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Messages - cowboy curtis

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16
Builds / Opinions on this Spear / Nade / Temporal Build?
« on: April 10, 2020, 09:11:00 pm »
http://underrail.info.tm/build/?Hg4GBgcDAwcAwqAAwqAAAABrcwAAfXhGS3wAAABwcAAAOTbClcKSwpRFK1XCh8KTwqwWEksAMQbCtuKdjQbip4IC4rOOAuKzogPit4kC378

My first attempt at creating a build after borrowing some ideas. Maybe paranoia over snooping?

 I had a lot of points leftover that I dumped into crafting... any input appreciated

17
Man I forgot that his voice is basically an acoustic weapon.  Hell is probably just eternity listening to NerdCommando narrate documentaries about flesh-eating swarm insects.

Anyway, that build would work fine.  Probably skip Trap Expert unless you just have nothing else at all you want.  Since you'll have some points to spare, might be worth putting 55 into Temporal Manipulation so you can self-buff, then get Psychotemporal Acceleration instead of TE.

Hacking and Lockpicking aren't necessary to get through the game, but you miss out on a lot of loot if you have neither.  Also, with low Strength scores, if you don't have lockpicking then you may not be able to benefit from all the air vent trickery that you can do so well as a stealthy xbow user.  Since they're in the build you linked to, probably keep at least one of them if not both.  You won't need to max them out - 100 effective skill is enough to pass 95-99% of all the checks in the game, especially once you add gear and food buffs to that.

Haha.

Well damn, seems like every build squeezes in some Temporal Manipulation; seems like a big deal to miss out on.

On a side note, is there anything vital I will get screwed over for not having persuasion?




18
This is my first playthrough and this build looked fun. I plan to go Oddity, and I noticed a lot of his new builds do not have Hacking and Lockpicking which I imagine would be a big problem.

Not sure how out of date it is though. Is there anything major I should change?



The build-
https://youtu.be/mz3oWx1J1Lk

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