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Builds / Re: grug want shotgunnah
« on: December 23, 2021, 04:24:01 pm »
grug make me haappyy
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I'm in a similar situation where I've reached institute 6-7 times since reaching deep caverns for the first time but every time I feel more enticed to try a different build than actually finish the game. I don't think there's anything wrong with it since the replayability lies on trying different characters and most can reach their full potential before DC even on oddity. The no-turning-back point doesn't help much, though.Gotta say, I ran out of shotgun shells twice in my runs during past two years after the P.O.N.R.
And no, no, I do advice you to make it at least once. Just as you realize you are possibly winning you might need to recheck your inventory that you are bringing enough supplies. I do not know what DC looks like under Dominating, because I wanted to finish the game on max difficulty if I ever made it to DC on Hard, so someone else can fill in what might be required supply-wise. Too much might be almost enough, if you play it smart and are prepared to load a save -20 hours into progress. And btw, even if Pack-Rat might seem a waste of space, it is a very solid pick after level 20. Just my few cents.

Well, it could be a sledge/shotty hybrid 
Sprint - why is everyone so hot on this Feat, i don't get it. I fight from stealth, and with 10 DEX, 10 AGI and 0% armor penalty i can outrun anything...
I very much dislike playing against intentionally overpowered enemies just for the sake of it. But what i also don't like is breaking the game by playing smart, this just shows poor design. This is why i think Mercantile (which no one has yet commented on yet![]()
) seems so busted to me, at least on normal.
Dominating - i simply don't see whats so good about it. The game is not fundamentally different, just more enemies that are tougher?
On my first play through with a build similar to this, i got all the way to Core City and the nearby Train stations (this was before expedition) and i was steamrolling everything from stealth. I got level 20 way before the final boss... Lunatic Mall was a breeze...they did not even register me..
Rather than just spiking the difficulty to the max, i want to intentional limit myself to Knives (melee & Throwing), Traps (Mostly Bear or whatever i can scavenge) and Poisons (all of them), to get the most Assassin feel i can get. I already see robots becoming my most hated problem. I figure without buying the more expensive stuff, Acid Flasks (however low their damage may be) are my best bet, but against high HP enemies it will be tough. And also DAMN BURROWERS. I hate them more than Death Stalkers....
Agi 6, or bust.Armor/robots - agreed, although i can buy anything i can't craft.
Dodge/Evasion - i am scared of playing without them, but i will try. With my current game, enemies miss a lot.
Difficulty - i do not like the oddity. Classic is the way for me, but yeah i am scared of getting to level 30 before i even near the game ending, that would be a MAJOR let down. Although, i do not kill anything that does not need to be killed, I've no such impulses, nor do i hit for re-spawn of enemies. As i said i am level 10 at Depot A.
Can anyone confirm if Mercantile or Persuasion have any REAL value for the game outside of money hoarding and finishing some quests the "right" way. Mercantile seems way overpowered on Normal for me. Is it the same for Hard ? (i will never play Dominating).
DID YOU SAY SMOKE GRENADES?!

Here's an AR/armor/Temporal Manipulation build that can handle everything well. Definitely recommended if you want to beat the hell out of everything, as long as you find the burst mechanic fun. Because from mid-game on pretty much every fight is going to consist of bursting everything and using Psycho-temporal Contraction and self Stasis to burst everything even more.
https://underrail.info/build/?HgkDAwoMAwbCoHIAAAAAAGBsAADCoMKgV2NsAAAARgAAditjTzsmFcKHSidJKjFLCFDCtcKkVcOMwq3in6IF4qe0Ct-_
The build also has a ton of extra skill points. I don't think persuasion, intimidate, and pickpocketing are really worth it, or even traps or stealth on a build like this. So the skills in the version I linked are set up so you can pass every crafting/lockpicking/hacking/mercantile check without consumables or swapping in a certain knife, and also use the high level mechanics and electronics components you might find after a certain elevator ride. But you can definitely drop those skills lower, and also some throwing, if you want to pick up additional skills. Don't think it's possible for any build to pass every skill check though.