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Messages - Yogimanz

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31
Bugs / Re: Infinite looting of a footlocker
« on: November 08, 2021, 12:51:12 pm »
Fixed that one a while ago as well. Coming up in the next update.

32
Bugs / Re: Infinite looting of a footlocker
« on: November 07, 2021, 01:17:49 pm »
Fixed the crawlers breaking freeze upon reload, it was just the two you mentioned. The infinitely respawning battery was fixed previously, due for next update (unless there's some other object I've missed in which case I'll need some more info about its location).

33
Bugs / Re: Infinite looting of a footlocker
« on: November 07, 2021, 10:25:26 am »
Fixed for the next update.

34
Bugs / Re: Killing Master Blaster Crashes My Game
« on: November 06, 2021, 08:08:32 am »
Can you upload that save file somewhere where we could get it so that we can test it out? The save file is located in: \Documents\My Games\Underrail\Saves.

edit: I've applied some changes that should fix the issue (in the upcoming update).

35
Bugs / Re: Quality 1 tungsten steel spikes in utility tower?
« on: October 22, 2021, 10:09:13 pm »
Fixed for the next update. Thank you for posting it here. This is the best place to post bugs as we read every single post on the forum. Here, we can easily track bugs and notify, mostly ourselves, when and if the issue has been resolved. If we did that over at Discord, it would be a nightmare keeping track on what's reported and what's fixed.

36
Bugs / Re: 2 Ice Tower Bugs
« on: September 29, 2021, 07:17:20 am »
I've found a few more spots where similar issue of getting stuck could happen by getting bumped on area transitions. They should all be fixed now.

Are you talking about the cold gas or the winds on the outskirts? The cold gas inside works the same as any cold gas throughout the game. Whether or not the cold tick will happen, depends on how many times your character stops while moving through the gas itself. If you're moving constantly without stuttering or stopping then the cold damage should be drastically lower. In addition, once the frigid environment removes your resistances to cold, the damage can skyrocket.

37
Bugs / Re: Respawning Greater Fusion Cell in Ice Tower
« on: September 26, 2021, 05:36:35 am »
Fixed for the next update.

38
Bugs / Re: Alternate utility tower tactic
« on: September 09, 2021, 07:43:35 am »
TNT-ing ice is a fine tactic. On the other hand conquering your fears is... not. Fixed for the next update.

39
Bugs / Re: Mutant and Wyatt behaviour
« on: September 03, 2021, 09:02:58 am »
Fixed for the next update.

40
Bugs / Re: impassable tiles in random encounter
« on: August 30, 2021, 06:52:39 am »
Fixed for the next update. The large ship itself wasn't configured properly.

41
Bugs / Re: Cannot open door during combat.
« on: August 30, 2021, 06:48:14 am »
Fixed for the next update.

42
Bugs / Re: [Spoilers] No progression during the side quest.
« on: August 11, 2021, 08:01:22 am »
In this variation, the smugglers have been poisoned by the contaminated waste used to fertilize the nearby Mindshrooms. As a result, the victims have become mentally paralysed. It is assumed that this effect is permanent.

The player's task here is only to discover what's going on and report it back to Harland. As to what will happen to the residents inside is completely up to the player and the result will not impact the quest reward.

43
Bugs / Re: unopenable container in random encounter
« on: August 10, 2021, 10:12:08 am »
Fixed for the next update.

44
Bugs / Re: Broken camera random dungeon prisoner variant bug
« on: August 03, 2021, 01:38:22 pm »
Fixed for the next update.

45
Bugs / Re: Ice blocks can be dazed
« on: July 28, 2021, 11:54:33 am »
Fixed for the next update.

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