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Messages - Barry

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151
Suggestions / Re: Blitz convert not ALL MP into AP, but only NEEDED amount
« on: September 22, 2021, 11:08:38 am »
Wait, Blitz consumes ALL MP and only gives up to 20AP while the excess is lost? Sounds like a bug.

152
Suggestions / Re: No one cares about Fort Apogee
« on: September 22, 2021, 09:19:56 am »
By the time the Protectorate/Free Drone questlines were developed I don't think they expected people to solo Fort Apogee. Similarly you're forced into gassing the drones even if you killed them all yourself.

153
Love it!

154
Suggestions / Re: Fire burns nets
« on: September 21, 2021, 03:49:24 pm »
It would be really nice, akin to a ghetto Escape Artist

155
Suggestions / Re: area suggestions for the final update
« on: September 21, 2021, 09:42:12 am »
It would be nice if another zone or two was added in the mutagen tanks after the electric ladder. Like, you descend the ladder and then have to fight through a maze of fleshy barriers that can be destroyed with biocide grenades while fighting off attacks from tentacles, or you can take a longer way around that doesn’t require you to use biocide grenades. Another area could be accessed after you destroy the eye of the final boss, as a second phase of the fight. You crawl inside the hole left behind by the eye and fight against the heart, where you use biocide grenades to damage it while fending off waves of tchortlings and tentacles.
I don't like the tentacles, they're a poorly-done enemy just because of how much of a waste of time they are. Does the game really expect you to dump 1000 damage on one tentacle only for it to revive in a few turns? Only a few builds can regularly deal massive damage by the time you face the final boss. The final boss should be reworked.
But I do like the idea that you could kill the brain/heart yourself, that destroying the eye merely incapacitated it long enough for the Faceless to finish the job but you can also finish it off yourself.

156
Bugs / Re: Joint Security HQ Bioscan
« on: September 13, 2021, 05:20:24 pm »
Well shit I have no idea then.

157
Suggestions / Re: New Veteran feat suggestion
« on: September 13, 2021, 01:38:29 pm »
If Infusion was very similar to the base game then I hope that if not in Underrail then in Infusion

158
Bugs / Re: Joint Security HQ Bioscan
« on: September 13, 2021, 01:26:04 pm »
Yeeeaaah I think there's one with a corpse that also has a Lemurian Blaster, check the K3 coordinates

159
Bugs / Re: Joint Security HQ Bioscan
« on: September 12, 2021, 10:27:08 pm »
I remember there's 2 upgrades, I THINK a corpse in a lighthouse might have the max upgrade but it's been a while since I've done Expedition.

160
Suggestions / Re: New Veteran feat suggestion
« on: September 12, 2021, 10:08:32 pm »
Shrug. They're veteran feat ideas I've spitballed at 7 AM, the opportunities are there.
Specializations are somewhat underwhelming because the amount of spec points you get is small and the additional impact on feats is on average also very small per point, it's not uncommon to see "10 points for double a feat's effect" like in the case of Critical Power, but it's rare to see something actually have a bang for your buck like "+5% of your Intimidation applied to Yell per point". Veteran feats should be strong and impactful, I do admit my suggestion for Psychosis is not good (I was mostly thinking about Advanced Psi Empathy and Expert Unarmed Combat being mostly the same feat plastered over again), now that I think about it it could be reworked into an "overcrit" chance, a flat 20% chance to add 100% critical power to your spell when you crit.

161
Suggestions / Any way of having Plasma Beam pass through certain structures?
« on: September 12, 2021, 12:47:16 am »
I can't plasma beam a Hive because every time I try to fire it at a Plasma Beam the character tries to move around it.

162
Bugs / Re: Bioinvestigative Belt requires base skill not effective skill
« on: September 12, 2021, 12:25:33 am »
Not for weapon stats like armor and weapons that require Strength. It should be effective skill.

163
Bugs / Re: TNT vs Industrial Robot
« on: September 12, 2021, 12:24:23 am »
Being able to time the detonation right to harm enemies should be rewarded, I support a damage buff.

164
Bugs / Re: Alternate utility tower tactic
« on: September 12, 2021, 12:20:35 am »
This reads like a Sims patch note.
- TNT will no longer instantly kill Demise like it does to Rocks.

165
Bugs / Re: Joint Security HQ Bioscan
« on: September 12, 2021, 12:18:15 am »
I think it's RNG on Normal, but the whole ordeal can be avoided if you have a certain high-tier chip.

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