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Topics - ringring

Pages: 1 [2]
17
Builds / Buck Rogers
« on: August 31, 2021, 06:23:06 am »
Equipment:

Incendiary Chemical Pistol
Electroshock Energy Pistol
Advanced Catalyzing Belt
Energy Shurikens

Optional
Grenades


https://underrail.info/build/?HgMLAwULAwrCoMKgAAAAAAAAAAAAVVVVVVUAwqDCoDcZADIrATFNPcKRwppWKlFew5NYwodnwqTCtXnDg9-_

so anyway, this build is a chemical /energy pistol build that specs into throwing and physical psi. 

So, I see the alpha strike going something like this:

>Adrenaline + Haste
>Premeditate Pyro Orb
>ThermoDynamicism Cryo Orb
>Fatal Throw + Remote Surgeon + Split Spare + Pinning with Energy Shurikens
>Throw Grenade
>Cooked Shot with Pyro Chem Pistol (+20% damage from belt + double effects from Mad Chemist)
>Fire Electro Pistol Once (+40% from High Technicalities) or Pyro Chem Pistol Twice

18
Builds / Natasha Blowminov
« on: August 28, 2021, 04:44:11 am »
This is for russian geerl who be carries shotgun under trenchcoat.
She whip it out and try to blow men away.

https://underrail.info/build/?HgUGDQUJBATCoB4AAMKgwqBQACgoKFAAAABQwqAAAMKgAAAAJDkZHcKwQcKHR8KFwo8CFj8lK8KlwrXCpN-_

19
Builds / Shredder Build
« on: August 22, 2021, 04:41:54 am »
https://underrail.info/build/?HgkIAwcDCgYAAADCggAAABIPAAAhExIRHktaWgAAAAArCFVpDQZCPBQ9IS5PKgfCt3dm378

And this is my shredder build, which I am currently playing.  If I were going to do it over again I wouldn't take conditioning and would probably swap it for expertise, and expertise for something else.  Its not super overpowered or anything, it just lets me Roleplay as Shredder from TMNT, which gives me a retarded giggle. 

Required Equipment

Early Game
Metal Armor with Blades
Metal Boots with Blades
Leather Gloves with Blades + Pnuematic Hammer

Late Game
Tungston Reinforced Armor with Metal Blades
Tungston Boots with Blades
Power Glove + The Poop Claw
Ooze (Gas Grenades)

The Claw and Vile Weaponry stack, glove, boot, and armor blades stack with with Taste for Blood, Dirty Kick and Cheap Shots for comedic slapstick, psychokinesis for force punch and force emission (martial arts mojo), with electrokinesis and metathermics from the dark arts of ninjitsu. (thunder, ice, and fire)  Last Stat increase lets him punch 5 times a turn and use Combos.  I think this build might win a competition for the most number of status effects that can stack.

20
Builds / SWAT Team Alpha
« on: August 22, 2021, 04:25:56 am »
This build is a non psychic Spec Ops build that is so ridiculously overpowered your pretty much done with the game by level 14.

https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzwrBBGTvCtcKkd-KfogXipLYC4qeqAuKvvQHit7AF378

Required Equipment:

>8.6mm Steel Cat w/ Rapid Reloader + Muzzle Break (Inferno Rounds Optional)
>5mm Impala/Jackrabbit/Jaguar w/ same + Electroshock / AP Ammo
>12.7mm Sniper Rifle
>Ceramic Plate + Tac Vest
>All the Grenades
>Taser

Ever wondered what it felt like to fire 4 bursts in a single turn?  Or to Snipe, use Aimed Shot, then fire off a final round from your sniper rifle, killing 3 heavily armored targets before combat even begins?  To burn through an average of 1 magazine per turn?  Having 500+ Damage Crits at level 12?  To double fist hand grenades and flashbangs every 3rd turn?  To unload 9 rounds of inferno ammo into an incapacitated invictus, almost guaranteed to light him on fire?

21
Builds / Bruce Willis Build
« on: August 22, 2021, 04:04:18 am »
Shout Out to Turbo Devil for the inspiration from One Turn Man build

I call this the Bruce Willis Build.  Its progression arc is based after the character Jhon Mclaine from all 3 Die Hard movies.  He only gets shotguns and hand grenades towards the end of the movie, and has psychokinesis to cast force punch (to knock guys out in one blow) and electrokinesis (to represent water on the floor and loose cabling among other contrived scenarios) to take advantage of execute and opportunist.  He has gun Fu to show how hes always getting into scraps with low ammo and having to pistol whip a bitch and play ru sham bu (Dirty Kick) when someone gets the drop on him.  Fully specced 6th Shell and Bullet Time.  Shotgun is 25 AP, Rapid Fire is 24 AP, Point Shot + Normal Shot is 24 AP, can kneecap with the shotgun, barrel stare and 6th shot stack, Tyranny is only str 5 and has an extra shot on burst.  He hits with opportunist and can use execute when someone gets hit with tungston round daze and stun effects.  Plus he carries a taser for comedic effect.

https://underrail.info/build/?HgUNBwUHBQR4HgDCoAAAHgAAAADCggAAAAAARgAAAAAAKwEmFw3DkVtZw5IRGRYewrDCj8K1d8KY4rewBeK9hAXfvw

22
Builds / Does Taste For Blood Work With Fist Weapons?
« on: August 20, 2021, 09:19:13 pm »
What about Unarmed?

23
General / How does Bleed work?
« on: August 17, 2021, 09:33:01 pm »
I remember something about how if you have blades on your boots, gloves, and three on your armor it still only procs once.  How does this work again?

24
that is all.

25
Builds / How does bleed work again?
« on: August 17, 2021, 08:32:58 pm »
I remember something about how if you have blades on your boots, gloves, and two on your armor it still only procs once.  How does this work again?

26
Even with barrel stare and sixth shell with full specialization and full auto, I feel like my 8.6 steel cat does more damage, since with rapid reloader and spec ops, it can burst twice, fires 9 rounds per burst with a muzzle break, can use inferno and W2C rounds, and adds the expertise damage bonus to each shot.

27
Builds / Does 6th Shell work with shotgun burst?
« on: September 30, 2020, 07:13:16 pm »
I used shotgun burst with 3p shells and it didn't stun like it was supposed to, I'm wondering if 6th shell works with shotgun bursts.

28
Builds / My build is ruined!
« on: September 05, 2020, 09:22:49 pm »
I wanted to do a bleed stack build, i just started and put two serrated blades on my metal armor and instead of giving two chances to add bleed, it seems it just added the damage together!  What the hell.. my poor shredder build..

29
Builds / Non-Psi Special Ops Build
« on: September 02, 2020, 12:31:18 am »
https://underrail.info/build/?FAcGBgUGBAduHgAAAAAAAAAAACgAAAAAAAAAAAAAADkBTRYVN35bSVlLU-KktgLir70B378

After Level 8 the game is pretty much a cakewalk.  Not sure what to do with my stat points from my levels past level 4, rapid fire, point shot, critical power, gun nut are all negotiable, was thinking maybe suppressive fire.  I don't have much of an idea of how to expand past level 20, past level 14 most of my feats are just quality of life so i don't have to use a full burst to kill a wounded or weak enemy.  Not sure about skills, probably just a bunch of crafting stuff an social skills.

Standard Loadout:  8.6mm Steel Cat (rapid reloader, muzzle break) 5mm jaguar / impala (silencer, muzzle break) best 12.7mm sniper rifle i can find, .44 Hammerer (rapid reloader, smart module) jacknife, incendiary grenades, taser, flashbangs, tac vest with anti-rifle plate, anti-thermic overcoat, boots/helmets = whatever i can find, plus incendiary rounds, shock rounds, and AP rounds.

30
Builds / Does Taste For Blood Work With Combat Gloves?
« on: September 01, 2020, 01:41:53 am »
What about unarmed, if you have serrated blades on your armor or boots?

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