Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ringring

Pages: 1 2 [3] 4
31
Builds / Re: Shredder Build
« on: August 31, 2021, 06:52:23 am »
I try to come up with backstories for my characters.  This dude was some little cave urchin who was raised by Jonas and the only thing he remembers from growing up is watching old ninja turtles episodes.  He gets addicted to crack (psi inhalers) and runs around punching rats to death with his bear hands like a little psycho.  Eventually he sees some hairy shit and creates a delusion that he is actually 'the shredder' from his childhood cartoons, because his 'heroes' weren't able to save him, he becomes a villian.  He then goes around underrail acting like a (ruthless) superhero, and people start believing in the legend of the 'shredder'.  Gorsky tries to send him down as a distraction to take over GMS station, but when he kills everyone and rescues the hostages, he becomes everyones favorite folk hero.

Also crack seems to give him superpowers.

32
Builds / Re: Buck Rogers
« on: August 31, 2021, 06:31:24 am »
I wasn't sure what the crafting skill minimums were, you could probably drop biology and lower crafting all around, but i kept in mind the mercantile and persuasion minimums to get the work benches for your house.  You might want to put some points into the subterfuge skill group, especially stealth or traps.  (or pickpocket if you are on an oddity playthrough)  I picked the coretech tatoo for more skillpoints, but you can replace it with the tchort tatoo or something else. 

I was going to take grenadier and hypertoxicity, but heres why I didn't:

1) They don't fit with the character.  Buck Rogers is a good guy so he doesn't use poison
2) People keep saying we should do more builds without grenadier so it doesn't become a crutch
3) For Poison to take effect, you have to wait at least 2 or 3 turns, and its a safe bet most enemies won't last that long.

33
Builds / Buck Rogers
« on: August 31, 2021, 06:23:06 am »
Equipment:

Incendiary Chemical Pistol
Electroshock Energy Pistol
Advanced Catalyzing Belt
Energy Shurikens

Optional
Grenades


https://underrail.info/build/?HgMLAwULAwrCoMKgAAAAAAAAAAAAVVVVVVUAwqDCoDcZADIrATFNPcKRwppWKlFew5NYwodnwqTCtXnDg9-_

so anyway, this build is a chemical /energy pistol build that specs into throwing and physical psi. 

So, I see the alpha strike going something like this:

>Adrenaline + Haste
>Premeditate Pyro Orb
>ThermoDynamicism Cryo Orb
>Fatal Throw + Remote Surgeon + Split Spare + Pinning with Energy Shurikens
>Throw Grenade
>Cooked Shot with Pyro Chem Pistol (+20% damage from belt + double effects from Mad Chemist)
>Fire Electro Pistol Once (+40% from High Technicalities) or Pyro Chem Pistol Twice

34
Does Rapid Fire work with .44 explosive rounds?

35
Builds / Re: Natasha Blowminov
« on: August 31, 2021, 04:12:08 am »
I found this unique weapon drop called a Gabaganole' Shotgun, its a great shotgun with 20% chance to crit and is only 20 AP, it bursts 4 shots (5 with FA) but can't use trainshot.  Its a unique weapon but I liked it so much I edited my character file so I could have 2 of them. The sprite models are huge.  Now shes got a huge pair of Gabanole's.

36
Builds / Natasha Blowminov
« on: August 28, 2021, 04:44:11 am »
This is for russian geerl who be carries shotgun under trenchcoat.
She whip it out and try to blow men away.

https://underrail.info/build/?HgUGDQUJBATCoB4AAMKgwqBQACgoKFAAAABQwqAAAMKgAAAAJDkZHcKwQcKHR8KFwo8CFj8lK8KlwrXCpN-_

37
Builds / Re: Does Taste For Blood Work With Fist Weapons?
« on: August 24, 2021, 06:55:33 am »
I don't know why I asked this shit again, I must be getting C-nile

38
Builds / Re: SWAT Team Alpha
« on: August 24, 2021, 06:10:58 am »
Ah, you know what?  I just realized the late game feats are kind of unoptimized.  I just took 6th shot and uncanny dodge because they were what made sense at the time, I think thats when I beat Invictus and shotguns were the best way to get stun on him.  I took Uncanny dodge cause I was fighting like 20+ natives and some would always manage to close in to melee range, but suppressive fire and hit and run were just kind of tacked on because i was getting bored with the game.  6th shot and uncanny dodge are still good, but they don't synergize with anything and uncanny dodge requires ajility upgrades. 

I think you'd be better off with ambush and blindsiding.

39
Builds / Shredder Build
« on: August 22, 2021, 04:41:54 am »
https://underrail.info/build/?HgkIAwcDCgYAAADCggAAABIPAAAhExIRHktaWgAAAAArCFVpDQZCPBQ9IS5PKgfCt3dm378

And this is my shredder build, which I am currently playing.  If I were going to do it over again I wouldn't take conditioning and would probably swap it for expertise, and expertise for something else.  Its not super overpowered or anything, it just lets me Roleplay as Shredder from TMNT, which gives me a retarded giggle. 

Required Equipment

Early Game
Metal Armor with Blades
Metal Boots with Blades
Leather Gloves with Blades + Pnuematic Hammer

Late Game
Tungston Reinforced Armor with Metal Blades
Tungston Boots with Blades
Power Glove + The Poop Claw
Ooze (Gas Grenades)

The Claw and Vile Weaponry stack, glove, boot, and armor blades stack with with Taste for Blood, Dirty Kick and Cheap Shots for comedic slapstick, psychokinesis for force punch and force emission (martial arts mojo), with electrokinesis and metathermics from the dark arts of ninjitsu. (thunder, ice, and fire)  Last Stat increase lets him punch 5 times a turn and use Combos.  I think this build might win a competition for the most number of status effects that can stack.

40
Builds / SWAT Team Alpha
« on: August 22, 2021, 04:25:56 am »
This build is a non psychic Spec Ops build that is so ridiculously overpowered your pretty much done with the game by level 14.

https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzwrBBGTvCtcKkd-KfogXipLYC4qeqAuKvvQHit7AF378

Required Equipment:

>8.6mm Steel Cat w/ Rapid Reloader + Muzzle Break (Inferno Rounds Optional)
>5mm Impala/Jackrabbit/Jaguar w/ same + Electroshock / AP Ammo
>12.7mm Sniper Rifle
>Ceramic Plate + Tac Vest
>All the Grenades
>Taser

Ever wondered what it felt like to fire 4 bursts in a single turn?  Or to Snipe, use Aimed Shot, then fire off a final round from your sniper rifle, killing 3 heavily armored targets before combat even begins?  To burn through an average of 1 magazine per turn?  Having 500+ Damage Crits at level 12?  To double fist hand grenades and flashbangs every 3rd turn?  To unload 9 rounds of inferno ammo into an incapacitated invictus, almost guaranteed to light him on fire?

41
Builds / Bruce Willis Build
« on: August 22, 2021, 04:04:18 am »
Shout Out to Turbo Devil for the inspiration from One Turn Man build

I call this the Bruce Willis Build.  Its progression arc is based after the character Jhon Mclaine from all 3 Die Hard movies.  He only gets shotguns and hand grenades towards the end of the movie, and has psychokinesis to cast force punch (to knock guys out in one blow) and electrokinesis (to represent water on the floor and loose cabling among other contrived scenarios) to take advantage of execute and opportunist.  He has gun Fu to show how hes always getting into scraps with low ammo and having to pistol whip a bitch and play ru sham bu (Dirty Kick) when someone gets the drop on him.  Fully specced 6th Shell and Bullet Time.  Shotgun is 25 AP, Rapid Fire is 24 AP, Point Shot + Normal Shot is 24 AP, can kneecap with the shotgun, barrel stare and 6th shot stack, Tyranny is only str 5 and has an extra shot on burst.  He hits with opportunist and can use execute when someone gets hit with tungston round daze and stun effects.  Plus he carries a taser for comedic effect.

https://underrail.info/build/?HgUNBwUHBQR4HgDCoAAAHgAAAADCggAAAAAARgAAAAAAKwEmFw3DkVtZw5IRGRYewrDCj8K1d8KY4rewBeK9hAXfvw

42
I liked your idea so I made a variation on it that I call the Bruce Willis Build.  Its progression arc is based after the character Jhon Mclaine from all 3 Die Hard movies.  He only gets shotguns and hand grenades towards the end of the movie, and has psychokinesis to cast force punch (to knock guys out in one blow) and electrokinesis (to represent water on the floor and loose cabling among other contrived scenarios) to take advantage of execute and opportunist.  He has gun Fu to show how hes always getting into scraps with low ammo and having to pistol whip a bitch and play ru sham bu (Dirty Kick) when someone gets the drop on him.  Fully specced 6th Shell and Bullet Time.  Shotgun is 25 AP, Rapid Fire is 24 AP, Point Shot + Normal Shot is 24 AP, can kneecap with the shotgun, barrel stare and 6th shot stack, Tyranny is only str 5 and has an extra shot on burst.  He hits with opportunist and can use execute when someone gets hit with tungston round daze and stun effects.  Plus he carries a taser for comedic effect.

https://underrail.info/build/?HgUNBwUHBQR4HgDCoAAAHgAAAADCggAAAAAARgAAAAAAKwEmFw3DkVtZw5IRGRYewrDCj8K1d8KY4rewBeK9hAXfvw

43
Builds / Does Taste For Blood Work With Fist Weapons?
« on: August 20, 2021, 09:19:13 pm »
What about Unarmed?

44
General / How does Bleed work?
« on: August 17, 2021, 09:33:01 pm »
I remember something about how if you have blades on your boots, gloves, and three on your armor it still only procs once.  How does this work again?

45
that is all.

Pages: 1 2 [3] 4