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Messages - Yogimanz

Pages: 1 [2] 3 4 ... 7
16
Bugs / Re: Weird spawn in Abomination's lair
« on: March 10, 2022, 10:06:04 am »
Fixed for the next update.

17
Bugs / Re: Phreak Never Restocks CACS or Forged Tickets
« on: March 07, 2022, 11:11:24 am »
Fixed for the next update.

18
Bugs / Re: Squeezing through Phreak's pipes without Perception
« on: February 17, 2022, 12:04:47 pm »
Fixed for the next update.

19
Bugs / Re: oddity bug
« on: February 17, 2022, 10:07:52 am »
Fixed for the next update.

20
Bugs / Re: Utility station 6 camera bug
« on: February 13, 2022, 10:35:39 am »
Fixed the cameras for the next update. I'll need some screenshots for the line of sight issues. Those can be quite hard to fix in zones such as this one.

21
Bugs / Re: Trash pick up spot blocked by environment.
« on: February 13, 2022, 09:24:46 am »
Not a bug. Opening the valve has caused the barrels to drop down and some new trash to appear inside the pipe above. It's a trade off.

22
Bugs / Re: [experimental] Booth not spawning with his conditions meet.
« on: February 10, 2022, 09:21:05 am »
You may need to re-examine the conditions you (and/or the community) came to.

23
Bugs / Re: Possible waterway facility bug
« on: February 10, 2022, 09:17:53 am »
Disabling the power in the spider area only affects the zone above it. Drilldozer's doors are closed for entirely different reason and are unaffected by the power outage a player can cause.

24
Bugs / Re: Getting cold immune with 0 gear/feat investment?
« on: February 09, 2022, 11:33:53 am »
Fixed for the next update. You don't have to provide us with your save.

25
Bugs / Re: Abomination Bugs
« on: February 09, 2022, 08:59:41 am »
Bug1: This was intended by design to up the pressure game on the player but on the other hand, it doesn't really need to stay this way as it does feel quite odd. Tweaked for the next update.

Bug2: Fixed for the next update.

26
Bugs / Re: [eperimental]Ludenloff's office console wont open
« on: February 09, 2022, 08:13:22 am »
Fixed for the next update.

27
Bugs / Re: [experimental]Invisible rack in one of the Phreak hideouts
« on: February 08, 2022, 02:14:07 pm »
Fixed for the next update.

28
Bugs / Re: Crash when killing Synesthete during a ritual
« on: December 13, 2021, 08:38:27 pm »
I've fixed the crash. It had something to do with the remaining Zealots immediately after you've killed Synesthete, not the actual location of his death.

About the throwing knife accuracy, were you by any chance standing on top of the hill or one of the forcefields while you were aiming? Due to isometrics, those tiles are a bit out place (the real distance is much shorter than it might actually seem). There's nothing else that should otherwise impact any of the player skills.

29
Bugs / Re: Attacked by non-hostile plasma sentries
« on: December 06, 2021, 08:03:54 am »
Fixed (changed) for the next update. They will no longer be passive.

30
Bugs / Re: Electromagnetic Discharger with quality
« on: November 23, 2021, 07:49:11 am »
Fixed for the next update.

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