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Messages - slyguy65

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16
I hope future games as well as other games take note of this.
Not EVERY NPC needs to be as apathetic/uninterested in the player but most should IMO unless you show them you are worth talking to.
He also has things worth saying and learning about so the game actually has you wanting to breakthrough to him, its pretty organic.

A great example IMO as to why he makes a good archtype or framework is because he does something almost no other NPC does in this game or other games. He just straight up lies to you, in a casual way granted but its funny and has people who choose previously selected text options as a habit actually get something out of it.

"You got cigs and tobacco?"
No
*later*
"You got cigs and tobacco"
Ya
"...can I have some?"
no

It really is the little things.

17
General / Re: Energy shields
« on: June 16, 2020, 02:49:20 am »
Amplified low/low is good against melee enemies, especially if you are low con and REALLY need to survive a round or two.

Right that could make sense, just to clarify my understanding is correct

400 Very high shield with only 200 capacity is pointless since at max it can absorb 200 right?

18
Suggestions / Adding a "Sexbot assassin maid"
« on: June 16, 2020, 12:23:36 am »
Hear me out.

Its lonely in this game man. The game asks A LOT of time from you if you want to deal with combat in a comfy manner; hunting for materials to craft good gear, selling all your loot little by LITTLE BY LITTLE! IMO its filler that exists only to artificially lengthen the game, but hey, we aren't here to talk about facts. We are here to talk about sexbot maid assassins.

Now, why not just a sexbot? Why not just a maid? Why not JUST an assassin. Simple, cause each of those are individually boring. You know what underrail isn't? Boring. Ya. Also, there is actually a reason for this, let me explain.
A lot of people like this game for its potentially absurd difficulty, others like it for the atmosphere and world, others maybe for the heh gameplay. Different folks different strokes (looking at you purist absurdists). However, like I mentioned, shit gets lonely man. You have recurring NPC interactions but they really don't POP or feel too invested in the player, no real friends or companions. Dude is the closest thing I think the MC has to a friend, and even then he is pretty eh, and hey, you know what? That is A-okay, why? Simple. Its kind of how people actually are, friends aren't always best friends, sometimes; especially in a world like this. They are just civil and decent to each other and that is totally cool and fits the setting.

Like I said though...it gets lonely man. Everybody and I mean EVERYBODY wants to have that favorite someone and to BE that persons favorite someone, we just do man, its called intimacy man. Now, im not saying you can't find that intimacy all normal like down in the underrail world. HOWEVER! You start building these relationships and needing to have options for the player like man woman or tchort and well, you get all this extra work as a dev man. You know whats great? Having many options and paths rolled into one neat solution. Robots! They can be built, they can be modified, customized, etc. You can put all those options into one solution. Why a sex bot and not just a robot? Simple man, it gets lonely...real lonely, fucking a sentry turret, or even a toaster isn't much of an option (unless you are some sick martian). It just makes sense to make the intimate robot companion a sexbot, it would fit with why you are its favorite person as well as why it would be intimate with you, also the old world totally had sex bots, lets be real.

Alright, so we know why it has to be a sexbot; intimacy + robot. Now, why an assassin? Well for combat of course! Oh, and also character, but mostly combat. In a corprate dominated worldscape with espionage abound, would sexbot assassins not be perfect for killing high up rivals discreetly? The answer is yes, it would be perfect.

Right, so sexbot, check, assassin, check, why the maid? This one is two fold...threefold, however many folds it takes for a towel.
First off, character; juxtaposing the assassin with the maid persona would add some natural comedy due to the polarizing nature. But don't take it from me, im not a character writer or anything (or am I? I'm not) but what if I were? I'm not, but maybe...I might. Point is its funny but also adds layers, onions like layers.
Right, so what about that other fold. Yes, well, this one is mainly for the whack-I mean people who love the insane difficulty and punishing elements. Picture this, you find a sexbot, it is...something, lets pretend its blank. You can build it from the ground up to love you or hate you, doesn't matter, you use it for combat...OR you use it...to....do....nothing at all, nothing at all, at all, all, all.

Ya. The main idea is you get a personalized companion that makes sense no matter how you want to handle it. If you want it to hate you, have it hate you, if you want it to love you have it love you, if you want it to be a combat pet, slap a leash on it. Most importantly if you don't want it cramping your difficulty, leave it at home and let it be a maid.
MOST IMPORTANTLY if you don't want to fuck with it AT ALL.
Just leave it in the trash heap and move on. But hey...it gets lonely man, and a super sonic flesh light that kills people would be pretty tight.

19
General / Re: How do you get harland to open the underpassage gate
« on: June 12, 2020, 08:07:45 pm »
Did you... talk to Harland? Do you remember what he said?

He's not opening the gate, because the passages are filled with Lurkers and I'm assuming he'd rather not get stabbed.

Did you...speak to blaine?
I cleared those tunnels near the start of the game. I even do a little dance infront of the security camera harland uses to watch said shortcut. Showing him its safe everytime I see blaine, who btw, would be SO much easier to visit if I could just, use, that, shortcut.

Again seems like a forgotten feature more than anything since the framework is there, its simply missing the dialogue and or function to open said door.

20
General / Re: Energy shields
« on: June 12, 2020, 08:05:30 pm »
2. Converters at the moment, but I except shields enhancements will be tweaked to make the others more in line with them.

Comin at ya from 2020 and no, no they haven't

Slow down, it's been only 4 years!

Styg hasn't revamped shields yet, but over the years he has expressed interest in doing so. But yeah, at this point Infusion seems likely target for the shield rework. A new game would allow tweaking old systems more freely, without regard to old content.

Seems like a missed opportunity. Whenever options are thing and there is universal "correct" option, then there are no options at all.

21
So, I notice something whenever I try to access the mercantile option for certain vendors to show me more wares. The dialogue ALWAYS and I mean ALWAYS brings up whether or not I have enough money to afford these goods.

Mercantile skill is all about haggling and bartering. However, these vendors only ever express concern if you can "afford" said items.

Here is the thing; "I'M RICH BIIIIATCH!"

I have 10k plus charons. Mkay, I don't need to bother with haggling for sheckles and dimes ya heard?

I should have a [money] options, where I just show these punk merchants what is up. A psi god like myself doesn't have points to spend on negotiating prices. I take all the money and just HAVE it. Hence this should be a legit alternative to mercantile skill checks.

Depending on the merchant they can have thresholds where if you choose the [money] options you have to have say 5k or 10k instead of the 40 ish or 80 ish mercantile to unlock said merchants. Or higher, point is, money talks.

It would be a nice and realistic alternative, most RPGs and this one stick to strict skill checks but having a straight up "money" options would be great, some games do this with bribing but most just rely on merchant/persuade skill checks. As they say; money where mouth is and all that.

Side note: Since this game loves adding a catch; or should I say avoiding pure positives, here is the "catch" for this alternative.
If you should ever fall below said threshold, the vendor will recognize this and revoke the extra inventory. Meaning you have to stay above a threshold, while mercantile skill check permanently unlocks it. Pretty cool right?

22
General / Re: Energy shields
« on: June 12, 2020, 03:17:35 am »


2. Converters at the moment, but I except shields enhancements will be tweaked to make the others more in line with them.


Comin at ya from 2020 and no, no they haven't

I see literally no reason to use amplify or conservative shield. Amplify doesn't even make sense, it double the shielding but cripples the HP of shield. So how exactly does a shield with 400 shielding have 200 capacity? Isn't capacity total health? So whats the point of the shield being able to absorb 400 HP when it only has 200???

If it works differently than this, then god damn this shit is confusing since even looking at the wiki this is how it sounds like it works, and makes sense why everyone just uses the converter.

23
General / Re: How do you get harland to open the underpassage gate
« on: June 12, 2020, 03:05:56 am »
You can't.  But you can just go to the other side yourself by walking a few maps further.

Hence why i said shortcut.
Seems...or perhaps forgotten.

It so blatantly like a short cut but isn't.   

24
General / How do you get harland to open the underpassage gate
« on: June 11, 2020, 09:00:51 pm »
Seems like a nice shortcut, is there really no way to get him to open the gate? I see nothing on wiki about it.

25
Suggestions / Add an "apologize" option
« on: June 10, 2020, 05:08:32 pm »
The game has rare moments where you have combat allies. I see why they are rare...the game doesn't really handle combat allies...well.

Just did the black crawlers quest...yaaaaaaaaaaaaaaaaaa.
It was going perfect, zoned them out, had them fighting eachother, threw an incendiary.

On the last two enemies, one of my "allies" runs into the fire I made of their own volition. They all then turn hostile towards me....even after killing the black crawlers LOL nope you gotta die.

I would like to point out this has happened EVERY time (2-3 fights so far) I have been in a "group" fight, or have had allies. Some slight damage or them damaging themselves turns them irrevocably hostile. Its obnoxious.

ESPECIALLY when THEY themselves are doing the damage to...themselves, simply by walking into my hazards. There is no way to say "sorry" or bring up dialog nope just redo the whole fight. And HOPE it doesn't happen again. I have mentioned it elsewhere but other games have had this issue and have all come up with solutions for said issue in their later releases usually letting you "apologize" or something. Please fix.

26
Suggestions / Re: Add a "shopping list" + merchant tweaks
« on: June 10, 2020, 02:01:56 am »
Look. I like the game, in fact its hard to say I like it, more so its captivating. Possibly in a bad way, similar to those stupid clicker games that addict some people.

I have around 50+ hours on this game so far. Here is the thing. AT LEAST 10 of those hours has just been me traveling between my loot stashes and checking merchants trying to deal with the stupid amount of loot I have stashed in random barrels and such.

[...]

People also don't want to hate/feel like they are wasting time with a game. Maybe masochistic whackjobs do, but not most people.

1. This coming from someone who likened Underrail to a "clicker game" and yet played for 50+ hours and claims to have spent 20% of that time just running between merchants. I think you're more of a "masochistic whackjob" than you're giving yourself credit for.

The fact we have to have loot stashes at every merchant hub, dropped either on the ground or in a bin, is just silly. Firstly its immersion breaking which is flavor, true. HOWEVER it can't NOT be noticed when you drop literal cash on the ground in front of a group of zoners who just say "mmm you look tasty, im so hungry", with literal cash on the ground AT THEIR FEET.

2. Game mechanics are always artificial, and they always require suspension of disbelief. Get over it. Also, how is a "shopping list" that gets automagically updated irrespective of the player's location in the game world less immersion-breaking? Is the player character remotely reading the minds of all the merchants at regular 90-minute intervals?

Also you clearly don't bother with the house, the house is a gold sink, which is fine, but man is it stupid how it falls into the trap of being practically useless outside one gimmick. Getting a couple lockers, the crafting benches, and lights turned on almost drained me. I had 10k coins before house, I had 2k at the end. I should clarify that what I listed was ALL I bought, lockers, benches, lights, and renovated all floors, no furniture or any decor, thank god I looked at the wiki learning the defense system is apparently just cosmetic (FUCKING WHY?) if I bought that crap I would not have been able to even afford it. So the game does kind of force the "richest guy in underrail" onto players.

3. The crafting benches aren't a gimmick, they're incredibly useful, because crafting is tremendously good for basically all builds. If you spent half as much time learning about the game as you do writing inane rants, you'd understand that. Also, for utility, you just need the basement and the workbenches. You don't need lockers, or the top floor, or literally anything else. When you drop something on the ground, guess what happens? You create a permanent container for free. Wrap your head around this: it's like a locker that you don't have to pay for. Crazy, I know.

You and I do the exact same thing; leaving multiple stashes of mixed things at merchants. I just don't think it bothers you, which is fine, but im telling you if you add up the time you have been spending setting up those stashes and traveling to all those merchants you will notice it adds up. Again, whether that bothers you or not is up to you, but most people don't like being "gated" mainly time gated or grind gated such as MMO progression, some people love it, at least in the case of MMO's eastern MMO's specifically and those people are a VAST minority who IMO have simply been conditioned to enjoy a bad feature and defend it since they are accustomed to it.

4. Genuinely laughing at "setting up those stashes." Thanks for that. Yes, what an arduous and time-consuming chore it is to spend 5 seconds to Alt+Left Click a few items into a container window. Also, you seem to be laboring under the misapprehension that most players slavishly visit every merchant at every reset. This is not the case. It's enough to simply drop by whenever you happen to be in the area; you don't need to deliberately go out of your way to perform a full circuit of every merchant in the game at every reset. It's just not necessary. The economy isn't that punishing outside of DOMINATING, and there's no way you're playing on that difficulty. You're deliberately making the game tedious for yourself and then complaining about the level of tedium.

Also, pro tip: if you actually care about your "suggestions" getting traction, don't couch them in snide language and don't constantly deride the developers and the player base. That tends to put people off. Moreover, show some humility. Somebody who knows as little about the game as you clearly do is in no position to be offering strong criticism. You may be under the delusion that you're dispensing pearls of game design wisdom, but you're not. Honestly, the mix of arrogance and ignorance you're exhibiting is almost impressive.

5. Finally, all of this bitching of yours is just flogging a dead horse. Cheat Engine already exists. There's already speed hack and an infinite carry weight hack and many other things besides. Lots of people use them and you, too, can use them. I believe in you.

1. I didn't realize I was spending so much time doing merchant runs until I noticed how many hours I had in the game. Thinking back on previous RPG experiences no other RPG even small niche indie ones have had such an obnoxious gameplay loop in recent memory.

2. Automagically...cute, however you do realize one of the literal first things you are introduced to is the fact the game has in universe communication tools yes? Email, tv broadcasting later on, and even mentions of straight up phones and phone calls. So uh, ya, its not magical, its autotechnological AKA technology.

3. Yes, it is, it is crazy that you can buy containers for your items when, like you said; you can just drop stuff anywhere and create infinite magic containers wherever you like. So uh, why the fuck have containers? Or at least why the hell have containers you can buy for your house? You can't label them, you can't subdivide them or improve inventory sorting with them, they act identical to stuff on ground, so why? Oh, aesthetics...pointless drivel essentially. Most games do this, Skyrim for example. The reason I called the benches a "gimmick" is because it straight up follows the trope of player housing, where most of the player housing feature is pointless aside from one practical caveat; crafting usually. Seems underrail streamlines more than most here realize.

4. "Setting up stashes" was a bit vague, and yes it is personal choice trying to organize loot, however. That is entirely normal behavior especially in games that have explicit player housing. Bethesda games are perfect examples of this.
I feel the game has an identity crisis, or perhaps its better to say peoples views of what the game IS seem to conflict.
One person will call this an open world/open ended RPG, another will call it a strategic turnbased action game. Clearly perspectives aren't universal which is fine. HOWEVER, whenever one of these perspectives bring about anything critical or negative it is some how objectively false. Why is that? It appears the biggest controversy this game has is the lack of respeccing. People who want it have all the sanity and logic that exists in all of gaming backing them, yet so many people stand by the lack of it. Mind you this is on an objectively preferred feature at least to the average gamer; I know you people probably don't like those, but hey its almost like the average person likes sane logical things and aren't blinded by FANaticism.

Oh right, the humility thing. Monkey see monkey do, honestly read what you yourself type:
"You create a permanent container for free. Wrap your head around this: it's like a locker that you don't have to pay for. Crazy, I know."
"The economy isn't that punishing outside of DOMINATING, and there's no way you're playing on that difficulty"
"You may be under the delusion that you're dispensing pearls of game design wisdom, but you're not. Honestly, the mix of arrogance and ignorance you're exhibiting is almost impressive."
This is how people converse online for the most part, always full of snarky sarcasm and such, especially when each thinks themselves objectively correct. Difference here is, I don't think I am right. I am simply stating that during my time playing the game I have come across some things, obnoxious things, outdated things, things that are artificial for he sake of being artificial, nor for world building, not for anything other than someone didn't want it this way so it isn't regardless of practicality, internal logic or whatever.

Look, you are right, it would go more smoothly if I perhaps took all emotion out of my suggesting and complaining, but where does that go? Usually nowhere. Why? Because for the most part stuff like that tend to be benign, forgotten, made irrelevant.
What do you think will get heard/remembered?

Putting a sign up passively aggressively mentioning how people need to clean up their pets poop in the park?
Or
Someone straight up confronting the non poop scooping narduels and shaming them in their face. Just getting right up in there saying
"OI! BRUV! PICK YA DOGS SHITE UP RIGHT THE HELL NOW!

In essence it takes hundreds of people saying/complaining/suggesting/requesting things in a benign non confrontational tone to ever even be recognized.
Only takes one flame fueled rant to get noticed, perhaps only briefly. Either way, better to be a quick flame then a drop in an ocean.

5. "The game is perfectly designed. If you want QoL changes literally download a cheat engine and cheat".
I play games how they are meant to be played. I then form opinions on those games as I play them, the way they were meant to be played.
If I wanted to cheat, I would do it my second play through (ha) if I bother to do a second one. The sheer fact you are suggesting this really does tell me the game has its issues. Suggesting literal cheats instead of any other alternative is almost like a Freudian Slip in my book.

27
Suggestions / Re: Add a "shopping list" + merchant tweaks
« on: June 10, 2020, 01:21:39 am »
THE PROBLEM

Just take a few snipers or tac vest, and sell em.

Minimal investment in crafting allows you to make repair kits out of the rest you don't want/need to carry/sell (cheap guns etc.). You use this to repair the sniper rifles, ARs etc. you hoard for selling. Has been mentioned multiple times on the board, unless you want to buy money sink stuff, you don't need all the cash, not even on DOMINATING.

Since this is a rant thread: I hate how modern triple AAA stuff has their worlds full of collectible shit unrelated to the game just to pad out playing time. Trains us all to be OCD about collecting what drops in whatever game. And then people play a game like Underrail and expect all stuff has to be picked up. ;)

I am fully aware of the crafting.
Even with recycling most things under 5k value. I still have pages of loot. What I am asking for isn't even a crazy thing. The game has established in universe that there is communication such as email and calling. Why can't players be given a phone to check on merchants? Why force ALL players to do round trips around the world to sell a handful of items? It may be a rant but its not some unfounded mad man ravings. There is precedent.

28
Suggestions / Re: Add a "shopping list" + merchant tweaks
« on: June 10, 2020, 01:18:53 am »
THE PROBLEM

Isn't even a problem. Just take a few snipers or tac vest, and sell em. Oh look now you can buy whatever you want.

But there is a thing that I would call actually a problem, and that would be the item sale value on dominating difficulty. It's a little bit too low, but even that's just a small problem.

Your post seems more like a rant that has nothing to do with actually improving the game. Also the way you use words in all caps is really obnoxious, and does nothing to help get your point across.

COULD YOU IMAGINE HOW OBNOXIOUS IT WOULD BE TO HAVE A WHOLE POST BE IN ALL CAPS? INSTEAD OF JUST A FEW WORDS IN A PAGE LONG POST? THAT WOULD BE SILLY.

YOU KNOW WHAT ELSE IS OBNOXIOUS? HAVING TO HAVE MULTIPLE LOOT PILES STASHED AROUND THE WORLD BECAUSE THE GAME WANTS TO SHOWER YOU WITH LOOT BUT HAVE YOU HOLD ONTO IT FOR OBNOXIOUSLY LONG PERIODS OF TIME FOR THE SOLE PURPOSE OF NOT BEING OVERLY RICH TO QUICK AND OR DETER PEOPLE WHO DON'T WANT TO WASTE TIME ACTUALLY RETURNING TO MERCHANTS 5 DIFFERENT TIMES TO SELL 5 ITEMS.

Luckily I have more class than that and would never do a full post in caps lock.

29
Suggestions / Re: Add a "shopping list" + merchant tweaks
« on: June 10, 2020, 01:15:12 am »
You must be the guy who posted on reddit as SlySychoGamer.  Same complaints, same posting style.

Look, your posts there were the result of not understanding the game, and not playing effectively.  Basically, you're still bad at UnderRail.  UnderRail isn't made so that you pick it up and get everything right, first try.  There's learning, and optimizing, and replaying.  You're still posting the same stuff.  You're not playing effectively, and asking that rather than learn how to play well, the game be made easier for you.  That's...unlikely.  Styg hasn't been historically all that interested in streamlining the game so hard that choice falls to the wayside.  You can choose to merchant run, and then be rich.  You can choose to mostly ignore loot, and just take quest rewards and useful world loot, and still get by just fine.  Choice and consequence, even in inventory management.

Please take the time to learn the tips and tricks suggested by the veteran players, here.  Your complaints are a bit silly, since they're fixable just by playing smarter.

Congratulations internet detective. You really must have too much time on your hands. Aside from your brilliant deduction this really goes to show how tiny this community is, and therefore will be near impossible to criticize but either way, that won't stop me.
Let me lay it out for you detective, not everyone has as much time on their hands as you. This is a single player game. Why do I have to learn "tips and tricks" from "veteran players"? The game is honestly not as complicated nor perilous as you make it out to be, or how you think I perceive it to be. It simply has artificial barriers and few QoL features. I haven't come across any fights that I wasn't supposed to win. Everything that bothers me are things that all do the same thing (mostly)

WASTE

TIME

Time consuming things for the sake of consuming time is just obnoxious. Video games have existed for 30+ years. They iterate and improve as years go by, dumb shit is usually left behind while good shit is kept and improved on. This game does some good shit, however it also does some seriously dumb shit. Its not above criticism. Most people I see arguing with "noobs" and people that need to "git gud" are honestly just people who have replayed the game over and over and over. Or at least once maybe twice on the highest difficulty. Which I guess gives them this mental image of themselves as some kind of "underrail deputy" or in your case detective; where they think they can just go around policing peoples opinion on THEIR underrail which they possibly even beat on dominating, so of course THEY know what is and isn't fun or how the game SHOULD be played.

Also, really? A "merchant run"? You are HONESTLY trying to tell me, that a COMMON and normally additional part of RPG's (looting and selling loot) should ACTUALLY be played as a whole run unto itself?
Are you high?

Me: "Man this new fallout game is pretty silly, im barely able to keep killing stuff cause im always running out of ammo"

New fallout detective/deputy: "Well that's how it is, maybe make an ammo crafter run instead of a...what are you? Oh, ya you are an idiot you have way too many points in armor crafting, no wonder you are doing terrible. Your gun skill is only at 75? WHY DO YOU HAVE MEDICINE AT 50??? smh how dare you play this game without consulting a guide, stop playing how you want and FOLLOW A GUIDE, until then leave and never come back.

That is how this niche community sounds, you sound like crazy people.

30
Suggestions / Re: Add a "shopping list" + merchant tweaks
« on: June 07, 2020, 12:58:30 am »
The fact we have to have loot stashes at every merchant hub, dropped either on the ground or in a bin, is just silly. Firstly its immersion breaking which is flavor, true. HOWEVER it can't NOT be noticed when you drop literal cash on the ground in front of a group of zoners who just say "mmm you look tasty, im so hungry", with literal cash on the ground AT THEIR FEET.

Secondly, its just ridiculous needing to have dozens of stashes at every merchant hub. Im not going to remember what I have at each one, I have to hope that I just have what they want that particular visit. Not to mention its not clear when merchants restock, and don't even get me started on crafting.
"Merchants restock every x minutes"
Ya, obviously however unless I meta game put some nonsense timer on my phone or something I won't know this. So if I spend 25 coins to just "check" on if the merchants restock. Its time consuming and wastes in game currency.

Also you clearly don't bother with the house, the house is a gold sink, which is fine, but man is it stupid how it falls into the trap of being practically useless outside one gimmick. Getting a couple lockers, the crafting benches, and lights turned on almost drained me. I had 10k coins before house, I had 2k at the end. I should clarify that what I listed was ALL I bought, lockers, benches, lights, and renovated all floors, no furniture or any decor, thank god I looked at the wiki learning the defense system is apparently just cosmetic (FUCKING WHY?) if I bought that crap I would not have been able to even afford it. So the game does kind of force the "richest guy in underrail" onto players.
If you don't waste time and money checking merchants, leaving obnoxious amounts of loot stashes at every hub with a mix of stuff, guess what, you won't have enough money. It costs money to fast travel, it costs money to craft best you can craft at current level, the other thing is you can't just sell your stuff in one go. The game forces you to sell ASAP all you can because its all time gated, if you don't keep up with selling and checking merchants you go broke, and you have to slowly regain wealth due to the time gated economy, its fucking obnoxious man. You and I do the exact same thing; leaving multiple stashes of mixed things at merchants. I just don't think it bothers you, which is fine, but im telling you if you add up the time you have been spending setting up those stashes and traveling to all those merchants you will notice it adds up. Again, whether that bothers you or not is up to you, but most people don't like being "gated" mainly time gated or grind gated such as MMO progression, some people love it, at least in the case of MMO's eastern MMO's specifically and those people are a VAST minority who IMO have simply been conditioned to enjoy a bad feature and defend it since they are accustomed to it.

To help put into perspective, making a back and forth train ride to a merchant then back to where you want to be costs 50 coins, lets say you make a merchant rotation, A FULL ROTATION at least in lower rail. So lets say you go to core city, rail crossing, then foundry, then SGS, THEN pay to go to junk yard, then back to SGS then, finally to wherever you want to "go" to get on playing the game. Or possibly even back to "home base" to grab your main gear; as a 3 str psi character, dude, it gets stupid obnoxious, even with that belt, and the rathound regalia, AND the str food. I don't have the feat, I am sure it would help, but that just reduces the trips, which btw the top example is just ONE round trip, which you may have wasted if the restock timer hadn't finished. That example above will be around 150 coins. You can usually make the money back and then some, but that compounded with the time it takes to walk to every merchant, check what they need, going to your local stash, checking that, then going to the next merchant rinse and repeat.
IT
ADDS
UP
Its just unnecessary tedium. You can be ok with it, but to deny its tedium would just be flat out false. The amount of TIME it takes is the issue with me.

Lastly this makes crafting an absolute nightmare. If you keep everything in one stash you are punished if you are looking to sell components, if you keep multiple stashes (like most do I am sure), you are instead punished in crafting since you don't have your full crafting inventory with you. Which causes you to go dumpster diving at each of your loot stashes when you want to craft. Again, WASTING TIME AND COIN! I don't know how else to elaborate the point that the whole system just compounds into a big obnoxious round about time waster.

An in game way to keep track of the economy rather than meta gaming it would be welcome, for improving the atmosphere/immersion, as well as being a straight QoL addition.

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