Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ringring

Pages: 1 [2] 3 4 5
16
Builds / Full Metal Jacket
« on: January 12, 2026, 05:20:04 pm »
There are many Tin Can builds, but this one is mine!  Without my assault rifle, I am useless, without me, my assault rifle is useless!

https://underrail.info/build/?HgoGAwoJAwXCoMKgHgDCoAAAAAAAAAAAAAAAAAAAAAAAAAABVcKwFhVbWcOfScOhYA0fY8K2w5144qeqA-K3sAXiv5oC37w

This is a versatile, non-psychic tin can build, good with shotguns, assault rifles, grenade launchers and sledgehammers and LMG's / Miniguns during late game.

You can spread your stats how you like, as long as you meet the minimum requirements for the feats at the appropriate level. 

Equipment
Metal Armor + Boots + Helmet, possibly with sturdy vest for increased Super Slam damage
Early Game: Short Barrel Tyranny + 9mm Huzar with Rapid Reloader + Smart Module
Late Game: Sledgehammer w/ Electroshock + LMG / Minigun

Features
With adrenaline, full auto, and commando, can burst twice, use rapid fire and point shot.
With vitality powder and full auto, can fire 5 shots + 1 to trigger 6th shot
Can stagger shotgun burst 1st turn, use adrenaline, 2 AR Bursts and 6th shot next turn
Massive Damage Boost on Super Slam with large Health Pool
Full Auto, Mag Dump, Heavy Metal, and Brute Aim for Good LMG / Minigun Damage / Rate of Fire
Plenty of Skill Points to play with for Crafting since non psychic, Maxed Out Combat Stats to meet reqs but you can do what you like.

Options
*Thick Skull, Last Stand, Super Slam & Dirty Kick come online kind of late but still early enough to be useful, can easily be substituted for something else
*Thought about concentrated fire, but as written it has to be used on the turn you trigger it, which means you have to trigger commando or snort some vitality powder to use it.  (unless I'm mistaken) A 7 round burst is usually overkill, but it could still be useful against Tchort / Bosses, maybe with a muzzle break instead of a smart module so you get up to 9 stacks at a time
*Monster Slayer gives a little extra help against T'Chort but can easily be swapped for other lategame feats
*Specced into 6th shot, Commando and Mag Dump for Specialization Points, left 5 points to play with, mix and match
*Can Decrease Int by 1 and swap increased strength for increased perception to qualify for Brute Aim, might take Brute Aim a little earlier at level 24

Overall, a flexible, powerful build that stands a fair chance at surviving dominating without resorting to cheesy gimmicks.

17
General / Pneumatic Hammer
« on: August 31, 2022, 07:25:19 pm »
I'm having some trouble keeping track of when the hammer activates.

1) If I exit combat and come back, does the hit count reset?
2) If I miss an attack with the glove, does the hit count reset?
3) If I hit an enemy with another glove, then switch back, does it still count towards the hit count?
4) If I use a special melee attack like dirty kick or expose weakness, does the hit count reset?
5) If I use a special melee attack like dirty kick or expose weakness, does it count towards the hit count?
6) If I miss a special melee attack like dirty kick or expose weakness, does the hit count reset?
7) Is there anyway of keeping track of your hit count outside of counting them yourself?
8) Do attacks with other non-fist weapons count towards the hit count?
9) Do attack with other non-fist weapons reset the hit count?
10) Does attacking a different target with your glove reset your hit count?
11) Does attacking a different target with your glove count towards the original targets hit count?
12) Does attacking a different target with your glove create a new hit count? 
13) If so, does it replace the old hit count, or does it track them separately?
14) If you hit someone four times with another glove, does the count reset?

Also, all the same questions, but for Combo.

18
Builds / Tin Man
« on: July 30, 2022, 10:54:39 pm »
"This is My Tin Can AR Build!  There Are Many Tin Can AR Builds But This One Is Mine!"
-Gomer Pyle

-Equipment
-NV Smart Goggles
-Reinforced Tungston Metal Armor
-Reinforeced Tungston Metal Boots
-9mm AR with Smart Module, Rapid Reloader
-SS Electroshock Sledge (High Crit + 15% Stun)

https://underrail.info/build/?HgsGAwcKBAXCoB4AwqAAAAAAAAAAAAAAAAAAwozCjEYAAAArAVUtWRVbShZJYAZUEsKHwrXCpAjfvw

>I tried to make a Tin Can build that is as newb friendly as possible. 
>If you feel like Grenadier is a crutch, you can swap it for Yell
>Point Shot and Rapid Fire work with Smart Goggles / Smart Module & Limited Temporal Increment
>Can use Commando, Rapid fire, Fire Point Shot Twice a turn and Throw Nades two turns in a row

If you are having trouble with getting stunned, here is a variant with Thick Skull for fighting Crawlers and the like.

https://underrail.info/build/?HgsGAwoKAwPCoB4AwqAAAAAAAAAAAAAAAAAAwpvCm0YAAAArAWMtWRVbShZJYFVUCMKHwrXCpB_fvw

19
Builds / Re: SWAT Team Alpha
« on: July 30, 2022, 02:35:22 pm »
So depending on what you want to do, the feats at 22 and 24 are

Class A: SMG Close Quarters Combat

hit and run
suppressing fire

Class B: Sniper Rifle Marksman

ambush
blindsiding

Class C: Shotgun Breach Specialist

Barrel Stare
Fragmentated Chaos

everything else stays the same.

20
Builds / Old Man Logan
« on: July 30, 2022, 02:27:46 pm »
This build is more of a challenge than it is overpowered.
Most people would have trouble getting past depot A with this build on Normal.

No Psi
No Guns
No Melee

All Traps
All Crossbow

https://underrail.info/build/?EAQHBwULBAYAHloAAABaAABaWgAAAAAAAAAAAAAAACIBJjAWODUdakzfvw

>I stopped at level 16 to let you customize your build
>The crafting skills are left blank
>If you hate yourself you can take Concussive Shots instead of Grenadier

21
I don't know how much.

22
I have a character I'm using and I haven't played in ages, I thought I could load the .char file into the character builder website, but no such luck.  I can probably dig up my build on this forum but it would be easier just to use a utility to convert the .char file to a .json file.

23
Suggestions / Re: Metabolic Psi School
« on: November 08, 2021, 12:08:15 am »
Why are you like this?

24
Suggestions / Re: Metabolic Psi School
« on: November 04, 2021, 10:51:07 pm »
sounds like your just unimaginative

25
nm, i'm a fucking retard.

26
Suggestions / Metabolic Psi School
« on: November 04, 2021, 01:07:24 am »
I think a metabolic school would be cool, something with stuff like regen, healing, stat buffs, bone claws or blades, acid spit, webbing, hardened epidermus (skin), and perhaps resistances, (which might also be appropriate for metathermics or psychokinesis)

27
I would pay 5 bucks just to have a keyring or wallet so all my access cards and keys aren't cluttering up my inventory.

Also I would really like to be able to sort my Inventory according to what type of items I'm looking for, it can be a real pain in the ass finding one component in a sea of stuff.

28
General / Where the hell is the Tatoo Guy
« on: November 03, 2021, 11:39:31 pm »
I watched a lets play and went to the area where the tattoo guy is supposed to be, but the area is sealed off behind a wall.  Does he only appear randomly, like some of the dungeons?  Or is he locked behind a certain difficulty level?  Do you have to do something first to unlock him?

29
Builds / Re: Help with a spear/shield build
« on: September 02, 2021, 01:58:13 am »
Use specialization on shield bash and you can get a 0 ap attack that can daze and proc opportunist.

Daze counts as slow for opportunist?

30
Builds / Re: Help with a spear/shield build
« on: September 02, 2021, 01:55:13 am »
here is to level 20.  for some reason i had int set to 6 instead of 5, not sure why.

https://underrail.info/build/?FAwGBgoDAwUAbgBuAAAADw8AAA8PAAAAAAAADw9LAGNVwoLCr8KUBsKTwqvCgVLClcKs4rOOAuKzogPfvw

>yell
>dirty kick
>sprint
>opportunist
>grenadier
>shield bash

mostly a bunch of low level feats that synergize well but don't scale as well as if you took them earlier.  Again, cheap shots is a stat bottleneck, most people take it for crit damage but i usually take it for the incapacitate chance.  Without out it you could drop your dex to 5 and your int to 4

Pages: 1 [2] 3 4 5