed that to get past it all you have to do is repeat Red > Green > Blue while trying to go to the middle (area directly in front of the wall in front of the starting elevator) starting from the door to the upper right after the elevator

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